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Korfball drills

  • Form 3 teams at the basket
  • Person 1 stands 3 to 4 meters in front of the basket near the pawn.
  • Person 2 will stand 3 to 4 meters behind the basket near the pawn.
  • Person 3 stands under the basket as catcher

  • Person 1 starts shooting, person 3 catches the ball and throws it to person 2.
  • Person 2 shoots, person 1 catches and throws to person 3. Always change.

Exercises with distance shot, penalty throw and walkthrough.


Place a number of cones/caps 2 to 3 metres apart. Make two rows of cones and divide the team into two groups.

The exercise is quite simple. One pawn sprints and one pawn knees high. Go behind each other

Exercises:

1) Doubles: 2 players facing each other, 1 player walks from left to right, the other throws the ball, always playing on the outside hand. Catch ball, return same hand, walk to the other side. Change function after a few times.

2) As 1 but player takes ball over, i.e. catch right hand, pass to left hand and play with it, walk to left, catch with left hand, pass to right hand and play with it etc. footwork


Inshort: practise various forms of the shot in a fun competition format.

Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).

Pawns set up at 1,3,5 metres

The first assignment for the groups is: make 10 goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?

The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of momentum comes from keeping the number of goals to be scored small.

Tasks:

  • 6 scores from 2,5 meter in front of the basket
  • 6 scores from 1 meter in front of the basket
  • 6 scores from 6 meter in front of the basket
  • 6 scores from 2,5 meter behind the basket
  • 6 scores from 1 meter behind the basket
  • 6 scores from 6 meters behind the basket

rock-exercise-2
In short:
A trio has to pass the ball to each other in a square.That is tricky yes, because one is always missing....

Organisation:
Three players stand in an imaginary square about eight metres from each other. One corner remains unoccupied. The middle player (number 2) of the three has the ball.

Start in square. In from (basic
) Later: 1 under the post.

Basis: always offer sides. Not in a clump, not too early, not too late.

Inshort: simple catching and throwing exercise with a lot of running for foursome.

Organisation: The four players form a square (distance about 10 metres, depending on the level), one of the four has a ball. If there are people left over, one or more foursomes can be formed and stand in a pentagon. Almost all parts of the exercise described above can be practised in this form of organisation.

The procedure is as follows:

Player A throws the ball to B, runs after him, gets the ball back and throws to C. He gets the ball back, plays to D, gets the ball back and throws to B over quite a distance, and finally takes his original place again. In the meantime B has already started his round. When everyone in every foursome has had 3 turns the next exercise comes.

Variations:

  1. The players walk the other way.
  2. The attackers move slightly to and fro.
  3. Which foursome will finish fastest? (everyone has to walk three times).
    • Make sure that the distances do not suddenly get smaller!


Let's get used to the field.

Three poles in a triangle. Three running players. From the pillon you push. Remember technique.

1) take a walk through ball. Scoring three is substitution2
) Take neighbourhood ball. Scoring one is exchanging3)
Walk through ball overhead4
) Walk through ball backwards5
) score 10 together.



train-1

  • Place the hats about 6 meters apart. Divide the group in 2.
  • In case of five a group of three and a group of two.
  • Goal is to keep the ball in the middle of the hats at all times.
  • As soon as a player receives the ball, the player from the other side must be at the same level as the middle.
  • After passing the ball, join the back of the queue at the other side.
  • NB: nobody stands still and estimate well.
    • Do not arrive too early or too late.
    • Throw from the move.
    • After five minutes also go the other way (left hand side).

Practice with 4 players the free ball. Use 3 persons for the attack. Person 1 takes the free ball, person 2 and 3 pass. Person 4 defends the free ball on person 1.

  1. pass under the basket
  2. pass next to basket
  3. Attacker moves away from the basket and shoots directly.
  • 1 attacker throws the ball to the person in front of the basket then he shoots the ball when he catches the ball under the basket he then goes inside and takes a walkthrough ball finally he takes a short chance.
  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
  • You can play this like this, for example, who is first to the 20 or
  • 1min long and then look per basket who has the most points

! Form groups of 2 people per basket

Each group receives three cards. The cards are shuffled beforehand and the numbers 2 to 5 are taken from the packet. With the three cards they receive, the groups must get as close as possible to 31. The values of the numbers and pictures are shown below:

  • Six = six
  • Seven = seven
  • Eight = eight
  • Nine = nine
  • Ten is ten
  • Farmer = ten
  • Wife = ten
  • King = ten
  • Ace = eleven

So nine + jack + queen = 29 points or ace + jack + queen = 31, but you can also get jack + jack = 30.5

When the players have completed a series, they may exchange one of their received cards for a new one, to get closer to 31. The trainer sets a timer and says stop when it rings. The team that is closest to 31 wins.

Series:

  1. Pass balls: three goals in a row.
  2. Short chance: four goals in total.
  3. Distance shot behind the basket: two goals in a row (4/5 meters).
  4. Penalty throw: three goals in a row.
  5. Around the basket: four goals, one on each side of the basket (3 metres).

! Form two groups. The attacker receives a vest.

This is louging in a korfball way. One person is the attacker, she/he starts with one defender. Within a playing area she/he must try to get free. In front of the box is the attacker. She/he has to make sure the ball gets to the attacker in the box. The other players stand aside. If the attacker receives the ball without the defender intercepting, a defender comes on board.


  • Running free
  • Throw
  • Contact