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Korfball drills

Team
  • Player 1 under the basket with the ball;
    • Player 2 moves to the right; shoot;
    • To the left; shot
    • After that walkthrough ball;
    • Then player 1; x score
  • As before;
    • Shooting with eyes closed (not through ball)
  • Players take a walkthrough;
    • Score x
  • Passing ball;
    • When you get the ball, you bend your knees, touch the ground and shoot when you come up.
  • Players score x chances with 1 foot on the ground (do not jump away)
  • Player 1 under the basket with the ball;
    • Player 2 at 6 meters;
    • Player 1 throws the ball high, low, left, right or at least in such a way that 2 has to sprint to catch the ball;
    • Player 2 shoots;
    • Change after 3 shots; x scoring
  • 1 shooter and 2 or 3 attackers, each with a ball.
  • Shooter is bombarded with balls and shoots as fast as possible.
  • After 90 sec switch
  • Who scores the most
  • 16 hoops (or something else to make compartments) per 4 players.
  • After scoring twice 5 meters with your pair you may place a pawn in one of the hoops.
  • The first to get 4 in a row, horizontally, vertically or diagonally, wins.
  • Can also be done with 3 (milk, butter, cheese and eggs).
  • There is a box within which the players must stay.
  • Two players have a ball and try to throw it to the other players without a ball.
  • In phase 2 we go to 1 ball.
  • When someone is thrown in, this player can play back into the game by scoring a goal on the basket which is outside the playing field.
First, the player in possession of the ball may run with it
Afterwards, the players with the ball are not allowed to run
drawing Trefball in 1 section
Play 3 against 3 on 2 poles
  • Mission is to get as close to the basket as possible. No support or rebound. If you are free, you have to shoot
Most probably a lot of passes will be given without chances.
Adjusting: take every ball with the intention of shooting

  • From the moment you are in the 3v3, you must shoot within 4 passes It is therefore important to effectively run free, and you should also start shooting. (The passing becomes important now)

It is important to only throw the pass when you think someone is going to shoot
It is also important to only pass when you think your team-mate is ready to shoot You should also be able to free up everyone in every position So keep the ball up high
And when everything is right, everyone tries to get free As a result, every defender is occupied with his attacker, and there should be no static rebounds In this way, everyone can be dangerous.

What is important to score? Shooting.
What is important in order to score? Free running
What is important when you are free? Being ready to shoot! Toes and shoulders pointing towards the basket Actually, you are walking in a circle around the post.
drawing Shotgun attacks
  • 3x shot, then walkthrough to 20
  • Pawns in a large circle. walk in circles
      • Start with 'jogging' between the pawns (snake movement);
      • Arms take turns (warming up).
      • At indication of the trainer "yes" sprint to the middle and back again;
      • At "goal" sprint to the pole and 5 balls.
    • Next exercise:
      • Zig-Zag (left to right) between the pawns,
      • Run sideways outside, and make rainbows (knee up) with the left foot over each cone.
      • Runsideways (inside) and make rainbows (knee up) over each cone (with right foot).
      • Short dribble with the feet forward and backward between the cones, but keep on turning.
  • 2 players shoot from N<O<Z<W.
  • 1 starts behind the basket and 1 in front of it.
  • If you score, you move one way.
  • You win when you have overtaken your opponent.
  • Pawns at 1,2,4,6,8 meter.
  • 2 shot chances per pawn, if both miss 1 pawn forward.
  • Change after 10 shots.
  • Who comes the furthest in x minutes.
Series 1:
  • Walk-through ball without ball after tapping cone.
  • Dodge shot (left and right alternate).
  • Action inside;
    • Short handball and short chance (left and right alternate).
  • Throwing the ball from the basket with backspin; running to the back and turning quickly; passing the ball and taking evasive action for the shot.

PAUSE: 4 minutes of shooting in light movement.

Series 2:
  • Open left and walk through with ball
  • Open on the right and make a break for the shot (alternate between left and right)
  • Open left; basket comes out opposite; find and shoot
  • Open on the right; basket ends opposite; short-long and to the shot
Work alternately for 2 minutes.
drawing Warm-up with ball - shot
Series 1:
  • Walk-through ball without ball after tapping cone.
  • Dodge shot (left and right alternate).
  • Action inside;
    • Short handball and short chance (left and right alternate).
  • Throw ball from basket with backspin; run in behind and turn quickly; play ball and take evasive action for shot.

PAUSE: 4 minutes of shooting in light movement

Series 2:
  • Open left and walk through with ball
  • Open on the right and make a break for the shot (alternate between left and right)
  • Open left; basket comes out opposite; find and shoot
  • Open on the right; basket ends opposite; short-long and to the shot
Work alternately for 2 minutes.
drawing Warm-up with ball - shot
Per 6 at the basket:
  • 2 attackers with one defender each and 2 free attackers.
  • The attackers must try to get the ball into the basket.
  • This may only be done by an attacker with a defender.
  • After the attacker has stood up, the other attackers may go for the shot + 2nd chance.
  • How do I take away the support line?
  • What is the correct way to do this?

drawing Removal of aid
  • Around the basket are 4 hats at about 3 meters.
  • At 5 metres there are 4 hats of another colour.
  • In the small square stands the rebounder and outside the big square stands the shooter.
  • The shooter shoots from outside the lines and must hit 5 times.
  • The winner is the one who scores the 5 goals in the least number of turns.
  • The winner then plays against another winner and the loser against another loser.
drawing shot and rebound