Korfball drills
- The baskets are in the middle of the box/field lengthwise
- Player with ball under the post.
- Player 1 takes the through ball and passes to player 3. Who takes a through ball and goes to the spot of 1.
- 3 minutes of running from line to line and scoring through balls on the front underhand and on the back overhand. At 50% speed.
After each minute, the declarer switches without stopping the exercise. - 3 minutes at 75%.
- 1.5 minutes at 100% but slow down
- 3 minutes at 75%
- 3 minutes at 50%
- 3 minutes of running from line to line and scoring through balls on the front underhand and on the back overhand. At 50% speed.
- In pairs at a post
- The shooter starts with the ball
- The shooter plays the ball into the support
- The shooter makes a hook to the left or right and gets the ball back
- The shooter shoots at goal
- The intercepted ball is played directly back to the shooter
- The shooter plays the ball back to the support
- The shooter makes a through ball
- After scoring twice, switch positions
- Everyone does this exercise 5 times
Training objective:
Picking up the shot directly in a duel between them.
Shot duel
Per 2-team a ball and a post.
Picking up the shot directly in a duel between them.
Shot duel
Per 2-team a ball and a post.
- Making 2 out of 5 distance shots from 6 meters.
- Then you get one chance from 4 meters.
- You must score the one from 4 meters to earn a point.
- Your opponent can undo this point by also scoring the 4-meter chance.
- Score 3 out of 5 short chances from 4 meters.
- Then score 2 penalty throws, on 2, to earn a point.
- Your opponent can undo this by also scoring both penalty throws.
- Score 2 out of 5 shots behind the basket at 5 meters.
- Then score 3 through balls, from 3 chances, to earn a point.
- Your opponent can undo this by also scoring 3 through balls.
- Score 1 out of 5 distance shots at 8 meters.
- Then score 3 out of 4 chances under the basket.
- Your opponent can undo this by scoring 3 out of 3 chances under the basket.
- Each pair must try to crack the code. This is a four-digit code where the sequence matters.
- Each exercise is a number; they can use this number in the code.
- When they have done 4 exercises, they pass this as the code, in the order in which they did the exercises.
- The trainer then indicates how many the players got right and how many are in, but not in the right place.
Exercises:
- 8 walk-through balls
- 5 rounds of running ladders pp
- 2 laps around the whole field
- 5 fallback balls right
- 5 safety balls left
- touch post small chance, 8 score
- 20 penalty throws
- 6 distance shots 6 m in front of the basket
- 6 distance shots 5 m behind the basket
- Players spread out in a box
- All players, except the ticker, have a ball
- The ticker tries to tap everyone.
- If a player is tagged, he or she goes to the posts to score.
- If successful, the player returns to the box.
- If a player drops the ball, they are also out.
Variations through different ways of holding the ball.
Distributed all over the field, players start and make the round as shown
- Everyone at a basket with ball
- Other players start running and taking through balls
- After a certain score, the next
- Per 2- or 3-team
- 1 person under the basket
- Others at the pawns
- Always a pattern that the player has to run at the pawns
- End with a through-ball, drop ball or start-off
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents a fitness exercise:
- Hearts: Push-ups
- Spades: Squat
- Clubs: Burpee
- Diamonds: Lunges
- Once they have picked a card, they must first perform the corresponding exercise.
- They do this the number of times the card indicates.
- For example, Hearts 4 = push up 4 times.
- Then they may continue shooting again.
- The group with the most cards has won.
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents a fitness exercise:
- Hearts: Push-ups
- Spades: Squat
- Clubs: Burpee
- Diamonds: Lunges
- Once they have picked a card, they must first perform the corresponding exercise.
- They do this the number of times the card indicates.
- For example, Hearts 4 = push up 4 times.
- Then they may continue shooting again.
- The group with the most cards has won.
- On both sides of the basket are pawns.
- The shooter stands in front of the basket with the ball.
- The other players stand under the basket to duel for the rebound.
- After each shot, one player catches the ball.
- This player must first tap a pawn and then may catch again.
- The shooter shoots as soon as he has the ball.
- Pairs at the basket
- Pawns placed in a square with a distance of 5 meters from the basket
- Number 1 runs a pattern where shots are made at each pawn
- Number 2 runs the same pattern and tries to score more than number 1
- In case of a tie take turns shooting from pawn to preference until someone scores and the other misses