Korfball drills

One 3 per pole. The exercises must be done at 100%. Each exercise lasts 2.5 minutes. The intermediate exercises take a specific time. The goal is to generate the most goals as a group.

  • Shots in front of the basket from 6 meters where the shooter gets a repeat shot then switch.
    • (intermediate assignment 1: 25 push-ups)
  • Walk-through balls from 10 meters on the front and back of the post.
    • (Intermediate assignment 2: 30 sit-ups)
  • Short chances, If the ball falls to the ground you start again at 0.
    • (Intermediate assignment 3: 3-on-3 game where you can choose a basket as the attacking side)
  • 4-side shooting from movement at 5 meters.
    • (intermediate assignment 4: 15 burpees)
  • Dodging ball with the obligation to make a through ball when passing in through the ground. Player is played the ball, plays in on the pass, makes a dodge ball, is played the ball and plays in via a pass on the ground and makes a through ball.
    • (Intermediate task 5: 3 against 3 in which only finishing is allowed by means of a shot).
  • Shots back of the basket from 6/7 meters with repeat shot.
Player starts under the post with ball.
  • 1 player in front of the post without ball
  • Player moves sideways and is played the ball and makes short-chance.
  • Player moves to the other side is played the ball again and shoots.
  • Player runs deep and gets the ball and shoots.
  • Change of position
Important:
The movement in front of the post happens at speed and stays within the 3 meter zone.
The movement deep at speed and the shot takes place in the 4 meter zone.
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who will have 10 goals first?
drawing Rebound - running duel
  • One 3 per pole.
  • The exercises must be done at 100%.
  • Each exercise lasts 2.5 minutes.
  • The intermediate exercises take a specific time.
  • The goal is to generate the most goals as a group.
Exercise 1:
Shots front of the basket from 6 meters where the shooter gets a repeat shot, then switch through
Intermediate assignment 1:
20 burpees and 20 out-ups


Exercise 2:
Walk-through balls from 10 meters on the back of the post.
Intermediate assignment 2:
group 1 against 2 and group 3 against 4. 3 against 3 where no takeover is allowed, if scored then you may continue. The goals scored count double.


Exercise 3:
2 players under the basket, 1 in front of the basket.
The ball is thrown from the front of the post to the player pulling away. then shot. The ball is played from the post to the player who shot. Then a player pulls away from the basket, gets the ball and shoots.
Intermediate assignment 3: Jumping jacks 2.5 minutes

Exercise 4:
Shots at the back of the basket from at least 6 meters where the shooter gets a repeat shot.
Intermediate assignment 4:
group 1 against 3 and group 2 against 4. 3 against 3 where no takeover is allowed, if scored then you may continue. The goals scored count double.


Exercise 5:
Make penalty throws. Each player makes 4 penalty throws in a row, then continue the game.
Intermediate exercise 5: Wall sit and plank

Exercise 6:
2 players in the attack box, 1 person rebound/handover.
1st ball is always from the handover to one of the outside players. A rebound follows. Immediately the 1st player runs deep. Cross ball which is immediately played in for the through ball. The rebounder joins the remaining attacking player.
drawing Scoring ability under physical strain
  • Player red throws the ball to the blue player under the basket.
  • The blue player passes the ball to player white.
  • Player white then throws the ball deep behind the basket.
  • From the moment player red has thrown the ball to blue, he cuts around the basket to accept the deep thrown ball for the shot.
  • Player white may throw the ball deep immediately after receiving the ball.
  • It is up to player red to be ready in time.

  • Dotted line: ball lines - Black line: running line
drawing Parabola
  • Shot game in 2-team form. Playing against the other baskets.

  • One of the two will shoot. If 2x is scored you call out to the coach.
  • If you are the fastest, you have won and on all baskets the pairs are changed.
  • The one who finishes first has earned a point.

  • The other of the pair catches the ball.
  • If the ball bounces on the ground then a goal goes off.

  • Variation possible through through balls and off movement.
  • Pay attention to the passing. Where does someone want the ball when you pass?
  • Out of motion: keep moving after your shot to receive the ball. You keep running until you receive the ball again.
2 teams play a game.
  • Instead of baskets, you must score by throwing at a cone.
  • This cone is in the center of the circle and around it are players.
  • One player stands in front of the pawn to protect it.
  • The players around this one player must try, by passing the ball quickly around, to throw at the pawn.
  • Meanwhile, the player in front of the pawn tries to intercept the ball and defend the pawn.
  • When the ball is intercepted, he/she gets a point and the ball goes back to the outside.
  • Switching: when the pawn is hit, the player gets a point and switches places with the player in the middle.
  • Whoever has the most points wins.
Goal: Playing together as attackers and intercepting the ball as defenders.
  • Make throw-overs more difficult: two in the middle, throw with left.
  • Making overthrowers easier: With two balls.
drawing Skittles basketball
  • There are 2 players per post.
  • When a player has scored, they may step back,
  • After 3 attempts not scored then the player stands as a catch and it is player 2's turn.
  • If the person standing under the basket does not catch the ball at once the player shooting must take a step forward.
  • You can get closer than 1 step in front of the basket.
Place at least half the number of players participating in baskets distributed in a circle on field.
  • One player stands under each basket with ball
  • The remaining players stand in the middle between the lined up baskets
  • Have players walk to a basket and pull a hook and then shoot.
    • If the ball is in, on a regular basket, the player gets 1 point.
    • Is the ball in, on a shooter's basket, then you get 2 points.
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score, then you switch with the passer.
  • Play like this to a self-selected number of points.

variation:
  • follow-through
  • pull away ball
  • The ball is played in to a high support and the inspeler threatens to pass.
  • The support shifts the ball to the side or back of the basket, onto a moving player.
  • The player behind the basket takes a shot.
  • The inspeler comes over the support and catches the ball.
  • The catcher plays the ball forward to the runaway support.
  • The shooter assumes the support position and the interceptor becomes the new shooter.
This exercise can be played from any side.
The goal of the exercise is to use the whole field and create space in the game.

drawing Rear basket utilization
  • The player behind the basket plays the ball sideways and briefly moves back and forth in the broadside line.
  • Simultaneously with the play-in, the forward player comes to the basket and makes a through ball.
  • The first player catches the ball and places the ball out toward the pass-through shooter.
  • The catcher takes the place of the declarer and the declarer becomes the shooter.
drawing Walk-through ball with catch from space
  • The forwards player plays the ball into the support and runs towards the support.
  • The support plays the ball to the fellow attacker coming in from the side just before the striker reaches him.
  • The striker runs around the support and receives the ball from the fellow attacker and takes a through ball.
  • The shooter catches the ball himself and places it forward.
  • The support becomes a through-ball.
  • The co-attacker support.
  • The shooter becomes co-attacker.
Score 20 times over left and 20 times over right.
drawing Walk-through ball over support