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Korfball drills

  • Players lie in pairs facing each other.
  • They assume the plank posture. (Make sure the elbows are not past the shoulder).
  • Place a ball in the middle of the pair.
  • At the whistle, both players try to grab the ball as quickly as possible.
  • 3 attackers against 2 defenders.
  • Attack within a radius of about five metres around the basket.
  • All attackers may shoot.
  • The defenders must try to score as few goals as possible.
  • 5 x 1 minute. After each minute turn around.
  • If the number is right, you can specifically train zone defence during the game: Zone defending.
  • The defenders let go of their opponents as soon as they get further than about six metres from the post.
  • The defender then has only one task: intercepting the ball by grabbing the rebound.
  • This also includes letting the attacker shoot from distance.
  • After all, if they do not shoot, they cannot catch the ball.
  • Instruct certain attackers to give more pressure than others.
  • The art of collective backfield defending is to give the pure shooters so much pressure that they prefer to leave the shot to a teammate who is as free as a bird (but who is deliberately left free by the defence because it is known that he 'can't shoot anyway').
  • At least 2 people at the basket.
  • Run as fast as you can around the hall and back to the basket.
  • When you are all at the basket again, you can start shooting.
  • Short chance under the basket. Alternate shooting, one shoots, the other catches.
  • The first to score 20.
  • The exercise is in pairs.
  • Attacker picks out a line from where he thinks he will score the most goals.
  • He always takes his shots from this line.
  • After a shot, he runs from the line to another line about 45 degrees away.
  • After the rebounder takes the ball, the attacker may immediately return to his own chosen line.
  • Ball caught = immediately back.
  • Who will score the most goals in a minute and a half?

mastermind-4

  • Who cracks the 4-digit code?
  • As soon as they have completed a task, they may enter a number on their code sheet.
  • After 4 digits it is indicated how many numbers are in the right place and how many numbers are correct.
  • Player goes into pump-up position, with the ball in front of him.
  • Player leans on his left or right arm, with the other arm he will spin the ball around his supported arm, so 15, 20, 25,...depending on how good the player's condition is....

(3:1) There is play. There are always 4 of the 5 positions filled. So everybody has to keep moving. There are no 3 persons next to each other etc.running-lines

2 minutes on call move to piledriver (tap). At the call of the trainer "Shot" the player starts to shoot (in movement). When the trainer calls another colour, the shooting stops. (Part of the exercise is without throwing the ball as in the picture).

lap-and-coordination

  • Make a square around the basket with two people in front and two in the back (in a triple team, one person in the back).
  • Play around the basket.
  • As soon as the ball is played from the front to the back, the thrower immediately fills in the rebound.
  • In front the vacant spot is filled in by the other player who was in front.
  • He now receives the ball from behind and shoots.
drawing Working towards 3-1
  • Number 1 is going to take penalties until 10 have been scored.
  • In the meantime number 2 does running exercises.
  • As soon as number 1 has scored 10, there is a change of function.
  • 2 players face each other in the plank stance and give a hand slap.
  • First both right hand then left etc.
  • Each time 1 min and then 30 sec rest.
  • One minute walk,
    • then 20 lunches,
    • 10 left and 10 right
  • One minute walk,
    • then 20 squads
  • 1 minute walk,
    • then 10 burpees
  • 1 minute walk
    • then 1 minute of planking
  • last minute walking speed up the pace.