Korfball drills
- Playing 2 against 2 on 1 post.
- The aim is to increase the speed of the players and to get them to engage in the duel under the post.
- poles in a rectangle,
- players run from pole to pole and make walk-throughs.
- If you miss you switch, if you hit you continue.
- Who is the first to score x number of goals?
- Variation
- dodge balls, short chances, stop 4m and shot etc.
- two teams side by side,
- whoever gets 5 goals first gets to vote the other one off
- A pair has 1 ball.
- One person throws the ball in the air
- and the other tries to catch it as high in the air as possible.
Number of players per basket: 3
Exercise:
- 2 Players stand under the basket with a ball.
- You have 1 shooter.
- The shooter keeps shooting for 1,5 minute while being indicated by two people.
- To get the shooter to shoot as many times as possible, it is important to catch the ball quickly and to indicate quickly.
- The ball is not allowed to touch the ground or the shooter loses a point.
- 1 declarer throws the ball to the person in front of the basket then he takes a shot when the ball is caught under the basket he then goes inside and takes a walkthrough ball finally he takes a short chance afterwards.
Important: Tightplacement and quick release so that the ball can be walked on immediately.
- Point count:
- Shot counts 2x
- Walkthrough counts 1x
- Short chance counts 1x
- 4 teams at a pole, ball is played around (not too long) until someone goes for the catch.
- This happens after that person passes the ball.
- By this movement there is a hole in the 4-0,
- That hole is filled by a player who will then take a shot.
- The ball is caught by the rebounder and played out,
- rebounder gets away at the post and the 4-0 is restored.
- This is repeated.
- Basic is the same as dynamic attack part 1,
- however, after the rebounder has caught the first shot, he/she will immediately look for a free team-mate at the back of the game.
- in this way, 'the second chance' is created.
- rebounder stays standing and catches the ball again, plays it off and moves away from the post himself.
- It is important in this exercise that all four players are on the move,
- When the first player takes a shot, the player at the back of the net must already be freeing themselves and getting ready to take the second shot.
- exercises dynamic attack 1 and 2 are performed with defenders,
- attackers have to be good at moving and getting free of their opponent.
- If the first shot does not work, a deep line can be run.
- It is important that the first pass after the rebounder has position should bepassed for a shot.
- If the team-mates are not free enough, the ball will not be passed.
- Pairs,
- running around the circle of pawns.
- When you hear a 'YES' you have to pass the ball as fast as possible.
- After scoring three times you may switch with the attacker.
- After that with pulling away under the pole of the declarer,
- If you score as declarer you may remain standing,
- Otherwise you change with the taker.
In brief:
- Shooting exercise (-game) in which shots are made from different sides of the basket.
Organisation:
- Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
- At each basket four pawns or other markers:
- 1 in front of and 1 behind the basket and
- 1 left and 1 right of the basket,
- always at about 6 metres distance.
- One of each pair starts under the basket.
- The other one's task is to score a goal from every pawn as quickly as possible.
- After that, they will switch functions.
- Which pair will be quickest to finish 'the trip around the world'?
- The penalty throw can be practiced immediately in its entirety.
- The pressure of having to score at the penalty box can be imitated in different ways:
- Scoring ten in a row, counting again if missed.
- Which group will have the highest number of penalty throw, score 2 points and miss 1 point,
- who is the first to have 20 points,
- which player scores the most in 10 attempts.
- This exercise is all about technique.
- Also in the game only the technique is decisive whether or not a player scores.
- There is no time factor or defender.
- Set up the exercises so that it is not the time that is important, but the efficiency.