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Korfball drills

  • The baskets are in the middle of the box/field lengthwise
  • Player with ball under the post.
  • Player 1 takes the through ball and passes to player 3. Who takes a through ball and goes to the spot of 1.

    • 3 minutes of running from line to line and scoring through balls on the front underhand and on the back overhand. At 50% speed.
      After each minute, the declarer switches without stopping the exercise.
    • 3 minutes at 75%.
    • 1.5 minutes at 100% but slow down
    • 3 minutes at 75%
    • 3 minutes at 50%
drawing Walk-through ball with endurance conditioning in pyramid construction
  • In pairs at a post
  • The shooter starts with the ball
  • The shooter plays the ball into the support
  • The shooter makes a hook to the left or right and gets the ball back
  • The shooter shoots at goal
  • The intercepted ball is played directly back to the shooter
  • The shooter plays the ball back to the support
  • The shooter makes a through ball
  • After scoring twice, switch positions
  • Everyone does this exercise 5 times
Training objective:
Picking up the shot directly in a duel between them.

Shot duel
Per 2-team a ball and a post.

  • Making 2 out of 5 distance shots from 6 meters.
  • Then you get one chance from 4 meters.
  • You must score the one from 4 meters to earn a point.
  • Your opponent can undo this point by also scoring the 4-meter chance.
  • Score 3 out of 5 short chances from 4 meters.
  • Then score 2 penalty throws, on 2, to earn a point.
  • Your opponent can undo this by also scoring both penalty throws.
  • Score 2 out of 5 shots behind the basket at 5 meters.
  • Then score 3 through balls, from 3 chances, to earn a point.
  • Your opponent can undo this by also scoring 3 through balls.
  • Score 1 out of 5 distance shots at 8 meters.
  • Then score 3 out of 4 chances under the basket.
  • Your opponent can undo this by scoring 3 out of 3 chances under the basket.
  • Each pair must try to crack the code. This is a four-digit code where the sequence matters.
  • Each exercise is a number; they can use this number in the code.
  • When they have done 4 exercises, they pass this as the code, in the order in which they did the exercises.
  • The trainer then indicates how many the players got right and how many are in, but not in the right place.
Exercises:
  • 8 walk-through balls
  • 5 rounds of running ladders pp
  • 2 laps around the whole field
  • 5 fallback balls right
  • 5 safety balls left
  • touch post small chance, 8 score
  • 20 penalty throws
  • 6 distance shots 6 m in front of the basket
  • 6 distance shots 5 m behind the basket
  • Players spread out in a box
  • All players, except the ticker, have a ball
  • The ticker tries to tap everyone.
  • If a player is tagged, he or she goes to the posts to score.
  • If successful, the player returns to the box.
  • If a player drops the ball, they are also out.
Variations through different ways of holding the ball.
drawing Tag with balls
Distributed all over the field, players start and make the round as shown
drawing Warming up
  • Everyone at a basket with ball
  • Other players start running and taking through balls
  • After a certain score, the next
drawing Walk-through balls on baskets with hurdles
  • Per 2- or 3-team
  • 1 person under the basket
  • Others at the pawns
  • Always a pattern that the player has to run at the pawns
  • End with a through-ball, drop ball or start-off
drawing T-loop
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
Shooting game where they get to take a card when they have scored.

  • Each playing card shows a "color": clubs, spades, hearts or diamonds.
  • Each color represents a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squat
    • Clubs: Burpee
    • Diamonds: Lunges
  • Once they have picked a card, they must first perform the corresponding exercise.
  • They do this the number of times the card indicates.
  • For example, Hearts 4 = push up 4 times.
  • Then they may continue shooting again.
  • The group with the most cards has won.
  • On both sides of the basket are pawns.
  • The shooter stands in front of the basket with the ball.
  • The other players stand under the basket to duel for the rebound.
  • After each shot, one player catches the ball.
  • This player must first tap a pawn and then may catch again.
  • The shooter shoots as soon as he has the ball.
drawing Running rebound
  • Pairs at the basket
  • Pawns placed in a square with a distance of 5 meters from the basket
  • Number 1 runs a pattern where shots are made at each pawn
  • Number 2 runs the same pattern and tries to score more than number 1
  • In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
drawing Chasing square