Korfball drills
Poles in a square, hats in the middle.
2 (or more) teams at a pole, on the starting signal start shooting from 4-5 meters. when a team has made 2 goals they may take a hat and put it under their pole.
When there are no more hats in the middle they can take from other poles.
First 2 team to get 3 hats wins.
Variation:
Variation in number of hats in the middle, number of hats to win, distance and number of goals.
1 attacker and 1 defender in front of the post.
Attacker starts 5-6 m from the post, attacker gets 3 goal attempts to score a goal.
If he succeeds, he switches to the passer and the defender stays. If he succeeds, the attacker becomes the defender, the passer becomes the attacker and the defender becomes the passer.
Player 1 starts at 7 m in front of the post, player 2 signals 1-2 m in front of the post.
Player 1 takes the walkthrough and moves to 7 m behind the post. Player 2 catches the ball and passes at 1-2 m behind the post.
Player 1 takes a walkthrough ball from behind the post and catches his own ball, player 2 moves to 7 m in front of the post and repeats the exercise.
- 1 player stands at pilon 1,
- 1 player stands at pilon 2.
- Person 2 chooses whether to sprint to pilon 3 or pilon 4.
- Person 1 stands with his back to person 2.
- As soon as he/she sees that person 2 has made a choice, he/she tries to tap person 2 before he/she has touched pilon 3 or 4.
- There are 4 pilons in front of the post.
- 2 pilons of the same colour
- These pilons are in a square.
- 1 player is under the post and 2 players are between the pilons.
- The 2 players between the pilons start with a light dribble towards the post.
- The player under the post names the colour of 1 of the 2 colours of pilons.
- The following actions are possible:
- The players run to the back 2 pilons turn around and sprint to the post and the first one takes a through ball.
- The players run to the first two pilons and tap them and run back to the post and the first one takes a through ball.
- 1 post less than number of shooters.
- As long as music is playing, players run in circles.
- When the music stops, they can take goal attempts.
- On each post a maximum of 2 attempts may be made.
- As soon as this is done. The attackers put the ball on the ground.
- Who scores first....
- through balls
- feint
- shots
- 2 posts facing each other.
- Shooter with defender.
- May pass 1x before defender steps in.
- Then defender jumps in or allows shot.
- When a goal is scored, at a good rebound or at good step out, rebounder becomes attacker otherwise, the defender becomes attacker.
- This happens on the opposite post.
- 3 people at the post.
- 1 versus 1 with shot, walk-through and short chance to score.
- After 30 sec, 1 of the attackers becomes the new defender.
- The attacker remains the same.
- This way the defender can close a full box for 30 sec and the attacker is well challenged.
You try to get to the highest level in the 1-1 as fast as possible. When you reach a level you will go straight on with another defender.
Maximum 6 ball contacts
- Level 1 : 2 goals no matter how.
- Level 2 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
- Level 3: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
- Level 4: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
Up to 4 ball contacts
- Level 5 : 2 goals no matter how.
- Level 6 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
- Level 7: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
- Level 8: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
Up to 3 ball contacts
- Level 9 : 2 goals no matter how.
- Level 10 : 2 goals of which 1 goal is a shot (If 1 goal is scored, change but you stay in the same level. No goal is level back)
- Level 11: 2 goals of which 1 goal is a through ball(If 1 goal is scored, you change but you stay in the same level. No goal is level back)
- Level 12: 2 goals scored of 2 shots (If 1 goal is scored, you change but you stay in the same level. No goal is level back)
- groups of 3 at a post.
- 1 fixed passer.
- 2 shooters.
- These keep moving at about 5 - 6 meters from the post.
- Trying a shot must always be tuned to capturing it again.
- The time between capture and goal attempt must always be as short as possible.
- There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
- 1 through-ballplayer and 1 defector. (change at 5 scores pp)
- 1 defector and 1 chance behind post (change at 5 scores)
- 2 players at a distance from the post with ball.
- 1 player below the post.
- Trainer calls head shoulders knee head etc.
- Only when the ball is in the post, the player with the fastest ball is allowed to take a through ball.
- The other player tries to defend.
- At 3 goals the winner may decide whether to give or continue.
- 2 shooters and a rebounder with a defender.
- The 2 shooters play over.
- The rebounder keeps moving in such a way that it keeps the attention of the defender.
- When he has attention he can run to the post to catch the shot that takes place.
- Switching at a goal.
- Defender may not run with back to rebounder...