Korfball drills
- 1 person is the ticker
- The ticker is going to try to tickle as many people as possible, ticked? Then hold each other's hands until the pendulum is very long!
Red dots are the tickers. They are not allowed to let go of each other. The blue dots are the people who have yet to be tapped.
![drawing Chinese Wall Tag](https://www.yoursportplanner.com/en/uploads/dt_images/7842786e16a49a5cb4d91579a99a07c32653beb3d3fc6.jpg)
Step 1:
Each player has their own ball and lines up in a line with other players in a row 6 meters in front of the basket.
The first player in line runs toward the basket and takes a penalty throw with a quick motion. Runs back and joins the back of the line. The next player starts.
Each player has their own ball and lines up in a line with other players in a row 6 meters in front of the basket.
The first player in line runs toward the basket and takes a penalty throw with a quick motion. Runs back and joins the back of the line. The next player starts.
Step 2:
Same setup as step 1. Only now a player also stands in support, slightly in front of the penalty throw spot. This one puts the ball on 1 hand. The runner approaches, grabs the ball from the hand and takes a penalty throw.
Step 3:
Same as step 2. Only the declarer throws the ball up a little.
![drawing Teaching a walkthrough](https://www.yoursportplanner.com/en/uploads/dt_images/82252e194cbb59019bb1a7293621127648541c422e5df.jpg)
- You lay down 9 hoops or baskets in a square.
- You divide the team into 2 groups and have them start from a number of meters.
- Here they are given 3 pawns.
- The children must walk to the hoops and place their given pawn in one of the hoops to get butter cheese and eggs.
- When all the pawns have been used up they must move the pawns.
![drawing Butter, cheese and eggs](https://www.yoursportplanner.com/en/uploads/dt_images/8078639f7ab061e80ff81bf814bc61947311f743cc918.jpg)
- Players line up on one side, in the middle a skipper.
- The skipper gets to decide how the players cross over to the other side.
- For example, in a frog jump or hopping.
- Everyone does this including the skipper.
- The skipper tries to tap as many children as possible.
You as the trainer start as the first skipper to set the example.
![drawing Skipper may I sail across?](https://www.yoursportplanner.com/en/uploads/dt_images/80482fbcfc9ba9eba2323afb703fff84c5dc896d08e37.jpg)
- Players spread out in a box
- All players, except the ticker, have a ball
- The ticker tries to tap everyone.
- If a player is tagged, he or she goes to the posts to score.
- If successful, the player returns to the box.
- If a player drops the ball, they are also out.
Variations through different ways of holding the ball.
![drawing Tag with balls](https://www.yoursportplanner.com/en/uploads/dt_images/77969856d9ed1806fe100be6167a1364441dd558caeea.jpg)
- On both sides of the basket are pawns.
- The shooter stands in front of the basket with the ball.
- The other players stand under the basket to duel for the rebound.
- After each shot, one player catches the ball.
- This player must first tap a pawn and then may catch again.
- The shooter shoots as soon as he has the ball.
![drawing Running rebound](https://www.yoursportplanner.com/en/uploads/dt_images/77600981bb7499a0c794334b3dfdb191bf128ee1665bb.jpg)
To make the run-throughs a little more fun, we'll make it a contest!
- You put a number of baskets in a circle with one passer on each occasion.
- There are also more players than baskets in the middle
- Every run through counts for 1 point
- If you score a run-through, you take your turn
- If you miss the follow-through, you and the server swap positions
- The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
- you can do different sizes of baskets and give them a different score
- for example an archer basket counts for 2 points
- Step 1: Each player has their own ball and line up one after the other at 6 meters in front of the basket. Then the first in line walks toward the basket and takes a penalty throw. This is done in a smooth motion.
- Step 2: Same setup as step 1. Only now a player also stands in support, slightly in front of the penalty throw spot. This one puts the ball on one hand. The runner approaches, grabs the ball from the hand and takes a penalty throw.
- Step 3: Same as step 2. Only the declarer throws the ball up a little.
Setup:
- X number of baskets.
- Use colored dice corresponding to color baskets.
Variation 1:
- Have the players use the dice to determine how many shots/ chances to score/take at each basket.
- They may take the ball to the other basket while running. Dribble down the court.
Variant 2:
- Different types of chances!
- 1 hand, penalty throw, through ball while running with the ball, etc.
Variant 3:
- Have the players use the dice to determine how many shots/opportunities to score/take at the basket corresponding to the color of the die.
Setup:
- Player 2 stands with the ball behind player 1 at 6 meters in front of the basket.
- Player 2 throws the ball over player 1 into space.
- Player 1 grabs the ball, now player 2 must move to the side of player 1 to receive the pass.
- Player 1 advances further toward the basket to score.
Players must be able to judge where best to offer themselves in order to receive the pass.
![drawing Offering side](https://www.yoursportplanner.com/en/uploads/dt_images/737138d72a1ccb012383296d38e13c976fdccb64985da.jpg)
Setup:
Which team brings in most gold pieces/ pits?
Which team brings in most gold pieces/ pits?
- 1 bank & one-against-all
- 2-4 gangs of thieves
- 1-2 guards.
Game consists of 4 rounds of play:
Game Round 1:
Game Round 1:
- Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
- Collect in own vault -hoop-.
- Guard - defender- may only defend outside the bank.
- If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
- Which team was able to steal most gold pieces?
Game Round 2:
- Divide gold pieces equally among the thieves.
- Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
- Thief -attacker: walk around your cone without the guard catching you.
- Agent -defender: in this case may only defend inside the bank.
- If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
- Which team was able to transfer most gold pieces safely?
Game Round 3:
- Thieves: for x time, steal as many gold pieces as possible from other safe.
- Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
- Guard may only defend inside bank.
- If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.
Which team will have the most gold pieces in their possession after 4 rounds of play?
![drawing Rapacious thieves game](https://www.yoursportplanner.com/en/uploads/dt_images/737053010826d5171ccdc678d50770b75d2135f7c1e06.jpg)
Setup:
X number of baskets.
Variant 1:
Have the little players use the dice to determine how many shots/chances to score at each basket.
They may dribble with the ball to the other basket.
Variant 2:
Different types of chances.
With 1 hand, penalty throw, through ball while running with the ball.
X number of baskets.
Variant 1:
Have the little players use the dice to determine how many shots/chances to score at each basket.
They may dribble with the ball to the other basket.
Variant 2:
Different types of chances.
With 1 hand, penalty throw, through ball while running with the ball.