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Korfball drills

The chaos game is fun for younger children, but can also be played with older children. 

  • In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players). 
  • lined up. 
  • Each player starts at the same pole, 
  • there's a countdown and then they all start shooting, 
  • if they can score, they proceed one pole
  • if they don't score, they stay at the pole until they do.
  • You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level. 
  • Variation: you can use pilons to mark a circle outside which players have to shoot, 
  • they're only allowed in to catch the ball.
  • The materials below are for 4 persons (hat = pilon)
  • You put pilons in a square. 
  • In the square you put a number of balls (one less than the number of players). 
  • The players run around the square and then the trainer yells YES. 
  • If the trainer says YES, the player takes a ball as quickly as possible. 
  • If you have a ball, you score 3 goals. 
  • The remaining player continues to run around the square until someone finishes shooting. 
  • 2 groups at pilons, 
  • Run to the hoop. 
  • Through the hoops and run to the pilons. 
  • Zigzag through the pilons. 
  • Finally shoot ( 2 attempts). 
  • Whoever scores 5 times first, wins

PURPOSE: Warm-up (concentration and reaction) 

ORGANISATION: groups of two, three or four in a defined space.

RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.

VARIATIONS:

  • now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
  • But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
  • No more groups: everyone runs freely. The players run towards each other, make a feint and:
    • then pass each other on the left.
    • pass each other on the right
    • turn around each other and run back



  • make 2 groups 
  • the attack takes the ball from the trainers.
  • When the defence has intercepted the ball, they  return it to the trainers. 
  • When they have scored, the team gets a bonus and is allowed to take the ball back.
  • 1 of the young trainers can act as referee to gain experience

In short: practicing various shooting variations in a fun competition form.

Organization: per group a post and a ball, the posts are preferably (but not necessary) arranged in a circle or rectangle. The number of people per group is less important (but all groups are about the same size).

  • The first task for the groups is to score 10 goals. 
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment. 
  • Which group completed all the assignments first?
  • In the meantime, the trainer walks around encouraging or correcting where necessary. 
  • He has a piece of paper with him with a row of assignments on it. When someone gets to get the next assignment, first ask which one has just been completed (this can vary quite a bit over time) and then give the next assignment. 
  • An example list: 5 walk-through balls, 5 penalty throws, 5 4-meter shots, 5 walk-through balls from behind the post, 5 shots behind the post.
  • Two players stand 7 meters in front of the post and eight meters apart. 
  • A player with the ball under the post and a receiver slightly behind the post. 
  • One player in front of the post takes the through-ball that is passed, after the other player in front of the post has received the ball.
  • The ball is caught by the receiver. 
    • A1 becomes A2, 
    • A2 becomes A3, 
    • A3 becomes A4 and 
    • A4 becomes A1.

What can you see?

  • The passer learns that the shooter can only take a through-ball if the throwing is calmly prepared, is thrown in front of the shooter and the ball is passed at the right height.
  • The speed and trajectory of the shooter can be regulated by the speed of throwing, ball trajectory and ball speed.
  • Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
  • The problems for the shooter, the starting position of the ball is different because the body is twisted for ball reception, lead to impure actions. Stay attentive to this.
  • The action speed must be increased.


    Variant:
  • Just like exercise 12, but the passer throws the ball to a shooter who dodges to a position diagonally behind the post. 
  • There is a ball through the centre where the passer must consider two opponents, his direct opponent and the shooter's opponent, as they are not far from the ball line.


    Variant:
  • The marksman makes a feint shot and passes the ball to the player below the post indicating a through-ball.
  • One ball per groups of two/three. 
  • The players pass until they reach a post. 
  • At the post both players may shoot once. 
  • Then they have to pass again to another post. 
  • All groups just cross each other. 
  • Whichever team to achieve 15 goals first wins(optional).
  • 4 children are standing next to each other, about 5 meters apart.
  • 1 child is going to do the exercise:
  • Receives the ball at the first pilon, returns it to the player on the other side, and moves on to the second pilon and so on. 
  • At the back pilon he returns with a full sprint.
  • Then switch, everyone moves a place, number 5 does the exercise now. 
  • Everybody has their turn. Possibly everyone could go 2-3x.

passing-while-running

  • Players stand in front of each other and each has a ball in one of their hands. 
  • One in their left hand, the other in their right hand.
  • Now they are going to throw the balls to each other 
    • ...so for a certain period of time or for several times
  • A passer under the post with ball, a receiver behind the post and the attackers in front of the post at about eight metres. 
  • The attacker takes a distance shot while randomly in motion to the left or right.
  • The passer joins the attackers, the receiver becomes the passer and the attacker becomes the receiver.


What can you see?

  • Role rotation takes some getting used to.
  • Not every player knows where to shoot from.
  • Players have difficulty to estimate where the ball will be played.
  • Throwing to a running attacker is inaccurate.
  • Timing of the attacker's posture before the shot. posture becomes right when the shooter is standing still when the ball is caught. Standing means: standing in the direction of the post, nose and belly button pointing towards the post and feet are in a light spread position.
  • Capturing the ball at the shooter's is done in two stages, first the shooter wants to get the ball, then the ball is taken firmly into the hands in order to release a shot. It is only good if, after catching the ball, a shot can be immediately thrown. Therefore, make sure that the hands are in the correct catching position before the shot is fired.


Variation 1:

  • As a previous exercise, but after the shot, the shooter waits for the ball to be caught and takes a through-ball. 
  • The receiver also catches the through-ball.


What can you see?

  • Waiting patiently after the shot, while the shooter is in motion, is difficult for the shooter because the concentration already goes to the through-ball. The shooting is then just a turn and not an attempt to score. Concentration of the shot also means following the ball after it has been released.
  • Capturing the shot, playing the through-ball and catching the through-ball will result in malfunctions.


Variation 2:

  • As a previous exercise, but before the shooter takes the through-ball, he receives the ball, makes a feint shot, throws back to the passer with one hand and only then takes a through-ball. 
  • A feint shot means that the initial starting position of a shot is taken, the arms are stretched but the ball is not released. 
  • Instead, the shooter throws back to the passer with one hand. 
  • The choice of left or right often depends on the position of the defender, this is dealt with in the next exercise.


Variation 3:

  • As the previous exercise, but the 1st passer does not immediately join the attackers. 
  • After the shooter's first shot (this shot remains without an opponent), the receiver will throw the ball at the shooter. 
  • At that point, the first passer becomes a defender to block the (false) shot. 
  • The shooter passes the defender and takes the through-ball.
  • The defender now joins the attackers.


What can you see?

  • Through a lot of examples and patient practice, the form becomes controlled.
  • The feint shot is skipped, as soon as the ball is received, the hands are placed inside. Emphasise the feint shot to fool the opponent.
  • Throwing in is not done accurately and not with one hand.
  • The number of goals may be disappointing in the beginning because there is a lot of concentration on the form of the exercise. Especially the right choice to pass the defender is important, that this is initially at the expense of the score is acceptable.
  • The defender must be attentive to avoid collisions.
  • The defender can use his hands to block the pass inwards. This leads to new difficulties for the attacker. Phase the pressure exerted by the defender (e.g. with two hands on the back, then use one hand, jumping in and only defending fully on the shot).




The attackers are in front of the post, at around 6 m distance. 

The shooter runs in the direction of the post, stops at the penalty spot and turns right. 

At that moment, the passer throws the ball. The shooter makes a dodge ball. 

  • The shooter is allowed one step to find his balance. The left leg acts as a playing leg to keep balance.
  • The players learn from the examples given. 
  • As a trainer you can perform the exercise yourself, in slow motion to show the direction of the balance. 
  • Practice this movement to the left as well.

  • Variant:

  • After the dodgeball, the shooter takes a though-ball. 

  • The catcher catches the ball again. 

  • Let the shooter move after the dodgeball before passing the though-ball. 

  • This can be done in the same direction as the dodgeball, or in the opposite direction. 

  • Make sure that you move further away from the post.


    Variant:

  • The dodgeball becomes a feint shot and is converted into a through-ball. 

  • Converting the smooth movement of the shot into a pass to the inside requires more control of balance. 

  • Throw the ball into the post with one hand.


    What can you see?

  • The coordination of catching the ball and balance is a problem.

  • The shooter determines the coordination by a rhythm, sometimes with the help of a hink.

  • Shooters find balance on their left leg after a dodgeball to right.

  • This makes turning to the post for the shot difficult.

  • The dodgeball is an option in the game because a through-ball attempt can be aborted when the defender keeps up well. In time, the dodgeball becomes an independent way to get free.


    Variant:

  • The passer acts as a defender to put pressure on the shooter. 

  • After the move to the right, the passer gives the ball and tries to block the shot.

  • The shooter goes for the shot.


    Variant:

  • Same, but the shooter has the alternative of throwing the ball to the second passer present in the post area and setting up a though-ball.

  • The defender still goes for the block.

  • It has already been described how the defender can be phased.

  • Throwing to get someone to score