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Korfball drills

  • make 2 groups
  • the attack takes the ball out to the trainers.
  • When the defence has intercepted the ball, they first pass it back to the trainers.
  • When a goal is scored, the team gets a bonus and can take the ball back out.
  • When attacking, pay attention to good set-ups and the star shape to get free

In brief:

  • Shooting exercise (-game) in which shots are made from different sides of the basket.


Organisation:

  • Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
  • At each basket four pawns or other markers:
    • 1 in front of and 1 behind the basket and
    • 1 left and 1 right of the basket,
    • always at about 6 metres distance.
  • One of each pair starts under the basket.
  • The other one's task is to score a goal from every pawn as quickly as possible.
  • After that, they will switch functions.
  • Which pair will be quickest to finish 'the trip around the world'?
  • The penalty throw can be practiced immediately in its entirety.
  • The pressure of having to score at the penalty box can be imitated in different ways:
    • Scoring ten in a row, counting again if missed.
    • Which group will have the highest number of penalty throw, score 2 points and miss 1 point,
    • who is the first to have 20 points,
    • which player scores the most in 10 attempts.
  • This exercise is all about technique.
  • Also in the game only the technique is decisive whether or not a player scores.
  • There is no time factor or defender.
  • Set up the exercises so that it is not the time that is important, but the efficiency.

In short: practice various forms of the shot in a fun competition format.

Organisation:

  • Each group has a basket and a ball, the baskets should preferably (but not necessarily) be arranged in a circle or rectangle.
  • The number of people per group is less important (all groups should be about the same size).


The first assignment for the groups is:

  • score 10 goals with a walkthrough.
  • When you are done, the creator of the last goal goes to the trainer to get the next assignment.
  • Which group will have completed all assignments first?


The trainer walks around in the mean time,

  • giving encouragement or correcting here and there.
  • He has a piece of paper with a list of assignments.
  • When someone comes to get the next assignment, first ask him which assignment he just did (it can vary a lot after a while) and then give the next one.
  • A sample list:
    • 10 passing balls,
    • 15 penalty shots,
    • 10 shots from 5 meters,
    • 10 through balls from behind the basket,
    • 5 dodge balls next to the post,
    • 5 shots from 4 meters behind the basket,
    • 5 small chances with 1 hand.
    • Everything is possible of course, a lot of momentum comes when the number of goals to be scored is kept small.
  • 3 lines a few meters apart.
  • Each line has a name (apple pear or banana).
  • The children start on a line.
  • Trainer calls out a fruit and the children must run to that line as fast as they can.

In brief:

  • Practicing various forms of the shot in a fun competition format.


Organisation:

  • Each group has a basket and a ball, the baskets are next to each other.
  • The first assignment for the groups is: score 10 goals.
  • In the meantime the trainer walks around all over the place, giving encouragement or correcting here and there.
  • He has a piece of paper with a list of instructions.
  • If someone comes to get the next assignment, first ask which assignment has just been completed (this can vary considerably over time) and then give the next assignment.


Tasks:

  • Make 10 goals, in front of the basket.
  • Throw over 15 times with 2 hands.
  • Scoring 8 goals, behind the basket
  • Pass the ball 15 times with 1 hand.
  • Pawn basket Pawn
  • You go in a certain way to pion 1
    • For example: running) you run normally to the basket.
  • You shoot at the basket, and if you score, you may go back immediately.
  • If you miss, you have to go to pion 2
  • and you may then go back to the beginning.
  • Tap the next player and sit down.

Start by discussing defenses. Why do we do it? How do we do it?

In short: starting exercise for defending, where everyone has to follow the movements of the trainer.

Organisation: The players are spread out in the room with a distance of at least 4 metres between them. Everyone stands facing the trainer, who is about 8 metres in front of the group.

a) The trainer walks at a steady pace towards the group. The players must now walk backwards at the same pace, so that the distance to the trainer remains the same. After about ten meters, the trainer stops and walks backwards away from the group. The players also have to stop and walk forwards. The trainer gradually increases the pace and makes sure to walk forwards and backwards at different distances.

b ) As a., but now the trainer walks at a steady pace to the left, the players walk to the right. This way the players walk continuously alternating to the left and to the right, over ever changing distances, at an ever increasing pace.

c ) As a., but now it is important that the players react as fast as possible. The distance between the players should also remain the same. The tempo is high.

d ) Like b., but also at high speed and with a quick reaction. The trainer can verbally support her movements to encourage: "to the left, to the right, faster, yes, good girl! A nice variation that requires more concentration of the players: occasionally shout 'to the left', and then deliberately walk to the right! The command was: follow me, so the players have to follow the movements.

e ) The trainer now walks alternately in 4 different directions, which the players have to follow (combination of c. and d.). The pace is quite high. In principle, this is already a normal defensive exercise. Especially if we move on to f:

f ) As e., but the trainer brings clear tempo changes to her running. She usually runs at a steady pace, but occasionally there is a significant acceleration The players have to react to it immediately! Variations: It may happen that the trainer gets tired herself during this exercise. Or she may have forgotten her korfball shoes (of course it's a shame, but it can happen), or she may be injured. Then there are two solutions possible:

1 ) Not the trainer stands in front of the group, but one of the players, who has been explained the intention beforehand by the trainer. Many (especially children) will find this fun to do. The danger is that there will be more 'gossiping'.

2) The trainer stands in front of the group and indicates with her arms what has to happen: if the left arm is stretched out, the group has to walk to the right, if the arms are brought backwards with a beckoning movement, the group has to walk forwards, etc. The tempo changes are indicated by the trainer. The trainer indicates the changes in pace verbally: 'calm walk,.... And now a little faster, .... pace! ... and again calmly ....'

Tapping or blocking the ball is, just like blocking the shot, largely a matter of feeling. That is why it is important to perform the same exercise against a different opponent. Because this person throws differently, the exercise will be completely different.


In short: nice shooting exercise with a lot of running.

Organisation:

  • The baskets are placed in a circle.
  • At each basket stands a server with a ball.
  • The rest of the players stand in the middle of the circle (the middle must be clearly recognisable.
  • There is often a circle in the hall,
    • A pylon must be placed on the field).
    • The number of baskets is very precise:
    • Aim for 2 baskets per 5 players.


Execution

  • The players in the centre circle get the assignment to make a run through ball on one of the baskets,
  • It does not matter which one.
  • As there are more players in the circle than there are free baskets, it is important to find a free basket quickly.
  • When you are not quick enough, you have to wait a bit.
  • And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there.
  • Everyone catches his own ball.
  • After passing the ball, each player runs through the centre circle or around the pylon to find a free basket again as soon as possible.

In short: a lot of shooting practice with a lot of running. (STRESS on learning to shoot on one leg at the end of the season plus stepping out with a throw).

Organisation: The baskets are placed in a square The number of baskets is very precise: aim for 5 baskets per 10 players.

a ) The players start at each basket, one person stands under the basket and the other person stands in the hoop in front of the basket with the ball, shoots on twolegs and goes on to the next basket.

changing: on time

in case of uneven numbers, run again or catch again.

b ) As a., but now with the assignment: Who will score 3 goals first?

c ) Like a., but with the assignment: pull one leg out of the hoop and the other leg up.

(for the ones who write with the right hand out of the hoop, SHOCK ON THE AIDE TRAINERS HERE TO HELP THEM)

d ) As a., but there is an 'over-taking situation': the runner from the circle, after having received the ball, plays the ball back to the declarer who started away from the post

(THE DECLARER STEPS OUT OF THE HOOP WITH ONE LEG TO THROW). The original declarator must try to score from this start. (NOW the one who shot the ball runs to the next corner).

change ; on time, or who scores 3 points first

training f1 and f2

number of baskets: 5

number of players:10

hats:all

hoops:5

warm-up

Make a square of hats or baskets.

  • In the middle put balls (1 less than the number of players).
  • The players walk in circles around the hats
  • At the whistle they run in and try to get a ball

When you have a ball you may make a shot attempt (penalty throw distance, at pylon or in the hoop) and if you score you have a point,

Variations:

- keep doing it, who's first at 3 points

- Shoot in front of the basket.

Walk backwards/sweep arms/shake buttocks.

- At every new round one ball less in the middle. The players who did not get the ball keep on walking or waiting.

Note : it's not about running fast, as long as they keep moving.


In short: practise passing the ball from difficult situations.

Organisation: three or four teams per basket, one or two people under the basket, two in front of it. After marking the ball, walk forward to make a fastball, i.e. turn around.

(a ) Bouncing balls, indicated by a bounce.

(b ) Signalling too late: take overhead walkthroughs.

(c ) Signalling too late: the runner runs (left or right) past the basket and raises the ball more or less sideways or diagonally backwards.

(d) Late tagging: the runner runs along the near post and flings the ball over the head into the basket with one hand.

(e ) Marking too late: the ball is taken in the jump.

f ) The ball is passed too early: a 'long pull' must be taken with a long moment of suspension in the movement.

g ) The ball is not thrown in but rolled (can also occur in matches when the ball is knocked out of hands, or after an unsuccessful bouncing ball for example).

h ) the ball is indicated from the side, after which a through ball follows