Korfball drills
In short: nice shooting exercise with a lot of running.
Organisation:
- The baskets are placed in a circle.
- At each basket stands a server with a ball.
- The rest of the players stand in the middle of the circle (the middle must be clearly recognisable.
- There is often a circle in the hall,
- A pylon must be placed on the field).
- The number of baskets is very precise:
- Aim for 2 baskets per 5 players.
Execution
- The players in the centre circle get the assignment to make a run through ball on one of the baskets,
- It does not matter which one.
- As there are more players in the circle than there are free baskets, it is important to find a free basket quickly.
- When you are not quick enough, you have to wait a bit.
- And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there.
- Everyone catches his own ball.
- After passing the ball, each player runs through the centre circle or around the pylon to find a free basket again as soon as possible.
In short: a lot of shooting practice with a lot of running. (STRESS on learning to shoot on one leg at the end of the season plus stepping out with a throw).
Organisation: The baskets are placed in a square The number of baskets is very precise: aim for 5 baskets per 10 players.
a ) The players start at each basket, one person stands under the basket and the other person stands in the hoop in front of the basket with the ball, shoots on twolegs and goes on to the next basket.
changing: on time
in case of uneven numbers, run again or catch again.
b ) As a., but now with the assignment: Who will score 3 goals first?
c ) Like a., but with the assignment: pull one leg out of the hoop and the other leg up.
(for the ones who write with the right hand out of the hoop, SHOCK ON THE AIDE TRAINERS HERE TO HELP THEM)
d ) As a., but there is an 'over-taking situation': the runner from the circle, after having received the ball, plays the ball back to the declarer who started away from the post
(THE DECLARER STEPS OUT OF THE HOOP WITH ONE LEG TO THROW). The original declarator must try to score from this start. (NOW the one who shot the ball runs to the next corner).
change ; on time, or who scores 3 points first
training f1 and f2
number of baskets: 5
number of players:10
hats:all
hoops:5
warm-up
Make a square of hats or baskets.
- In the middle put balls (1 less than the number of players).
- The players walk in circles around the hats
- At the whistle they run in and try to get a ball
When you have a ball you may make a shot attempt (penalty throw distance, at pylon or in the hoop) and if you score you have a point,
Variations:
- keep doing it, who's first at 3 points
- Shoot in front of the basket.
Walk backwards/sweep arms/shake buttocks.
- At every new round one ball less in the middle. The players who did not get the ball keep on walking or waiting.
Note : it's not about running fast, as long as they keep moving.
In short: practise passing the ball from difficult situations.
Organisation: three or four teams per basket, one or two people under the basket, two in front of it. After marking the ball, walk forward to make a fastball, i.e. turn around.
(a ) Bouncing balls, indicated by a bounce.
(b ) Signalling too late: take overhead walkthroughs.
(c ) Signalling too late: the runner runs (left or right) past the basket and raises the ball more or less sideways or diagonally backwards.
(d) Late tagging: the runner runs along the near post and flings the ball over the head into the basket with one hand.
(e ) Marking too late: the ball is taken in the jump.
f ) The ball is passed too early: a 'long pull' must be taken with a long moment of suspension in the movement.
g ) The ball is not thrown in but rolled (can also occur in matches when the ball is knocked out of hands, or after an unsuccessful bouncing ball for example).
h ) the ball is indicated from the side, after which a through ball follows
simple running exercises for warming up, in which concentration and reaction also play an important role. Organisation: Pairs in an empty, marked out space.
Walk behind each other in a steady pace, criss-crossing the whole room. Number 2 follows every movement of number 1 as fast as possible, keeping about 1 metre distance. After a while change.
As a., but now the front runner tries to lose the back runner by sudden feints and/or tempo changes.
As a., but now other movements are also allowed: cross passes, jumping, lying down quickly and getting up again, etc.
Variations:
- Perform the same exercises with music
- Do the same exercises in groups of three or four. In this form, 'comical' situations will certainly occur now and then. It doesn't have much to do with korfball then.
- No more pairs: everyone walks freely through each other. The players walk towards each other, feint and then pass to the left.
- Like d., but now passing on the right
- Like d., but now they turn around each other and walk back.
- Special exercise for getting used to the hall: walk criss-cross through the whole hall, but not touching any line. Especially in halls with a lot of lines on the floor this is a good and fun exercise to get the 'contact with the hall' back in the legs.
- Like g., but now keep walking on the lines.
Divide the players over the baskets.
To score first 21 times by taking short shots from under the basket (alternating). Last shot must be scored backwards.
Penalty points:
- -1 when the ball collides with the ground more than once
- When the person who is not supposed to shoot catches the ball for another person.
- -1 when the person who is not supposed to shoot shoots
- Make 2 squares of 4.
- The attack takes the ball from the trainers.
- When the defence has intercepted the ball, they first pass it back to the trainers.
- When a goal is scored, the team gets a bonus and can take the ball back out.
- All players line up.
- The first two players have a ball.
- Player 1 starts shooting, when he has shot, player 2 may also start.
- If 1 scores before 2, he may go to the back.
- If 2 scores before 1, 1 is out and must go to the side.
- The last two players must start at the same time and score 3 times.
- The one who gets 3 first wins.
In short: various games of tag.
Organisation: Mark out an area that is not too big (20 by 10 to 20 metres) with the help of baskets or cones. If there are more than one, give each of the taggers a ribbon.
Off with the ball. One of the players has a ball. The ball is passed around randomly. The ticker must try to tap the player who has the ball in their hands. If the group is large, then split it into two (and thus also work with two tickers).
- The trainers have the children warm up in a fixed pattern (round or square).
- The children run behind each other with some distance between them.
- The child in front receives the ball from the trainer.
Variant 1
- While running, the ball is passed to the next person in line by means of a throw (short pass), the receiver passes the ball to the next person in line.
- The person in the back passes the ball back to the last thrower and the ball travels the whole route in reverse order.
- Emphasise technique where necessary and ask which form of passing is most effective.
Variation 2
- Similar to variation 1, but now the ball is passed backwards without looking (i.e. by feel).
- The emphasis now is on catching and uncatching the ball.
- The last player in line to receive the ball sprints with it to the front to start a new round.
- So there is always someone else in front.
Extension
: To make it a bit more difficult, you can appoint 1 or 2 defenders who make it more difficult to throw and try to intercept.
Inshort: exercises in catching balls that bounce or roll at the right moment.
Organisation: each team has a ball and a basket.
- Three teams,
- the declarator stands in the middle under the basket.
- He rolls the ball a few metres away.
- As soon as the ball is loose, the other two may run.
- Who has the ball first, can make a turnaround or an attack with a pass?
- After 3 substitutions.
- Put out a square of 20 by 20 with hats.
- In the middle put balls (1 less than the number of players)
- The players walk in circles around the hats
- At the whistle they run in and try to get a ball
When you have a ball you can try to shoot (penalty throw - distance) and if you score you have a point, at every new round one ball less in the middle. The players who don't get the ball keep running.