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Korfball drills

Put at least half the baskets of the number of players participating.
  • One player with ball stands under each basket
  • The remaining players stand in the middle between the set up baskets
  • Have the players walk to a basket and pull a hook and then shoot it
    • If the shot is on a normal basket the player gets 1 point
    • Is the shot in at a shooter's basket then you get 2 points
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score then you switch with the passer.
  • Play to your own choice of points
To make the run-throughs a little more fun, we'll make it a contest!
  • You put a number of baskets in a circle with one passer on each occasion.
  • There are also more players than baskets in the middle
  • Every run through counts for 1 point
    • If you score a run-through, you take your turn
    • If you miss the follow-through, you and the server swap positions
  • The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
  • you can do different sizes of baskets and give them a different score
    • for example an archer basket counts for 2 points
  • Attacker and defender ready for the post. Offender under the post with ball.
  • Defender moves up post.
  • Play 1 x 1 until attacker has scored 1 time. Defender always tries to be there.
  • The post of the defender who got the goal against gets penalty.
  • Defender goes back to own post.
  • Passing
drawing 1 x 1 with defender
  • Step 1: Each player has their own ball and line up one after the other at 6 meters in front of the basket. Then the first in line walks toward the basket and takes a penalty throw. This is done in a smooth motion.
  • Step 2: Same setup as step 1. Only now a player also stands in support, slightly in front of the penalty throw spot. This one puts the ball on one hand. The runner approaches, grabs the ball from the hand and takes a penalty throw.
  • Step 3: Same as step 2. Only the declarer throws the ball up a little.
Setup:
  • X number of baskets.
  • Use colored dice corresponding to color baskets.
Variation 1:
  • Have the players use the dice to determine how many shots/ chances to score/take at each basket.
  • They may take the ball to the other basket while running. Dribble down the court.
Variant 2:
  • Different types of chances!
  • 1 hand, penalty throw, through ball while running with the ball, etc.
Variant 3:
  • Have the players use the dice to determine how many shots/opportunities to score/take at the basket corresponding to the color of the die.
Setup:
  • Player 2 stands with the ball behind player 1 at 6 meters in front of the basket.
  • Player 2 throws the ball over player 1 into space.
  • Player 1 grabs the ball, now player 2 must move to the side of player 1 to receive the pass.
  • Player 1 advances further toward the basket to score.
Players must be able to judge where best to offer themselves in order to receive the pass.
drawing Offering side
Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

drawing Rapacious thieves game
Setup:
X number of baskets.

Variant 1:
Have the little players use the dice to determine how many shots/chances to score at each basket.
They may dribble with the ball to the other basket.

Variant 2:
Different types of chances.
With 1 hand, penalty throw, through ball while running with the ball.
Setup:
  • 1 basket in oval, with a basket directly opposite at 8 meters.
  • 1 Player in front of the basket with ball.
  • 2 Players behind the basket just outside the oval.
  • During the exercise pay attention to shooting technique.
  • The others wait at the side - maximum 3 players.
Variation 1:
  • Player 1 takes shot.
  • Players behind the basket take running Rebound.
  • The Player who has the Rebound becomes shooter.
  • The Player who lost the Rebound duel now enters the rebound duel with the next player from the queue.
  • The shooter joins the queue.
Variant 2:
  • Same as Variation 1, but the Player who has the Rebound takes a short chance.
Variant 3:
  • Same as Variation 1, but the Rebounders now try to score a goal in the basket opposite. The Shooter becomes a defender.
Variant 4:
  • Same as Variant 3, but with maximum 1 or 2 passes towards the basket opposite.
Attacker uses feints to get past the defender.
  • There are 6 players between the pawns.
  • There must be 1 hole per row of pawns.
  • The other players try to use feints to find the hole.
  • The defenders may only defend widthwise and try to tap the attackers.
  • If you get tapped, you have to start over.
  • If the attackers reach the other side, they get 1 point.
  • After 5 points, the game is switched.
  • The game can be made easier by adding fewer defenders.
drawing Feint attack
Lines game (10 min)
  • Not in time = score on the basket and then back again
  • Shooting sitting down or on your knees (10 min)
  • Parkourt game (15 min)
  • Beginning hopscotch slalom
  • Kick
  • Through the hoop
  • Skate jumps from left to right
  • Score a goal
    • If you score step back at flaps (10 min)
  • Throw over to the other side (5 min)
    • Ball may not fall then play again
  • Play 2 separate games or 1 to see how many children there are (15 min)
Tag
Ask which tag (10 min)

Butter cheese and eggs (10 min)
With pawns out and then put pie bag in box

Stealing pawns (10-15 min)
(Put pawns in the middle and then when you score a goal you get to take 1)

Running around (8 min)
Apple= jumping
Pear= tapping ground

Shooting on all sides 1x score (10 min)

Party or shout out