Korfball drills
Setup:
- 1 basket in oval, with a basket directly opposite at 8 meters.
- 1 Player in front of the basket with ball.
- 2 Players behind the basket just outside the oval.
- During the exercise pay attention to shooting technique.
- The others wait at the side - maximum 3 players.
Variation 1:
- Player 1 takes shot.
- Players behind the basket take running Rebound.
- The Player who has the Rebound becomes shooter.
- The Player who lost the Rebound duel now enters the rebound duel with the next player from the queue.
- The shooter joins the queue.
Variant 2:
- Same as Variation 1, but the Player who has the Rebound takes a short chance.
Variant 3:
- Same as Variation 1, but the Rebounders now try to score a goal in the basket opposite. The Shooter becomes a defender.
Variant 4:
- Same as Variant 3, but with maximum 1 or 2 passes towards the basket opposite.
Attacker uses feints to get past the defender.
- There are 6 players between the pawns.
- There must be 1 hole per row of pawns.
- The other players try to use feints to find the hole.
- The defenders may only defend widthwise and try to tap the attackers.
- If you get tapped, you have to start over.
- If the attackers reach the other side, they get 1 point.
- After 5 points, the game is switched.
- The game can be made easier by adding fewer defenders.
Lines game (10 min)
- Not in time = score on the basket and then back again
- Shooting sitting down or on your knees (10 min)
- Parkourt game (15 min)
- Beginning hopscotch slalom
- Kick
- Through the hoop
- Skate jumps from left to right
- Score a goal
- If you score step back at flaps (10 min)
- Throw over to the other side (5 min)
- Ball may not fall then play again
- Play 2 separate games or 1 to see how many children there are (15 min)
Tag
Ask which tag (10 min)
Butter cheese and eggs (10 min)
With pawns out and then put pie bag in box
Stealing pawns (10-15 min)
(Put pawns in the middle and then when you score a goal you get to take 1)
Running around (8 min)
Apple= jumping
Pear= tapping ground
Shooting on all sides 1x score (10 min)
Party or shout out
Ask which tag (10 min)
Butter cheese and eggs (10 min)
With pawns out and then put pie bag in box
Stealing pawns (10-15 min)
(Put pawns in the middle and then when you score a goal you get to take 1)
Running around (8 min)
Apple= jumping
Pear= tapping ground
Shooting on all sides 1x score (10 min)
Party or shout out
You play the game as follows:
- Form two teams.
- Throw the ball as fast as possible from one side to the other.
- Use only one hand while doing so.
- If the ball hits the ground or if you throw with two hands, start at the beginning of the line again.
- 6 players at the pawns, 1 in front.
- The one in front of the pawns tries to find a hole to get through by feints.
- Defender may only move left right.
- The coach picks up as many balls as children.
- As soon as the name is called, a ball goes into the field and the person has to fetch it.
- The key is to keep the ball in and take good care of fitness.
- We divide the group into 2 or 3.
- The trainer counts down and then all groups get to shoot at the same time.
- If you score in one shot, you get 3 points.
- If you catch the ball without hitting the ground, you get 1 point.
- Then you take the rebound right away for 2 points.
- You are going to throw up from 2 meters distance
- If you get it right 10 times, step back to a certain point
- Then you go back and throw on 1 leg
As a quieter exercise in between:
- 2-tal shoot under the post until the 11
- then the 11 again and back to 0.
To make it more difficult you can subtract 1 per miss or per time the ball falls to the ground.
Objective:
The base is a standard running form exercise, where you have players move back and forth in different ways to train general motor skills.
The tap game element adds responsiveness by having players react as quickly as possible and determine what they are going to do.
The tap game element adds responsiveness by having players react as quickly as possible and determine what they are going to do.
Description:
- The players stand on a line and are given a way by the trainer to run across each time, see also running forms.
- All players have a ribbon on, 1-3 players with the same color.
Occasionally, while walking back and forth, the trainer calls out the color of 1 of the ribbons. These then become the tickers. The tickers get 10 seconds to tap as many of the remaining players as possible. - Then all return to the same line and start a running form again.
- The idea is to start the tagging round immediately when the trainer calls a color and to quickly start the next running form when the tagging round is over. Keep up the pace.
Variations:
Instead of running forms where players walk back and forth, you can do movement exercises standing in the same spot. Examples include Jumping Jacks, sitting/lying and getting up again, jumping forward and backward, etc.
The trainer occasionally gives the next movement assignment and calls a color to start a tap round.
Running Forms:
Standard
- Running / Running backwards
- Hopping / Hopping backwards
- Sideways with front right / Sideways with front left
- Small steps
- Hopping on right / Hopping on left
- Cross pass
Jumps
- Jumps as large as possible.
- Medium-sized jumps and always balancing on 1 foot for a while before taking the next jump.
- With two feet side by side.
- With two feet side by side a big jump forward and another small jump back.
- With two feet zigzagging.
Arm movements to be combined with the above forms.
- Swing 1 arm forward or backward.
- Swing both arms forward, or both backward.
- 1 arm forward and 1 arm backward.
- Holding another body part with 1 or both arms.
As animals
- Frog; jumping on hands and feet.
- Crab; on hands and feet, with belly up.
- Kangaroo; jumping on two legs.
- Flamingo; hopping.
- Duck; crouching walk.
The trainer occasionally gives the next movement assignment and calls a color to start a tap round.
Running Forms:
Standard
- Running / Running backwards
- Hopping / Hopping backwards
- Sideways with front right / Sideways with front left
- Small steps
- Hopping on right / Hopping on left
- Cross pass
Jumps
- Jumps as large as possible.
- Medium-sized jumps and always balancing on 1 foot for a while before taking the next jump.
- With two feet side by side.
- With two feet side by side a big jump forward and another small jump back.
- With two feet zigzagging.
Arm movements to be combined with the above forms.
- Swing 1 arm forward or backward.
- Swing both arms forward, or both backward.
- 1 arm forward and 1 arm backward.
- Holding another body part with 1 or both arms.
As animals
- Frog; jumping on hands and feet.
- Crab; on hands and feet, with belly up.
- Kangaroo; jumping on two legs.
- Flamingo; hopping.
- Duck; crouching walk.
Same as pawn looting, but now you may loot people when you run out of pawns in the middle.
Game rules:
Game rules:
- Teams play against each other.
- Each team has its own basket.
- Instruct which shot is to be made, if this shot is in place then you may take a pawn from the middle
- Are the pawns gone then you may take a person from another team.
Goal
- Which team has robbed the most pawns/ players at the final signal.
or - Which team has robbed all the players at its basket.