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Korfball drills

Divide the players among the baskets. Put 2 pawns about 7 meters in front of the basket and about 5 meters apart.

When 4 players per basket:

  • 1 attacker under the basket
  • 1 rebounder
  • Other player(s) at the top of the pawns.
  • Ball starts with the player(s) at the top


Player at the top of the pawn passes the ball to the declarer, walks towards the second pawn and receives the ball from the declarer in the run (and on the outside hand). Player makes a run through after changing hands (important that the player first points to the basket - shot threat - before playing the ball inside with the hand change). Rebounder catches the ball.

Passing on: player who took the pass becomes rebounder, rebounder becomes attacker and attacker goes up to make the pass.

  • Make 2 squares of 4.
  • The attack takes the ball from the trainers.
  • When the defence has intercepted the ball, they first pass it back to the trainers.
  • When a goal is scored, the team gets a bonus and can take the ball back out.
  • All players line up.
  • The first two players have a ball.
  • Player 1 starts shooting, when he has shot, player 2 may also start.
  • If 1 scores before 2, he may go to the back.
  • If 2 scores before 1, 1 is out and must go to the side.
  • The last two players must start at the same time and score 3 times.
  • The one who gets 3 first wins.
  • Player 1 is at 1 meter in front of the post and player 2 is in the catch.
  • Player 1 gets two chances to score from 1 meter.
  • If he succeeds, he can take a step back. There he gets another two chances to score.
  • If he misses twice in a row it is player 2's turn.

Let's see who comes furthest.

2 children are standing near a basket. One attacker and one defender.

  • The attacker may move around the basket, towards the basket and away from the basket.
  • The defender always stays with his back to the basket and follows the defender.
  • Do this for 20 seconds at a time.


For some extra difficulty, the attacker can do tempo changes.

per 2 or max 3 teams 1 basket

baskets in the middle of the hall

number 1 runs from the backline to halfway and gets the ball from number 2. Nr 1 sprints back to the backline. When the ball is thrown and caught properly, continue otherwise start again.

No. 1 sprints to the cone 2,5 meter before the basket, makes a penalty throw, sprints back to the backline.

When point is scored change function if not continue until point is scored.

Which team will have 6 points first?


Variant with dodge ball or walk through ball instead of penalty throw.

In short: various games of tag.

Organisation: Mark out an area that is not too big (20 by 10 to 20 metres) with the help of baskets or cones. If there are more than one, give each of the taggers a ribbon.

Off with the ball. One of the players has a ball. The ball is passed around randomly. The ticker must try to tap the player who has the ball in their hands. If the group is large, then split it into two (and thus also work with two tickers).

necessary: 3 poles with baskets, 1 container with wickerbags and 1 container with ribbons, 6 pawns, 3 balls

All children are numbered 1,2,3 numbers 1 start running first, then 2 and 3 start when 1 is back.

  • On the left side you run to and fro in the length of the hall.
  • When you are back you run to a free basket and make a penalty throw in front of the basket.
  • And you score from a distance of your choice from the back of the basket.
  • Place the ball on the pawn in front of the basket.
  • Then you go to the trainer for your 'salary' and you start again.
  • You keep your pay in your own locker (A4 sheet with your own name).
  • When there is no free basket, you run up and down the length of the hall one more time.

If you score a goal both times you have earned a beanbag. If you only score one goal you have earned a ribbon.

Who has earned the most after 10 minutes?


  • Put two children opposite each other at a distance where they can't throw the ball over.
  • Let the children throw the ball over and over until one group reaches 10.
  • Do this exercise first with the right hand and then with the left hand.

If one group reaches the 10 too fast, let them throw the dice more often or increase the distance.
You can also do this exercise with bouncing.

Start line-up
Three groups at the first pawns.

Exercise
The first in line runs to the hoop and goes through the hoop from the bottom, so the hoop goes over their head. Then he goes through the defense stance to pawn two. Turn around and make short passes (left, right) to the next pawn. From there, start to pass the ball. After that, go to the pole for a shot. Then back to the start, tap, next. There are two points per person. First team with six points wins.

Defensive stance:
Back out and through the knees with your arm up.

relay-4

The team stands in a circle with one person in the middle.

The ball is played in from the outside.
You run after your ball.
From the middle back to the outside, also chasing the ball.
The ball must not come to the ground and you have to run as fast as possible.
If it does hit the ground then the person who threw the ball is going to take a penalty throwThe
rest of the team plays on




Variation:

  • Alternate preferred hand with non-preferred hand.
  • Shorten or lengthen the distance to the centre.
  • Tight balls or curve balls.
  • With several balls



Start line-up
Two groups at the first two pawns.

Exercise
The first one in line runs to the basket lying on the ground and goes through it, so the basket goes over their head. Then he runs through the defence posture to pawn two and turns around it 4 times. Finally, he runs to pawn 3 and tries to score (3 attempts) before he can run back to pawn 1 and hit the next one in line.

Defensive stance:
Backwards and through the knees with your arm up.

Distance setup:
Hoop from pawn 1: 5 meters.
Pawn 2 from hoop: 5 meter.
Pawn 3 from pawn 2: 5 meter.
Pole from pawn 3: 4 meters.


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