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Korfball drills

Inshort: simple catching and throwing exercise with a lot of running for foursome.

Organisation: The four players form a square (distance about 10 metres, depending on the level), one of the four has a ball. If there are people left over, one or more foursomes can be formed and stand in a pentagon. Almost all parts of the exercise described above can be practised in this form of organisation.

The procedure is as follows:

Player A throws the ball to B, runs after him, gets the ball back and throws to C. He gets the ball back, plays to D, gets the ball back and throws to B over quite a distance, and finally takes his original place again. In the meantime B has already started his round. When everyone in every foursome has had 3 turns the next exercise comes.

Variations:

  1. The players walk the other way.
  2. The attackers move slightly to and fro.
  3. Which foursome will finish fastest? (everyone has to walk three times).
    • Make sure that the distances do not suddenly get smaller!


Inshort: exercises in catching balls that bounce or roll at the right moment.

Organisation: One ball per pair or trio.

  1. The numbers 1 and 2 of each pair stand next to each other. Number 1 rolls the ball a few metres away. Number 2 has to get the ball, pick it up and throw it back as quickly as possible. Change after 5 games. Make sure that the players 'get' the ball as quickly as possible by putting one hand on it as soon as possible.
  2. Like 1., but now number 1 throws the ball away with a small curve, in such a way that it bounces about 4 metres away (and then makes a bounce of about half a metre high). Number 2 must try to get the ball as soon as possible after the bounce.
  3. As 2, but now number 1 drops the ball from 1.5 metres just in front of number 2. Number 2 must again try to get the ball as soon as possible after the bounce. It will appear that almost everyone lets the ball rise a little before catching it. Wrong (in the meantime an opponent can quickly put his/her hand on the ball). At the very moment that the ball is about to come up, the hand should be placed on the ball Get that ball!
  4. Three teams, the person who gives the information stands in the middle. He rolls the ball a few meters away. As soon as the ball is loose, the other two may run. Who has the ball first? After 3 substitutions.


Let's get used to the field.

Three poles in a triangle. Three running players. From the pillon you push. Remember technique.

1) take a walk through ball. Scoring three is substitution2
) Take neighbourhood ball. Scoring one is exchanging3)
Walk through ball overhead4
) Walk through ball backwards5
) score 10 together.



! Form groups of 2 people per basket

Each group receives three cards. The cards are shuffled beforehand and the numbers 2 to 5 are taken from the packet. With the three cards they receive, the groups must get as close as possible to 31. The values of the numbers and pictures are shown below:

  • Six = six
  • Seven = seven
  • Eight = eight
  • Nine = nine
  • Ten is ten
  • Farmer = ten
  • Wife = ten
  • King = ten
  • Ace = eleven

So nine + jack + queen = 29 points or ace + jack + queen = 31, but you can also get jack + jack = 30.5

When the players have completed a series, they may exchange one of their received cards for a new one, to get closer to 31. The trainer sets a timer and says stop when it rings. The team that is closest to 31 wins.

Series:

  1. Pass balls: three goals in a row.
  2. Short chance: four goals in total.
  3. Distance shot behind the basket: two goals in a row (4/5 meters).
  4. Penalty throw: three goals in a row.
  5. Around the basket: four goals, one on each side of the basket (3 metres).

! Form two groups. The attacker receives a vest.

This is louging in a korfball way. One person is the attacker, she/he starts with one defender. Within a playing area she/he must try to get free. In front of the box is the attacker. She/he has to make sure the ball gets to the attacker in the box. The other players stand aside. If the attacker receives the ball without the defender intercepting, a defender comes on board.


  • Running free
  • Throw
  • Contact

! Make 3 groups and let the players divide into person 1, 2 and 3. After two rounds, switch one person by.

1.

Form 3 teams near the basket. Person 1 stands 6 metres in front of the basket near the pawn, person 2 stands 6 metres behind the basket near the pawn. Person 3 stands under the basket as catcher. Person 1 starts with e.g. a pass, then goes back to the pawn. Person 2 takes a passing ball in the meantime, as person 3 has caught the ball. This is how you do all the exercises.

Exercises:

  • Pass ball
  • Pass ball right
  • Dodge ball left
  • Diverting ball past the basket

2.

The three teams are now positioned differently. The pawns are moved to the side of the basket, where a player stands near both pawns. The other player stands in front of the pawn at 4 metres from the basket. Person 1 and 2 stand near the cones and are playable as a passer. Player 3 stands near the pawns and determines his action. Player 3 must pass at least 2 times before he can take a shot. The shooter stays in front of the basket with the shot.

  • First take the shot while person 3 is walking towards the ball, later only walk away from the ball and take the shot.
  • If necessary, repeat behind the basket.

3 teams change 1 for 1

# 4 teams swap 2 by 2

Inshort: practise various forms of the shot in a fun competition format.

Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).

The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?

The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. A list of examples: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodges next to the post on the right, 10 penalty shots, 10 shots from 3 meters behind the basket, 5 dodges next to the pair on the left, 10 shots from 6 meters. Everything is possible of course, a lot of momentum comes when the number of goals to be scored is kept small.

Each basket has to collect as many blocks as possible as quickly as possible. When the blocks in the middle are finished, you may steal from each other.

The organisation in the following exercises is that two players face each other. One ball per pair. The distance can be varied, but players should not practice at maximum distance. Do not let the players stand too 'stiff', they must be able to move freely and relaxed.

Exercise 1

Players throw the ball to each other with two hands and catch with two hands. Position at chest height. Pay attention to either throwing or catching, not both at the same time.

Variations: which pair can throw back and forth 25 times the fastest, who can pass the ball over the most without dropping it.

Exercise 2

As exercise 1, but pass the ball a little higher, not so high that you have to jump, so just above your head. Pay special attention to the catch and the position of the thumbs, a little closer together than in exercise 1.

Exercise 3

Like exercise 1, but the ball is played at knee height. Pay special attention to the pins, slightly closer together and pointing to the ground.

Exercise 4

Have the players stand a little closer to each other and bounce the ball over.

Exercise 5

Players alternately throw the ball high, low, with a bounce or at chest height.

Variations

The same exercises can be performed at a greater distance. A nice variation is to have the players start close to each other and after 3 good tosses take a small step further apart. After a while the players

they will get far apart and the maximum distance will be reached. Let players throw at most 3 times at maximum distance, certainly not more or further.

In short: nice shooting exercise with a lot of running.

Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).

In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.

a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.

b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.

c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?

d ) Same as b., but with overhead walkthroughs.

e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?

f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?

g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?

Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:

  • You make a box,
    • in which stands an attacker,
    • The attacker must keep moving in the box while a defender runs alongside.
    • 1 person always plays the ball.
    • The defender looks at the ball and tries to catch it.
    • Every time the attacker catches the ball, someone else comes into the box.
    • When the defender catches the ball, he throws it back and you try again.

In short: nice shooting exercise with a lot of running.

Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).

In the hall there is often a circle, on the field a pylon must be placed.
The number of baskets is very precise: aim for 2 baskets per 5 players.

a )

  • The players in the centre circle are instructed to hit one of the baskets with a walkthrough, it doesn't matter which one.
  • Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly.
  • When you are not quick enough, you have to wait a bit.
  • And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there.
  • Everyone catches his own ball.
  • After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.


b ) As a., but now with the assignment: Who will score 10 goals first?
Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.

c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?

d ) Same as b., but with overhead walkthroughs.

e ) As b., but a 'take-over' situation follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?

f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the catcher, who will rush to the centre to try again, because: who scores 5 goals first?