facebook pixel

Korfball drills

  • 2 teams of 3 players.
  • One team throws to each other by running free.
  • Defenders try to intercept.
  • All players line up.
  • The first two players have a ball.
  • Player 1 starts shooting, when he has shot, player 2 may also start.
  • If 1 scores before 2, he may go to the back.
  • If 2 scores before 1, 1 is out and must go to the side.
  • The last two players must start at the same time and score 3 times.
  • The one who gets 3 first wins.

Divide over the baskets (max 3 per basket). Each group gets a ball. Each player must stand within one meter of the post. The goal is to score 20 goals as a group. The ball is not allowed to fall on the ground, then the counter starts at 0 again.

All players stand in a circle. Player A throws the ball to player B, and then runs to player B's spot. Player B throws the ball to player C, and then stands on player C's spot.

  • 10 shots on the wide line
  • 15 through balls
  • 15 pull-aways

Exercise for the quick step, reaction time and coordination. Be the trainer in the middle with the children in a circle around you. For example 5 children, 4 x basket and 4 x ball.

Children walk around you in a circle in the direction that you indicate, you can also suddenly change direction for variety. Then dribble on the spot. When the trainer calls YES, the kids have to grab a ball as fast as possible and try to score on the basket. 1 child has no ball and is out. Then 3 balls and again, until there is a winner.

The children stand in pairs near a basket. A distance is given where the pylon must stand. The children shoot depending on their age a certain time and count the goals. Who scores the most goals?

When the defence has intercepted the ball, they first pass it back to the trainers.

What's your name and how old are you?
What do you like to do most, attack or defend?
What would you like to learn?
What things would you like to do on a training course?
Do you want to know more about us?




Nice variation of the original 'tag'. One child is the ticker. The rest runs away. The catcher tries to tag someone. When a child is tagged, he or she puts his or her hand on the spot that was tagged. Now the ticked child is the new ticker. If another child is ticked, he may take his hand away from his spot.


For example:
Child A taps child B on the shoulder. Child B puts his hand on the shoulder and tries to tap the next one. He taps child C on the upper arm and can again release his hand and just run away. Child C puts his had on his upper arm and starts tapping.

Make 5 rows of hats, each row has its own colour.

Have the players jog between the hats. After about 10 seconds call out a color and the players must sprint to the hats with the correct color. The last player to reach the hat gets a penalty point. At 5 penalty points the player has to do 5 push-ups and then starts again at 0 penalty points.

Start line-up
Two groups at the first two pawns.

Exercise
The first one in line runs to the hoop and goes through the hoop from the bottom, so the hoop goes over their head. Then he goes through the defense posture to pawn two and turns around it 4 times. Finally, he runs to pawn 3 and scores before he can run back to pawn 1 and tap the next one in line.

Defensive stance:
Backwards and through the knees with your arm up.

Distance setup:
Hoop from pawn 1: 5 meter.
Pawn 2 from hoop: 5 meter.
Pawn 3 from pawn 2: 5 meter.
Pole from cone 3: 4 meter.


relay