facebook pixel

Korfball drills

Inshort: practise various forms of walking, stopping, turning and jumping while running.

Organisation:lay out a 'course'onthe field (with pawns or baskets in a large circle). In the hall we just walk around. A whistle is very handy, especially on the field.

Walk around in a quiet pace, spreading the group out over the entire course. The space thus created must be maintained as much as possible during the entire exercise. At the sign of the trainer turn quickly and walk in the other direction.

The same, but now turn the other way. The first steps after the turn are done with a small sprint (short steps).

Walk backwards. At the sign of the trainer turn around again and walk backwards in the other direction. Alternately turn both ways.

Walk around with cross passes. Also the other way around.

Run around. At sign of the coach quickly sit (or lie down), stand up again, make a short sprint and continue running.

Tempo slightly higher than run. When the whistle is blown once, then a sprint is made. If the whistle is blown twice in quick succession, run backwards a few metres. Be careful, collisions can happen!

Run around. When the whistle blows, try to touch the person in front of you. After a maximum of 20 metres, continue sprinting at the same pace.

The players walk closer to each other, the distance between them is about 1,5 meter. At the sign of the trainer the last one in the row sprints to the front, zigzagging around the others. The trainer whistles every 2 or 3 seconds. Can you catch up with the person in front of you?

At the sign of the trainer the players make a high jump. Left and right turn in turn.

As i., but now the arms must also be raised when jumping up, like when catching a ball under the basket. Make sure you keep jumping high!

The players go round on their right leg, limping. After about half a minute, limping on the left leg.

Like k., but now the jumps must be made as big as possible. Try to get around in as little jumps as possible!

The players may alternate between limping on the left and on the right leg a few times. The players are numbered, alternately 1 and 2. The numbers 1 stand up. The numbers 2 jump over the numbers 1 until they are back on their own place. Then the other way around.

At the sign of the trainer, the players bend their knees and jump up high (push off with two legs, swinging their arms up as support).

Organisation: The players all line up on one side of the pitch.

Before starting these exercises, first perform a good warming-up (see above) with stretching exercises. The sequence was demonstrated by Margriet Poiesz (who is both an athletics and korfball coach) during one of the in-service training sessions of the North district of the NKTV

Steigerungen: running to the other side, whereby the pace is gradually increased to near-sprint speed

Skipping: a form of knee lifting at a very high tempo. The torso is in running position and is certainly not hanging back. The feet are reaching for the ground. This exercise focuses on the front swing phase.

Heels / buttocks or heel strike in high tempo (exercise for the back swing phase). The knees hang down, the trunk is in the walking position

Walk to the other side with long jumps (exercise for the back swing phase). Pay attention to a powerful, long push off. In this exercise, the feet also touch the ground, as it were.

simple running exercises for warming up, in which concentration and reaction also play an important role. Organisation: Pairs in an empty, marked out space.

Walk behind each other in a steady pace, criss-crossing the whole room. Number 2 follows every movement of number 1 as fast as possible, keeping about 1 metre distance. After a while change.

As a., but now the front runner tries to lose the back runner by sudden feints and/or tempo changes.

As a., but now other movements are also allowed: cross passes, jumping, lying down quickly and getting up again, etc.

Variations:

  • Perform the same exercises with music
  • Do the same exercises in groups of three or four. In this form, 'comical' situations will certainly occur now and then. It doesn't have much to do with korfball then.
  • No more pairs: everyone walks freely through each other. The players walk towards each other, feint and then pass to the left.
  • Like d., but now passing on the right
  • Like d., but now they turn around each other and walk back.
  • Special exercise for getting used to the hall: walk criss-cross through the whole hall, but not touching any line. Especially in halls with a lot of lines on the floor this is a good and fun exercise to get the 'contact with the hall' back in the legs.
  • Like g., but now keep walking on the lines.

In short:
start and sprint game.

Organisation:
Pairs on either side of a line in the middle of the hall. The numbers 1, standing slightly left of the line, are the rats and the numbers 2, standing half a metre right of the line, are the ravens. Between the rats and the ravens there is a space of 1 meter. The trainer now calls continuously 'rats' or 'ravens' in random order. When 'rats' is called, the rats run as fast as possible to their side of the room. The ravens must then try to tap the rats.

* Who has their personal opponent tapped the most times?

Clue:

To keep it exciting, roll the 'r' for a good long time or make it a short story.

Everyone stands in a circle. One person is the loafer and stands in the circle. Everyone is going to throw the ball over, but the dummy has to try to take the ball away from him. The person with the ball can do this by intercepting the ball or by tapping the person who is holding the ball. When the lummel has taken the ball away, the lummel changes to the next player.


loafing

You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.

You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.

In short:
start and sprint game.

Organisation:
Pairs on either side of a line in the middle of the hall. The numbers 1, standing slightly left of the line, are the rats and the numbers 2, standing half a metre right of the line, are the ravens. Between the rats and the ravens there is a space of 1 meter. The trainer now calls continuously 'rats' or 'ravens' in random order. When 'rats' is called, the rats run as fast as possible to their side of the room. The ravens must then try to tap the rats.Â

* Who has their personal opponent tapped the most times?

Clue:

To keep it exciting, roll the 'r' for a good long time or make it a short story.

1. Place four pawns in a 7x7m square and let three players play together. One player is the hunter who wants to intercept. Play for 30 seconds, the interception is a point. Release them by either running towards or away from the ball, depending on their position. This depends on the position relative to the hunter, the distance to the ball and the available space to play in (feasible throwing distance and free space). Stop the game to suggest where to run. Teach the ball handler not to throw if the pass is risky (better no pass than a wrong pass). Sometimes a curve ball is needed, sometimes a tight pass. A mock pass can sometimes be useful. Slowing down, speeding up the running pace and changes in direction are the means of free running.

Exercise:
When the cubs can shoot, throw and catch, they can play a korfball game.

Join in with the ball-carrying side yourself to keep things going a bit and in the meantime, give instructions and encourage them.

Exercise:
Pairs, not too far apart, 1 ball per pair. Throw the ball over with your preferred hand (let them catch it with 2 hands). Pay attention to the following

- right leg in front (right throw=left leg in front, left throw=right leg in front)

- Hold the ball on the hand with spread fingers

- Start by holding the ball as far back as possible.

- Throw the ball with after pointing

- Step forward while throwing

- not too hard, not too soft, but tight

- Aim at chest of fellow player

N.B.; Start with a distance of a few metres, if it goes well you can go further.

Exercise:
Each cub 1 ball, 1 adjustable basket. Set the basket so low that the basket is within reach of the shooter, however low that may be. Have the cubs shoot from close to the basket, grab the ball themselves, etc. Teach the technique correctly. Pay attention to:

- Stand in a small staggered position

- Hold the ball well on the side/bottom, hands symmetrical left/right on the ball, fingers spread

- Elbows not outwards

- Hold the ball high: in front of the nose

- Look over the ball to the basket (use the ball as a crosshair)

- Incline: sink a bit through your legs (the ball must remain in front of your nose)

- push out, i.e. make a long jump towards the basket, point at the ball with 2 index fingers and get slightly off the ground.

N.B.: Keep the basket low in the beginning, if it goes well it can be put higher and further.