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Korfball drills

Prior to the technique of the penalty throw (the eventual ball) is the run. This

This is done with the hopping step.

Walk in a line from 6 to 7 metres towards the basket and continue until you receive the ball.

Pass the ball to the receiver.

Start the hop, keeping the ball close to your belly.

Hunk, arms bent slightly, step.

Hold the ball straight in front of your body at belly height.

Straighten your body and look at the basket, raise your knee and stretch your arms.

Keep your body nice and straight in relation to the basket.

Let go of the highest point, stretch the body, come down with the other foot and check the ball, keep walking and do not jump.

Stand still after releasing the ball.

You finish the ball past the basket.

Legs about 20 cm apart and diagonally across.

Face towards the basket

Arms slightly bent.

• Good foot forward so you can make the best push-off (one child can push off better with his/her left leg and the other with his/her right leg).

  child with his or her right leg)

Hands close to the ball, with thumbs towards the basket (you put the ball on your hands).

Shoulders straight to the basket. Feet straight to the basket.


Weight on your back leg.

Shift your weight (i.e. your body) to your front leg and then push off in the direction of the basket.

Jump up towards the basket at an angle, lifting your knee well upwards so that the ball comes close to the basket (following your knee).

Jump after your knee)

Extend arms.

Let go of the ball at the highest point and point to it.

Straighten and lengthen your body

Check the ball

Legs side by side, slightly spread, about 1 foot between both feet (so the archer stands firm and balanced).

Fingers spread, thumbs and index finger in a triangle.

Ball in front of your face, looking just over the ball.

Shoulders straight to the basket.

Feet straight to the basket.

Body straight to the basket.

Elbows outwards, approx. 15 cm from the body.

Knees and then jump straight up (the power of the shot comes from the legs).

Extend your arms in the direction of the basket.

Shoot the ball in an arc towards the basket.

Point the ball in the direction of the basket.

 • Come back to the same place with both legs as you kick off.

Keep watching and pointing the ball until it hits the basket (to improve your next shot).

When throwing with the left, put the right leg in front (when throwing with the right, put the left leg in front).

Hold the ball on your hand behind your head with spread fingers.

Other arm forward

Left or right foot max. 30 cm to the front

Look at the direction you want to throw the ball.

Body rests on right leg, shifting weight to left.

Turn your body.

Throw the ball in a straight line past your head.

Pointing in the direction of throw.

You determine the speed and curve from the wrist.

Your body should end up in a straight line with your team-mate (shoulders straight, feet and navel in the direction of your team-mate).

Catch with 2 hands

Thumbs behind the ball

Fingers spread

Thumb and index finger in triangular shape (to prevent overshoot).

Feet crossed at an angle with a space of about 30 cm (shoulder width or just outside).

Receive the ball with arms almost stretched out.

Squeeze the ball lightly on reception.

Bring the ball up to chest height with your arms bent (to get the speed out of the ball).

Make 5 rows of hats, each row has its own colour.

Have the players jog between the hats. After about 10 seconds call out a color and the players must sprint to the hats with the correct color. The last player to reach the hat gets a penalty point. At 5 penalty points the player has to do 5 push-ups and then starts again at 0 penalty points.

Place the hats in a square with about 5 m between them.

Two players are the catchers, the rest move inside the square.

The 2 scapegoats can tap the other players with the ball. The catchers are not allowed to walk with the ball.

By throwing over the ball the taggers can tap the other players.

If you are tapped or outside the square you are finished and may leave the square.

Variation:

When players are out, they belong to the taggers instead of being out of the box.

  • 2 players at a distance from the post with ball. 
  • 1 player below the post.
  • Trainer calls head shoulders knee head etc. 
  • Only when the ball is in the post, the player with the fastest ball is allowed to take a through ball. 
  • The other player tries to defend.
  • At 3 goals the winner may decide whether to give or continue.
  • There's a support and an attacker. 
  • The support throws the ball to the attacker
  • As soon as the ball is thrown, the support must immediately go after it to defend it.
  • So the intention is that they shoot as fast as possible.
drawing shooting under pressure

The chaos game is fun for younger children, but can also be played with older children. 

  • In the chaos game the intention is that every child has a ball, and that there are 3 or 4 poles (also depending on the number of players). 
  • lined up. 
  • Each player starts at the same pole, 
  • there's a countdown and then they all start shooting, 
  • if they can score, they proceed one pole
  • if they don't score, they stay at the pole until they do.
  • You can agree in advance whether they should have been past each pole 1, 2 or 3 times depending on the level. 
  • Variation: you can use pilons to mark a circle outside which players have to shoot, 
  • they're only allowed in to catch the ball.
  • The materials below are for 4 persons (hat = pilon)
  • You put pilons in a square. 
  • In the square you put a number of balls (one less than the number of players). 
  • The players run around the square and then the trainer yells YES. 
  • If the trainer says YES, the player takes a ball as quickly as possible. 
  • If you have a ball, you score 3 goals. 
  • The remaining player continues to run around the square until someone finishes shooting. 
  • 2 groups at pilons, 
  • Run to the hoop. 
  • Through the hoops and run to the pilons. 
  • Zigzag through the pilons. 
  • Finally shoot ( 2 attempts). 
  • Whoever scores 5 times first, wins