facebook pixel

Korfball drills

  • All players line up. 
  • The front 2 players have a ball. 
  • Player 1 starts shooting, after this player has had a shot, player 2 can start. 
  • If 1 scores earlier than 2, he can stand in the back of the line. 
  • If 2 scores earlier than 1, 1 is finished and has to go to the side. 
  • The last remaining two players must start at the same time and the one who scores first wins.

PURPOSE: Warm-up (concentration and reaction) 

ORGANISATION: groups of two, three or four in a defined space.

RUNNING THE GAME: slowly run behind each other, crisscrossing through the entire space. Number 2 always follows every movement of number 1 as quickly as possible and keeps a distance of about 1 meter. Switch positions after a while.

VARIATIONS:

  • now the front runner tries to get rid of the back runner by sudden feints and/or tempo changes.
  • But now other movements are allowed as well: cross steps, jumping, lying down and getting up again etc.
  • No more groups: everyone runs freely. The players run towards each other, make a feint and:
    • then pass each other on the left.
    • pass each other on the right
    • turn around each other and run back



  • 1 shooter stands in front of the post, distance is indicated by the trainer
  • At least 1 receiver, but it works better with 2 or more receivers
  • 2 balls per post, as soon as the shooter has shot a ball the 2nd ball will be passed to the shooter.
  • Shooter gets X minutes to score as many goals as possible
  • Goal is to keep shooting fast, but also to keep shooting well
  • Can be done several times and try to improve the number of goals each time



  • divide the group into groups of 5 (it's also possible to have a different number, but adjust if necessary).
  • make a box, for example 8/8 or 10/10 or 12/12. 
  • Of each group of 5, 1 person is a catcher, the others are the field players (if you have more than one group, you can put the catcher(s) of one group into the other group).
  • The catcher tags 1 or 1½ minute and you count how many tags have been made (one player can't loose and stays in the game).


  • The catchers that start tagging (recognizable because of the jacket / ribbon) and 
  • distribute the other remaining children per group in the box with a ball. They pass over the ball and walk free.
  • The catchers try to tag someone who doesn't have the ball, so someone who has the ball is not allowed to be tagged.
  • The player approached by the catcher must get the ball as quickly as possible.
  • You make a box, with an attacker in it, 
  • the attacker must keep moving in the box, while a defender is following. 
  • The other player is standing outside the box. 
  • The attacker starts with the ball in his/her hands and throws it to someone on the side and the person on the side throws it back to the attacker and then throws it back to someone else standing on the side. 
  • The defender tries to take the ball. 
  • When the defender takes the ball, he throws it back you will try again
  • The attacker always tries to run free and the defender tries to intercept the ball
  • make 2 groups 
  • the attack takes the ball from the trainers.
  • When the defence has intercepted the ball, they  return it to the trainers. 
  • When they have scored, the team gets a bonus and is allowed to take the ball back.
  • 1 of the young trainers can act as referee to gain experience

2 children stand near a post. 1 attacker and 1 defender.

  • The attacker may move around the post, towards the post and away from the post.
  • The defender always stays with his back to the post and follows the defender.
  • At a given moment, the attacker is given the ball by the trainer. The defender must then move directly towards the attacker and raise his hands.


In short: practicing various shooting variations in a fun competition form.

Organization: per group a post and a ball, the posts are preferably (but not necessary) arranged in a circle or rectangle. The number of people per group is less important (but all groups are about the same size).

  • The first task for the groups is to score 10 goals. 
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment. 
  • Which group completed all the assignments first?
  • In the meantime, the trainer walks around encouraging or correcting where necessary. 
  • He has a piece of paper with him with a row of assignments on it. When someone gets to get the next assignment, first ask which one has just been completed (this can vary quite a bit over time) and then give the next assignment. 
  • An example list: 5 walk-through balls, 5 penalty throws, 5 4-meter shots, 5 walk-through balls from behind the post, 5 shots behind the post.
  • Two players stand 7 meters in front of the post and eight meters apart. 
  • A player with the ball under the post and a receiver slightly behind the post. 
  • One player in front of the post takes the through-ball that is passed, after the other player in front of the post has received the ball.
  • The ball is caught by the receiver. 
    • A1 becomes A2, 
    • A2 becomes A3, 
    • A3 becomes A4 and 
    • A4 becomes A1.

What can you see?

  • The passer learns that the shooter can only take a through-ball if the throwing is calmly prepared, is thrown in front of the shooter and the ball is passed at the right height.
  • The speed and trajectory of the shooter can be regulated by the speed of throwing, ball trajectory and ball speed.
  • Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
  • The problems for the shooter, the starting position of the ball is different because the body is twisted for ball reception, lead to impure actions. Stay attentive to this.
  • The action speed must be increased.


    Variant:
  • Just like exercise 12, but the passer throws the ball to a shooter who dodges to a position diagonally behind the post. 
  • There is a ball through the centre where the passer must consider two opponents, his direct opponent and the shooter's opponent, as they are not far from the ball line.


    Variant:
  • The marksman makes a feint shot and passes the ball to the player below the post indicating a through-ball.

Create a box with an attacker inside.

  • The attacker has to keep moving in the box while a defender is running.
  • Someone always plays the ball.
  • The defender looks at the ball and tries to catch it
  • Every time the attacker catches the ball, someone enters the box.
  • When the defender picks up the ball, he throws it back and tries again
  • The ball is thrown in a circle.
  • A child starts behind the person standing next to the person with the ball.
  • The ball must be overtaken.
  • The rest has to make sure that the ball is thrown over.
  • Put 3 pilons in a triangle. 
  • At pilon 1 and 3, there's one person. 
  • Person at pilon 1 has a ball, person at pilon 3 runs to pilon 2 and runs back. 
  • Person at pilon 1 throws the ball when he or she arrives at the pilon, then the person at pilon 1 runs to pilon 2 and back again and gets the ball when he/she arrives at pilon 1 again. And so on.