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Korfball drills

  • You take 1 (or 2) dice.
  • You throw the dice and the number of pips you get in a shot exercise.
  • For example: you throw 5, then you have to score 5 shots.


Variation:

  • You can have each group roll the dice separately and each time they complete a task.
  • and every time they complete an assignment, give them a new
  • Then each group has to complete a new task with a new number thrown.

Party with the whole group

Variation:

  • With different tasks for the attackers or defenders.
  • For example:
    • forward defence
    • only forwards
    • paying attention to extra running into space and shooting from here.
  • With a team of 3 at the basket.
  • 2 attackers and 1 rebounder
  • 2 attackers stay in motion around the basket and get in turns the ball to shoot.
  • Which shooter has 2 points first, exchanges with the rebounder.

Variant A.

  • Make groups of as equal numbers as possible and divide them over baskets with some space between them.
  • Let the next player in line take a penalty throw.
  • Let them all take the penalty throw at the same time at your indication (with or without whistle), this simulates the pressure that is present in a competition environment.
  • The group that scores 5 penalty throws first gets a bonus life (see variant B).
  • You can repeat this variant a few times (depending on the size of the group).


Variant B.

  • You now move on to shooting; the pressure to score a penalty throw increases.
  • Starting position is the same as variant A, however, the player who misses the penalty throw is now out.
    • Unless a bonus life previously earned by the group is used.
  • That means the group shrinks.
  • The last two groups with 1 person left, will compete against each other on 1 central basket.
  • The players who were shot earlier form a (large) circle around the scene.
  • The remaining players take turns to score a penalty throw; the one who manages to score two penalty throws before his opponent manages to score at all, gets the honorary title of king (or queen ) of the week.
    • At x-moment you can deliberately introduce some disturbing elements, such as loud music, or an extra ball in the field to get the players out of their concentration. Explain clearly what the purpose of this is.
  • Group per basket
  • 5 stop shots
  • 4 back 3 meter
  • 6 front side 4 meter
  • 5 penalty shots
  • One person shoots
  • the rest run in circles.
  • Don't stop until you've scored twice,
  • then change.
  • Number of players per pole is not important.
  • Players will shoot from 5 to 6 meters according to age.
  • If they throw in the basket consecutively, they may double the score.
  • At 2 I throw in, then it's 3, then I throw in again, then it's 6 and so on.
  • If a player scores, he also has to keep throwing.
  • This is played with seniors usually to 3000 or 5000
  • Two or three players start shooting from 3 to 4 meters,
  • when they're all in, they move to the left side of the basket.
  • There they have to shoot again in two or three or...before they go to the next point.
  • In this way the players get all the points (wind directions) around the pole.
  • With a 2 or 3 team at the basket.
    • You put four hats around the basket.
  • Player A starts shooting until he has scored once on all 4 sides,
  • Then player B starts shooting until he has scored on all 4 sides.
    • who finishes first.
  • If you have 1 trio, then one of the children in the pair has to shoot again.
  • 1 loafer who can't have the ball, no tapping.
  • Throwing good balls.
  • Not caught is fault of the thrower.
  • Tapping the ball is enough for the batsman.
  • Roll the dice
  • How many dots do you see?
  • This is how many steps you make from the basket and from there you make a distance shot.
  • 2nd variant:
    • Throw the dice
    • How many dots do you see?
    • How many walk-throughs or penalty shots or small chances can you make?
  • Set out a course for relay where the children have to pass the ball on, so with
    • pawns,
    • running ladders,
    • benches
    • etc.
  • One person runs the course with the ball and then passes the ball to the next person.
  • 2 or 3 teams means 2x the course.