Korfball drills
- Have the players shoot ten times and count the number of goals they score
- Then make them sprint ten times for ten metres.
- Then they have to shoot ten more times and count the number of goals they score.
- Make a square of pawns next to the baskets you have placed.
- All players gather in that square.
- Balls at the 2 baskets closest to the square. 2 tickers.
- As soon as you are tagged, you leave the square and the players can score freely on the baskets.
- Scored? Then the player can return.
- Change quickly of tickers.
- Per basket 4 players, 2 attackers, 2 defenders.
- They compete with each other and the rules are changed a little bit each time.
- The attackers must score 2x. Intercept the defenders 2x the ball then there is exchanged
- same as above but now there may only be shot if there is at least 1x overplayed
- same as 1 but only allowed to score with an extended ball
- Defensive shooting is allowed, the catch is important to be able to continue attacking.
- etc. The trainer of each basket can make additions to these exercises, passing on these variations quickly is a must for concentration.
- Make 2 teams of 4 players.
- Hats!
- Gather between the 4 baskets.
- The attacking team gets the ball and can choose which basket to attack.
- This is to encourage them to look for free space.
- The other team follows, intercepts the ball?
- Then they choose. Do this the first 5 minutes.
- Then another variant.
- Divide all players over 4 teams. Each team gets its own basket and must defend it.
- If one team has the ball, they choose where to attack.
- 5 men per basket.
- Players A start as attackers in front of the basket.
- Players V start as defenders, 1.5 arms' length away from the shooter.
- Player C starts with the ball in the box.
- Attacker A must try to score through the 1 on 1 duel.
- It does not matter how (distance, evasion, dlb).
- When the attacker has the ball in his hands, the defender has to close the gap. D
- he defender is not allowed to tap or block balls.
- The V must show that she is with the attacker, but must allow the shot.
- This can be done by the defender placing her hand just above the attacker's shoulder.
- After 1 minute, the V has to change position.
- Two baskets facing each other.
- Under each basket, a declarer with the ball.
- The players in the middle, divided in 2 groups, line up opposite each other.
- So that they can see both baskets. One row is attack, the other is defender.
- The first two players in the row duel each other.
- The duel starts when one of the attackers lets the ball bounce once.
- The attacker can decide which basket to attack to.
- The point of this exercise is to try to get free and score.
- After one turn the attacker joins behind the defenders and the defender joins behind the attackers.
- In between the attackers change.
- Try shot to the basket
- Hit? 2 points!
- Miss, but catch the ball before it hits the ground? 1 point.
- Two children per basket.
- Make a square with 3 pawns and 1 pole. (With four players).
- When you have 5 players you have to add a fourth pole.
- You pass quickly from pillar 1 to the last pillar.
- This one tries to score. After passing or shooting, everyone immediately turns one pole further.
In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.
Organisation: One ball per pair.
- The numbers 1 and 2 of each pair stand next to each other.
- The trainer throws, rolls or bounces the ball a few metres away.
- Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
- The one who does this the fastest wins. After 5 times change.
In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.
Organisation: One ball per pair.
- The numbers 1 and 2 of each pair stand next to each other.
- The trainer throws, rolls or bounces the ball a few metres away.
- Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
- The one who does this the fastest wins.
- After 5 times change.
- The remaining players take shots, free balls and penalty shots in the meantime
- while the other two are busy with the reflex training.
4 baskets, 3 players at a basket.
- There is one person under the basket, one attacker far in front of the basket and one attacker also far in front of the basket.
- The attacker runs without the ball towards the basket, the attacker throws the ball towards the running attacker.
- The trick is to throw the ball in time for the attacker to catch it and then make a walkthrough.
- To keep the tempo up, the players keep changing.
- Attacker goes under the basket, attacker becomes attacker and person under the basket becomes attacker.
Points of attention:
- Change pace, do not only run but also surprise your opponent.
- Blocking, in the line of your defender.
- Movement of the body upwards, not forwards.
- The participants walk one after the other around the lines in a line.
- The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifting knees etc.
- When the trainer calls 'yes', the person at the back of the line starts running as fast as they can and can then choose what they want to do.
- It must be something other than normal running/jogging, it may be sprinting.