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Korfball drills

  • All line up with your back to the middle.
  • In defensive stance to the opposite side.
  • Back and forth 2x.
  • Then another time and alternate with other leg in front.
Variation:
  • In pairs.
  • One player is the runner and the other is the defender.
  • Slow pace where runner runs forward and defender runs backward in defensive stance.
  • Pick up pace.
  • With feints.
Have the players play a game with defenders.
  • Mention in advance that they should play around and then set up a support and rebound.
  • Also mention that the support stays until a follow-through or shot comes. Because if the ball is spent for a shot and the defender gets to it in time then the ball can be played back on the support.
    • The support remains until the defender gets in front of the support to avoid the returning pass
  • Thus, the defenders must learn that after a spent pass is returned immediately in front of the support.
Put at least half the baskets of the number of players participating.
  • One player with ball stands under each basket
  • The remaining players stand in the middle between the set up baskets
  • Have the players walk to a basket and pull a hook and then shoot it
    • If the shot is on a normal basket the player gets 1 point
    • Is the shot in at a shooter's basket then you get 2 points
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score then you switch with the passer.
  • Play to your own choice of points
To make the run-throughs a little more fun, we'll make it a contest!
  • You put a number of baskets in a circle with one passer on each occasion.
  • There are also more players than baskets in the middle
  • Every run through counts for 1 point
    • If you score a run-through, you take your turn
    • If you miss the follow-through, you and the server swap positions
  • The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
  • you can do different sizes of baskets and give them a different score
    • for example an archer basket counts for 2 points
You stand in pairs on a pole
  • 1 in front of basket at shot distance
  • 1 player is rebounder/forward
The rebounder gives a pass to the attacker standing at shot distance.
  • if the rebounder can catch the ball without it colliding he may shoot
    • if the ball bounces first, the shooter can continue playing
  • this way all players play against each other to score 5 points for the fastest score.
  • Children learning to walk lines
drawing Up and down
  • 1 = 1 through ball
  • 2 = 5 distance shots
  • 3 = 3 rounds of running
  • 4 = 1 reverse shot
  • 5 = 5 short chances
  • 6 = 5 push ups
Teams of 2 to 3.

You start with a common number. For each task you complete, you get 1 point. Some finish earlier than others, so they roll the dice right away. Thus the children all have to do different tasks in the end.

  • Attacker and defender ready for the post. Offender under the post with ball.
  • Defender moves up post.
  • Play 1 x 1 until attacker has scored 1 time. Defender always tries to be there.
  • The post of the defender who got the goal against gets penalty.
  • Defender goes back to own post.
  • Passing
drawing 1 x 1 with defender
  • Step 1: Each player has their own ball and line up one after the other at 6 meters in front of the basket. Then the first in line walks toward the basket and takes a penalty throw. This is done in a smooth motion.
  • Step 2: Same setup as step 1. Only now a player also stands in support, slightly in front of the penalty throw spot. This one puts the ball on one hand. The runner approaches, grabs the ball from the hand and takes a penalty throw.
  • Step 3: Same as step 2. Only the declarer throws the ball up a little.
  • Make 2-person teams
  • 1 player is shooter and the other player stands under the basket to trap.
  • They shoot 2 times and then switch.
  • When the shooter scores, they may take a cap from the middle.
  • When the caps in the middle run out, the player may take them from the other 2-times.
  • Whoever has the most caps at the end has won.
  • You form 2 teams with the same number of players.
  • Each team has its own box.
  • On the back line of that box, both teams have tall pawns upside down.
  • The trick is for the other team to knock over the pawns.
  • Using fending off and defending the pawns you can win with your team.
  • All pawns of the opponent to then won.
Setup:
  • X number of baskets.
  • Use colored dice corresponding to color baskets.
Variation 1:
  • Have the players use the dice to determine how many shots/ chances to score/take at each basket.
  • They may take the ball to the other basket while running. Dribble down the court.
Variant 2:
  • Different types of chances!
  • 1 hand, penalty throw, through ball while running with the ball, etc.
Variant 3:
  • Have the players use the dice to determine how many shots/opportunities to score/take at the basket corresponding to the color of the die.