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Korfball drills

2 teams, 2 poles next to each other at a large distance from the groups.

First one leaves and throws a penalty throw. When it's in, put the ball down and run back. If you miss, keep throwing until you score.

- 2 groups of max 4. Distance between 2 groups is +/- 5 mtr

- 2 baskets/rings next to each other at 6 mtr from both groups. In the basket +/- 3 hats/buds etc.

- 1 pylon in a straight line opposite each group at 12 mtr

Each group takes one hat from its own basket, runs around the pylon at 12 mtr and puts the hat in the basket of the opponent. In this way they try to empty their own basket or they try to have less than the other team after e.g. 4 minutes.

VARIATION

- distance between pawns and/or basket

- time

Inshort: practise various forms of the shot in a fun competition format.

Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).

The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?

The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. A list of examples: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodges next to the post on the right, 10 penalty shots, 10 shots from 3 meters behind the basket, 5 dodges next to the pair on the left, 10 shots from 6 meters. Everything is possible of course, a lot of momentum comes when the number of goals to be scored is kept small.

Each basket has to collect as many blocks as possible as quickly as possible. When the blocks in the middle are finished, you may steal from each other.

2 teams, 2 poles next to each other at a large distance from the groups.

First one leaves and throws a penalty throw. When it's in, put the ball down and run back. If you miss, keep throwing until you score.

first throw in = next throw in, otherwise it falls out

1) Ladder

2) Jumping in and out of the hoop

3) Sprint between 2 cones

4) Force ball over head and back down

5) Penalty throw

6) Jump between 2 cones with jump ball

7) Shots

8) Rotate ball around body

9) 4 cones, pull-up pass, sprint, pull-up pass and run backwards

The organisation in the following exercises is that two players face each other. One ball per pair. The distance can be varied, but players should not practice at maximum distance. Do not let the players stand too 'stiff', they must be able to move freely and relaxed.

Exercise 1

Players throw the ball to each other with two hands and catch with two hands. Position at chest height. Pay attention to either throwing or catching, not both at the same time.

Variations: which pair can throw back and forth 25 times the fastest, who can pass the ball over the most without dropping it.

Exercise 2

As exercise 1, but pass the ball a little higher, not so high that you have to jump, so just above your head. Pay special attention to the catch and the position of the thumbs, a little closer together than in exercise 1.

Exercise 3

Like exercise 1, but the ball is played at knee height. Pay special attention to the pins, slightly closer together and pointing to the ground.

Exercise 4

Have the players stand a little closer to each other and bounce the ball over.

Exercise 5

Players alternately throw the ball high, low, with a bounce or at chest height.

Variations

The same exercises can be performed at a greater distance. A nice variation is to have the players start close to each other and after 3 good tosses take a small step further apart. After a while the players

they will get far apart and the maximum distance will be reached. Let players throw at most 3 times at maximum distance, certainly not more or further.

Setup: O v * * = pilon O = basket

* v O

Distance between the pile and the basket is +/- 10 meter.

At every pole stands 1 forward with ball

At +/- 4 meter from the pool stands 1 defender.

The player tries to make a through ball. By changing speed, she tries to pass the defender first. Defender follows, but lets her pass. From pole 1 the attacker moves on to pole 2 and makes a new attempt at pole 2.

Variation:

- 2 attackers at the same time

- When scoring twice, switch to pass.

- Defender goes for preventing shot. Attackers can choose for walk through ball, dodge and/or distance with step behind.

- adjust time

- Multiple posts/pillars/players.

In short: nice shooting exercise with a lot of running.

Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).

In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.

a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.

b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.

c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?

d ) Same as b., but with overhead walkthroughs.

e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?

f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?

g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?

Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:

At a distance of +/- 15 meter make two sections with 4 hats of 1,5 x 1,5 meter.

Make two teams with an equal number of players.

Each team has its own section.
The other team tries to conquer the box of the other.
This happens when one attacker stands in the box of the other and gets the ball from a teammate.
They get 1 point. No other players are allowed to stand in the box.
When the defence intercepts the ball, they may immediately open the attack on the compartment of the opposite team.



variation:

- on time

- on points

- from both teams 1 player allowed in the box

- no limit on number of defenders in section

- no limit on number of attackers in section

- adjust size of section

- distance between squares

  • You make a box,
    • in which stands an attacker,
    • The attacker must keep moving in the box while a defender runs alongside.
    • 1 person always plays the ball.
    • The defender looks at the ball and tries to catch it.
    • Every time the attacker catches the ball, someone else comes into the box.
    • When the defender catches the ball, he throws it back and you try again.