Korfball drills

Setup:
  • Player 2 stands with the ball behind player 1 at 6 meters in front of the basket.
  • Player 2 throws the ball over player 1 into space.
  • Player 1 grabs the ball, now player 2 must move to the side of player 1 to receive the pass.
  • Player 1 advances further toward the basket to score.
Players must be able to judge where best to offer themselves in order to receive the pass.
drawing Offering side
Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

drawing Rapacious thieves game
Setup:
X number of baskets.

Variant 1:
Have the little players use the dice to determine how many shots/chances to score at each basket.
They may dribble with the ball to the other basket.

Variant 2:
Different types of chances.
With 1 hand, penalty throw, through ball while running with the ball.
Setup:
  • 1 basket in oval, with a basket directly opposite at 8 meters.
  • 1 Player in front of the basket with ball.
  • 2 Players behind the basket just outside the oval.
  • During the exercise pay attention to shooting technique.
  • The others wait at the side - maximum 3 players.
Variation 1:
  • Player 1 takes shot.
  • Players behind the basket take running Rebound.
  • The Player who has the Rebound becomes shooter.
  • The Player who lost the Rebound duel now enters the rebound duel with the next player from the queue.
  • The shooter joins the queue.
Variant 2:
  • Same as Variation 1, but the Player who has the Rebound takes a short chance.
Variant 3:
  • Same as Variation 1, but the Rebounders now try to score a goal in the basket opposite. The Shooter becomes a defender.
Variant 4:
  • Same as Variant 3, but with maximum 1 or 2 passes towards the basket opposite.
  • One player starts under the basket with a ball.
  • The rest of the team stands around the basket at shot distance.
  • The playmaker throws to someone, who tries to score.
  • The playmaker catches/ fetches the ball.
  • If scored, the scoring person becomes the playmaker.
  • After each shot, another random player gets the ball and tries to score.
  • 1 player has the ball and the rest stand in a long line about 3 meters away.
  • The red player runs past the row of blue players.
  • The blue players must make sure that the red player gets the ball thrown into the run.
  • The red player passes the ball one player at a time so that all players in the row have had their turn.
  • When the red player has passed the whole row, he/she changes with the first blue player.
drawing Row throwing and catching
  • Make 3-talks, 1 of which is a defender, the other 2 will throw up with each other.
  • The 2-team stands about 4 meters apart.
  • 1 of the 2 has a defender in front of it.
  • Important to throw well into the hands. To do this properly, one steps past the defender and throws a tight ball toward the other.
  • Do this 5 times without the ball falling to the ground, then spin.
Attacker uses feints to get past the defender.
  • There are 6 players between the pawns.
  • There must be 1 hole per row of pawns.
  • The other players try to use feints to find the hole.
  • The defenders may only defend widthwise and try to tap the attackers.
  • If you get tapped, you have to start over.
  • If the attackers reach the other side, they get 1 point.
  • After 5 points, the game is switched.
  • The game can be made easier by adding fewer defenders.
drawing Feint attack
You play the game as follows:
  • Form two teams.
  • Throw the ball as fast as possible from one side to the other.
  • Use only one hand while doing so.
  • If the ball hits the ground or if you throw with two hands, start at the beginning of the line again.
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who has X goals first?
drawing Rebound - running duel
  • 6 players at the pawns, 1 in front.
  • The one in front of the pawns tries to find a hole to get through by feints.
  • Defender may only move left right.
drawing Defending
  • 2-pairs at the basket.
  • 1 shooter and 1 catcher.
  • Shoot 3x and then switch.
  • Exercise for the receiver: ball is allowed to bounce 1 time before catching it.
  • Then make a game of it by calling a number.
Before the exercise go over with the children what is important for a good shot.