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Korfball drills

shooting-at-multiple-polesYou have a pair at each pole, so the amount of poles depends on the size of the group. Everyone starts with scoring twice on the pole, when they have done this they go to the next pole. It can happen that two groups are standing at the same pole, this is because they don't all have to turn. The pairs only have to pass when they have scored twice.

Place a pawn in front of the pole at a good distance for your team.



Everyone stands in a circle. One person is the loafer and stands in the circle. Everyone is going to throw the ball over, but the dummy has to try to take the ball away from him. The person with the ball can do this by intercepting the ball or by tapping the person who is holding the ball. When the lummel has taken the ball away, the lummel changes to the next player.


loafing

target-practice3 men per basket. Player A starts as shooter at the first pawn. Player B starts to pass with the ball under the basket. Player C starts as catcher under the basket. Player A runs with fast movements around all the pawns. At the last pawn player A stops and gets ready to shoot. The passer (player B) throws the ball and the shooter (player A) shoots. Player C catches the ball. The passer (B) is going to shoot, and the shooter is going to catch.

catch-and-throw2 teams. Per pair 1 ball and 1 pawn. Player A stays on his spot. Player B starts with the pawn, which is about 10 meters away. Player B runs to player A. Player A throws (with 1 hand) the ball to player B. Player B keeps running until he has caught the ball and then stops. B throws the ball back and runs to the pawn to start the exercise again. after 10x change.

pass-ball-12 men per basket. Player A starts left in front of the basket with the ball. Player B starts right in front of the basket. Player B runs from her starting position in a straight line to the basket. She stretches her outer hands to show where she wants to receive the ball. Player A throws (from space) the ball to player B. Player B takes a walkthrough and catches his own ball. Player A goes to the left front, B throws to A( not to run with the ball), B goes to the right front and gets the ball back, A now takes the through ball.

defending-attacking3 men per basket. Player A starts as attacker in front of the basket. Player V starts as defender at 1,5 arm's length from the shooter. Player C starts with the ball in the box. Attacker A must try to score through the 1 on 1 duel. It does not matter how (distance, evasion, dlb). The defender's task is to follow the attacker at 1,5 arm's length and when the attacker has the ball in his hands, the defender has to close the gap. The defender is not allowed to tap or block balls. The V must show that she is with the attacker, but must allow the shot. This can be done by the defender placing her hand just above the shoulder of the attacker. After 1 minute, the V has to change position.

Complete team: One person is the ticker, and must tick off everyone. The other people have 2 balls at their disposal which they can pass around. You are not allowed to be tapped when you have the ball in your hands. So if the ticker is running to someone, you have to throw the ball to this player. Of course you are not allowed to hold on to the ball endlessly.

You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.

You make a square, in it stands an attacker, the attacker must keep moving in the square while a defender walks by. 1 person always plays the ball. The defender looks at the ball and tries to catch it. Every time the attacker catches the ball, someone else comes into the box. When the defender catches the ball, he throws it back and you try again.

In short:
start and sprint game.

Organisation:
Pairs on either side of a line in the middle of the hall. The numbers 1, standing slightly left of the line, are the rats and the numbers 2, standing half a metre right of the line, are the ravens. Between the rats and the ravens there is a space of 1 meter. The trainer now calls continuously 'rats' or 'ravens' in random order. When 'rats' is called, the rats run as fast as possible to their side of the room. The ravens must then try to tap the rats.Â

* Who has their personal opponent tapped the most times?

Clue:

To keep it exciting, roll the 'r' for a good long time or make it a short story.

Nr.1 has the ball and after the start signal passes to Nr.2, etc. The distance between the players is 2 m. The last player runs forward after receiving the ball, taps the wall (or other point). Places on nr.1 and goes in front of the line. 1 places again on 2, etc.Â

This continues until the whole row has moved forward and no. 1 is in front again.

Make a square with the 4 pawns, put the basket at a normal distance from the back line. (Approximately does not have to be exact)

Make 2 teams, one team starts with attacking and replaying, the other team must try to get the ball out of the way according to the rules.

You can switch when the ball is intercepted or after so many plays.