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Korfball drills

  • 2-pairs at the basket.
  • 1 shooter and 1 catcher.
  • Shoot 3x and then switch.
  • Exercise for the receiver: ball is allowed to bounce 1 time before catching it.
  • Then make a game of it by calling a number.
Before the exercise go over with the children what is important for a good shot.
  • With 3-pairs at a basket.
  • 1 shooter and 2 catchers.
  • The receivers compete with each other to be the first to catch the ball.
  • Whoever catches the ball first 3 times gets to switch with the shooter.
  • Make a 2-team and stand about 3 meters apart.
  • Start the exercise with 2 hands, then throw with 1 hand and finish by throwing with the "wrong hand.
  • When the throwing and catching is going well, the trainer names a number that the players must achieve.
    • This number must be achieved without the ball hitting the ground. If the ball does hit the ground, 1 point is deducted.
  • At the moment that one pair has reached this number, they may increase the throw distance by 1 meter. Everyone starts counting from 0 again.
  • We do this up to 5 meters, so that the ball can still be thrown without falling.
  • You make a 2-team.
  • To begin the exercise, stand side by side on the sideline, one runner and one with the ball.
  • The idea is to throw a long ball into the hands of your teammate.
  • One player stands with the ball and the other player runs in depth. The runner runs about 4 to 5 yards and then the ball is thrown.
  • The ball is thrown as tightly as possible in the run to the fellow player.
  • The runner throws the ball back and runs back to sideline.
  • You do this 3 times and then switch positions.
  • We divide the group into 2 or 3.
  • The trainer counts down and then all groups get to shoot at the same time.
  • If you score in one shot, you get 3 points.
  • If you catch the ball without hitting the ground, you get 1 point.
  • Then you take the rebound right away for 2 points.
  • You are going to throw up from 2 meters distance
  • If you get it right 10 times, step back to a certain point
  • Then you go back and throw on 1 leg
drawing Transfer
As a quieter exercise in between:
  • 2-tal shoot under the post until the 11
  • then the 11 again and back to 0.
To make it more difficult you can subtract 1 per miss or per time the ball falls to the ground.
Objective:
The base is a standard running form exercise, where you have players move back and forth in different ways to train general motor skills.
The tap game element adds responsiveness by having players react as quickly as possible and determine what they are going to do.

Description:
  • The players stand on a line and are given a way by the trainer to run across each time, see also running forms.

  • All players have a ribbon on, 1-3 players with the same color.
    Occasionally, while walking back and forth, the trainer calls out the color of 1 of the ribbons. These then become the tickers. The tickers get 10 seconds to tap as many of the remaining players as possible.

  • Then all return to the same line and start a running form again.

  • The idea is to start the tagging round immediately when the trainer calls a color and to quickly start the next running form when the tagging round is over. Keep up the pace.

Variations:
Instead of running forms where players walk back and forth, you can do movement exercises standing in the same spot. Examples include Jumping Jacks, sitting/lying and getting up again, jumping forward and backward, etc.
The trainer occasionally gives the next movement assignment and calls a color to start a tap round.

Running Forms:
Standard
- Running / Running backwards
- Hopping / Hopping backwards
- Sideways with front right / Sideways with front left
- Small steps
- Hopping on right / Hopping on left
- Cross pass

Jumps
- Jumps as large as possible.
- Medium-sized jumps and always balancing on 1 foot for a while before taking the next jump.
- With two feet side by side.
- With two feet side by side a big jump forward and another small jump back.
- With two feet zigzagging.

Arm movements to be combined with the above forms.
- Swing 1 arm forward or backward.
- Swing both arms forward, or both backward.
- 1 arm forward and 1 arm backward.
- Holding another body part with 1 or both arms.

As animals
- Frog; jumping on hands and feet.
- Crab; on hands and feet, with belly up.
- Kangaroo; jumping on two legs.
- Flamingo; hopping.
- Duck; crouching walk.
Same as pawn looting, but now you may loot people when you run out of pawns in the middle.

Game rules:
  • Teams play against each other.
  • Each team has its own basket.
  • Instruct which shot is to be made, if this shot is in place then you may take a pawn from the middle
  • Are the pawns gone then you may take a person from another team.
Goal
  • Which team has robbed the most pawns/ players at the final signal.
    or
  • Which team has robbed all the players at its basket.
Objective:
  • Playing together and scoring on your own basket
  • Or play together and prevent the opposing team from scoring as few goals as possible
Rules:
  • Two teams in threes against each other (can also be played in fours)
  • Around the basket there is a section where the defending side has a defender. The defender is only allowed to move in that section while defending. If the team is attacking, this player is allowed to join the attack. In this way there is always a surplus in the attack.
  • Korfball rules are in force
drawing 3 against 3 on two baskets
  • 1 person stands up from above
  • one person on the rebound.
  • the other person is going to run a long line and take a shot.
drawing long ball - shot
  • You walk a long line.
  • The rebounder steps out
  • The attacker gives the pass to the inside.
    • Makes a run-in.
drawing Long line and running in