Korfball drills

  • You have 2 teams and you have to play together to get the ball into the opponent's box.
  • Your opponents can cover you but they can also intercept
  • If this happens, the other team may attack and try to get the ball into the other team's box
  • Start with 2 attackers 1 defender
  • Attackers will throw over and the defender must try to intercept the ball
  • When the attackers have passed the ball 7 times a defender comes on
  • Then it is 2 against 2
  • If the attackers have passed the ball again 7 times, another defender comes on
  • If the defenders have intercepted 3 times, an attacker is added.
  • Player 1 in front of the basket runs 2 metres out and receives the ball
  • Player 2 runs out from under the basket
  • Player 1 plays the ball back to player 2
  • Player 1 takes the walkthrough ball
  • You need 2 baskets per 4 or 5 persons.
  • The poles are opposite each other.
  • There are fixed helpers with the ball.
  • You take the run-through on the post opposite the post where you started.
    • When you have made the run through, you start again from the pole where you just made the run through and continue to the other side.
  • Change after x goals or after so many minutes.
  • Then the passers take the runners and the takers pass to the other players.
    • Pay attention to the passing and the technique of the runthrough.
  • If necessary, put a cap or a pawn where the children should get the ball.


drawing Taking thruhs on the other basket
  • You need a 3 or 4 team to defend the run through.
  • One person under the basket with the ball and possibly also a catcher.
  • In front of the basket, an attacker and a defender, at about 5-6 meters from the basket (at far shot distance).
  • The person under the basket (attacker) has the ball.
  • The attacker runs sideways (right or left) and gets the ball from the person in charge.
  • The attacker throws the ball back to the attacker and goes in a straight line to the basket and makes a run through or in out shot (if the run through is too well defended).
  • The defender stays in the right place to prevent the run through.
  • Point of attention defense:
    • Stay close to the attacker
    • Keep your knees bent
    • Do not turn around when the ball is thrown
    • Do not run after your opponent


drawing Run-through or in take out with defender
  • Party
  • E1 against E2
  • Encourage E2 to take turnovers, because E1 is not defending well yet.
    • Offensive: let the ball go fast, but do not run through each other.
  • Encourage E2 to defend closer to the ball.
  • Encourage E1 to make actions towards the basket and try to get free at shot distance.
    • Defensively do not turn around, stay with your opponent etc.


  • At pawn 1
    • touch the groundTouch the ground, jump up and stretch all the way. We do this 10 times.
    • RUN TO THE POLE.
  • Pole
    • next you take a dodge at the pole.
    • RUN TO PAWN 2.
  • Pole 2
    • 5 sit ups.
    • RUN TO POLE
  • Pole
    • take a run through at the pole from behind the basket
    • RUN TO PAWN 1
  • Pawn 1
    • Push-ups 5 times
    • RUN TO POLE
  • Pole
    • Take the penalty throw
    • RUN TO PAWN 2
  • Pole 2
    • Shot four meters behind the basket
    • After the intercepted shot, receive the ball and throw it back to the receiver, who is standing next to the basket.
    • Sprint to pion 1 and start again
  • We do this 3 times
  • Keep the post clear and keep your distance from each other.
  • But each time change under the post.
drawing Shooting and muscles (1)
  • Make a circle at the level of your head on the wall (with sidewalk chalk)
  • Make the circle about the same size as a basket.
  • Now stand 3 or 4 meters away from the circle.
  • Now throw the ball with your left against the wall and catch it with your right hand.
  • Do this for one minute.
  • The ball must not bounce on the ground.
  • If it is too easy, stand further away or try to throw the ball faster. If the exercise is too difficult, try to catch the ball with two hands, but still throw with one hand
    • Or stand a little closer to the wall. (Outdoors exercise)
  • Stand with the team in a circle with one person in the middle.
  • From the outside the ball is played inwards.
  • When you pass, you run after the ball.
  • From the centre, run after the ball to the outside again
  • The ball must not hit the ground and is played around as quickly as possible
  • If it does get to the ground, the person who threw the ball will take a penalty throw
  • The rest of the team plays on

Variation:

  • Alternating the preferred hand with the non-preferred hand
  • Reduce or extend the distance to the centre.
  • fast balls or airballs.
  • with multiple balls






In short: practicing various shooting variants in a fun competition form.

  • Organization: per group a basket and a ball, the baskets are preferably (but not necessary) arranged in a circle or rectangle.
  • The number of persons per group is less important (but all groups are about the same size).
  • The first assignment for the groups is: score 10 goals.
  • When you have completed this assignment, the person who scored the last goal runs to the trainer to pick up the next assignment.
  • Which group completed all assignments first?
  • The trainer walks around, encouraging, or correcting.
  • He has a piece of paper with him with a row of assignments on it.
  • When someone comes to pick up the next assignment, first ask which one has just been done (this can vary considerably over time) and then hand out the next assignment.
  • An example list: 10 walk-through balls, 15 penalty shots, 5 8-meter shots, 10 walk-through balls from behind the basket, 5 dodge balls next to the pole, 10 6-meter shots.
  • Everything is possible of course, a lot of momentum is gained if the number of goals to be scored is kept small.
  • 10 walk-through balls
  • 20 small oppertunities
  • 6 remote shots
  • 10 penalty throws
  • 1 backwards


  • Triplets under the basket
  • No. 1 shoots from under the basket
  • No. 2 catches the ball and shoots from under the basket (there where she/he catches the ball)
  • No. 3 catches the ball .........
  • Nr. 1 catches the ball ......... etc.
  • Whichever team has scored 30 goals first.
  • Option, when the ball falls to the ground 1 point deducted from the goal score, less than 0 is not possible.
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.