Korfball drills for technique warming-up
simple running exercises for warming up, in which concentration and reaction also play an important role. Organisation: Pairs in an empty, marked out space.
Walk behind each other in a steady pace, criss-crossing the whole room. Number 2 follows every movement of number 1 as fast as possible, keeping about 1 metre distance. After a while change.
As a., but now the front runner tries to lose the back runner by sudden feints and/or tempo changes.
As a., but now other movements are also allowed: cross passes, jumping, lying down quickly and getting up again, etc.
Variations:
- Perform the same exercises with music
- Do the same exercises in groups of three or four. In this form, 'comical' situations will certainly occur now and then. It doesn't have much to do with korfball then.
- No more pairs: everyone walks freely through each other. The players walk towards each other, feint and then pass to the left.
- Like d., but now passing on the right
- Like d., but now they turn around each other and walk back.
- Special exercise for getting used to the hall: walk criss-cross through the whole hall, but not touching any line. Especially in halls with a lot of lines on the floor this is a good and fun exercise to get the 'contact with the hall' back in the legs.
- Like g., but now keep walking on the lines.
In short:
start and sprint game.
Organisation:
Pairs on either side of a line in the middle of the hall. The numbers 1, standing slightly left of the line, are the rats and the numbers 2, standing half a metre right of the line, are the ravens. Between the rats and the ravens there is a space of 1 meter. The trainer now calls continuously 'rats' or 'ravens' in random order. When 'rats' is called, the rats run as fast as possible to their side of the room. The ravens must then try to tap the rats.
* Who has their personal opponent tapped the most times?
Clue:
To keep it exciting, roll the 'r' for a good long time or make it a short story.
2 teams. Per pair 1 ball and 1 pawn. Player A stays on his spot. Player B starts with the pawn, which is about 10 meters away. Player B runs to player A. Player A throws (with 1 hand) the ball to player B. Player B keeps running until he has caught the ball and then stops. B throws the ball back and runs to the pawn to start the exercise again. after 10x change.
The whole group walks a circle around the yellow lines in the middle in a line. When the trainer calls 'yes', the person at the back of the line starts running as fast as possible. The children do this by pulling a sprint.
Options:
The children run after each other around the yellow lines in a line. The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifts his knees etc. Whenthe trainer calls 'yes' the person at the back of the line starts to run as fast as possible and can choose what he wants to do. It must be something other than normal running/jogging, it may be sprinting.
The whole group walks a circle around the yellow lines in the middle in a line. When the trainer calls 'yes', the person at the back of the line starts running as fast as possible. The children do this by pulling a sprint.
Options:
The children run after each other around the yellow lines in a line. The person at the front of the line can do whatever he wants for example: heels buttocks, sprints, lifts his knees etc. Whenthe trainer calls 'yes' the person at the back of the line starts to run as fast as possible and can choose what he wants to do. It must be something other than normal running/jogging, it may be sprinting.
Complete team: One person is the ticker, and must tick off everyone. The other people have 2 balls at their disposal which they can pass around. You are not allowed to be tapped when you have the ball in your hands. So if the ticker is running to someone, you have to throw the ball to this player. Of course you are not allowed to hold on to the ball endlessly.
Complete team: One person is the ticker, and must tick off everyone. The other people have 2 balls at their disposal which they can pass around. You are not allowed to be tapped when you have the ball in your hands. So if the ticker is running to someone, you have to throw the ball to this player. Of course you are not allowed to hold on to the ball endlessly.
Place a number of cones/caps 2 to 3 metres apart. Make two rows of cones and divide the team into two groups.
The exercise is quite simple. Two pawns spinning and one pawn in defensive position back. Then repeat the exercise again, so two pawns forward and one pawn back.
Pairs, running around the circle of pawns.
When you hear a 'YES' you try to pass the ball as fast as possible. Then the other runs around the circle. At a series of 4, the pair has a point.
Until three points.
Warm up over 1/4 of the field.
Practise on the short side:
hopping
heels against the buttocks
step tap the ground
jump
step out far and find balance
Korfball in 1 section. An attacking and a defending side, preferably 4 against 4, possibly with substitutes.Â
The attacking side puts the ball in play and tries to score a goal. After scoring or intercepting, the defending side attacks.Â
In the first case, the ball is taken out about 15 m. in front of the basket, in the second case it is first combined to this starting point.Â
After losing the ball, the attacking side can try to intercept. If this is successful before the ball has been played to the starting point, a goal opportunity may be exploited immediately.Â
Note:
Emphasis is on playing the ball well and defending consistently.Â
Variation:
After a goal, the attacking side keeps the attacking position. The team plays 2 minutes on ball possession. If the team succeeds in keeping the ball in the team for that long or in scoring another goal, the goal is valid. If the defence intercepts the ball, the point is forfeited.
Organisation:
Pairs of players, one player four or three metres behind the basket (place a pawn), two attackers diagonally left and right in front of the basket at 8 metres. One defender next to one of the attackers of the pair whose one player is behind the basket.
� The player behind the basket cuts in front, the other of the pair plays the ball and cuts across the block to get the rebound. The defender doesn't let go of the block just yet! The other attacker takes a shot. Each player 2 times.
Correction:
Don't let the defender hit the block too hard, let the attacker force the defender to take a side of the declarer, turn on when the attacker actually grabs the rebound, the attacker should start blocking out the opponent as soon as possible after cutting across the block.
� Then the defender may also choose not to give away the rebound, but give away the short shot in front of the basket.
Correcting:
The attacker must now start signalling himself when he can step back to take a short shot.