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Korfball drills for technique warming-up

  • The baskets are in the middle of the box/field lengthwise
  • Player with ball under the post.
  • Player 1 takes the through ball and passes to player 3. Who takes a through ball and goes to the spot of 1.

    • 3 minutes of running from line to line and scoring through balls on the front underhand and on the back overhand. At 50% speed.
      After each minute, the declarer switches without stopping the exercise.
    • 3 minutes at 75%.
    • 1.5 minutes at 100% but slow down
    • 3 minutes at 75%
    • 3 minutes at 50%
drawing Walk-through ball with endurance conditioning in pyramid construction
  • Players spread out in a box
  • All players, except the ticker, have a ball
  • The ticker tries to tap everyone.
  • If a player is tagged, he or she goes to the posts to score.
  • If successful, the player returns to the box.
  • If a player drops the ball, they are also out.
Variations through different ways of holding the ball.
drawing Tag with balls
Distributed all over the field, players start and make the round as shown
drawing Warming up
  • Everyone at a basket with ball
  • Other players start running and taking through balls
  • After a certain score, the next
drawing Walk-through balls on baskets with hurdles
  • All line up with your back to the middle.
  • In defensive stance to the opposite side.
  • Back and forth 2x.
  • Then another time and alternate with other leg in front.
Variation:
  • In pairs.
  • One player is the runner and the other is the defender.
  • Slow pace where runner runs forward and defender runs backward in defensive stance.
  • Pick up pace.
  • With feints.
  • Score 15 through balls without missing
  • Red plays to white and runs away diagonally to the back.
  • White plays back to red who shoots.
  • Blue catches, who then plays the ball back to white.
  • White plays through to red and blue pulls away diagonally at the posts, gets the ball from red and makes a shot.
  • White catches off, plays to red, and so on.

  • Score 15 swerve balls, keeping all 3 moving all the time. When the ball appears to be in possession of the rebounder, the next shooter steps away.
  • score 20 distance shots from movement and do this from all sides.
drawing Shot variations with triples
  • Pairs with ball, multiple baskets.
  • Red player runs in gets the ball, white player runs past him/her and gets the ball back.
  • Red player then runs to the basket for a through ball.
  • Then to the second post, with the same ball handling.
  • The second pair starts when the first pair has passed the first post.
  • Score 30 through balls per pair.
drawing Walk-through ball in V-shape
Work with 3 or 4-person teams:
  • Make 15 through balls without missing
  • 20 distance shots on the move, maximum 2 shots in a row.
  • 15 dodge balls with double effort, so pass back and dodge again, the server gives light pressure on the shot.
  • 20 step-off balls behind the basket, indicating from a breakthrough, then the rebounder steps off and shoots. Step on time, not too early.
  • 15 penalty throws without missing. Take them alternately.
  • 20 shots from standstill at 3/4 yards; grab the focus.
  • You form 2 teams with the same number of players.
  • Each team has its own box.
  • On the back line of that box, both teams have tall pawns upside down.
  • The trick is for the other team to knock over the pawns.
  • Using fending off and defending the pawns you can win with your team.
  • All pawns of the opponent to then won.
Setup:
  • X number of baskets.
  • Use colored dice corresponding to color baskets.
Variation 1:
  • Have the players use the dice to determine how many shots/ chances to score/take at each basket.
  • They may take the ball to the other basket while running. Dribble down the court.
Variant 2:
  • Different types of chances!
  • 1 hand, penalty throw, through ball while running with the ball, etc.
Variant 3:
  • Have the players use the dice to determine how many shots/opportunities to score/take at the basket corresponding to the color of the die.
  • Divide the group into groups of 3.
  • Give each group 5 jars in 5 different colors.
  • 1 player goes to work -red, 1 player indicates -blue, 1 player coaches -white.
  • Player red starts running action from pot to pot in slalom and takes a run-in.
  • Player white coaches player red and indicates which jar player red should go back and start again, again in slalom.
  • If player red scores from a color pot, player white takes the pot away.
  • Exercise continues until every color pot is scored.
drawing Warming up with color jars
15 minutes basket ball throwing

Exercise 1: throwing
  • run-up from cone position V to position III side A.
Exercise 2: throw 1 arm
  • run-up position II and catch ball with outstretched arm.
Exercise 3: with keys and intermediate key OH & TT.

Exercise 4: TB are replaced with ball , player runs on and keys to player at position 2.

Exercise 5: player at position 5.

Exercise 6: player chooses 2 or 5 - overplay to where he is not.