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Korfball drills for technique warming-up

The goal of these drills is for threesomes/foursomes to keep moving at a steady pace and take turns taking a chance to score.
The shots come from all sides of the basket.
  • Scoring 40 through balls, the shooter catches the ball himself and 1 of the 2 others comes in for a chance. In case of a 4-pointer, the ball can be caught by another player.
  • Score 15 dodge balls. When the ball is caught, the third player immediately makes an evasive move and is played. Timing is important.
  • 20 distance shots from about 6-8 meters from the basket, again keep moving until you get the ball.
Finally, each player scores 5 penalty shots in a row. The others can stretch in that time if they want.
  • This exercise is designed to let the players choose for themselves what they want to improve on.
  • Which (improvement) goal, which they have set for themselves, do they want to improve here.
  • As a trainer you can steer this by guiding the choice.
  • For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
  • Set out a parcour of hats (= game board).
  • Per pair of players a pylon is needed (or a water bottle/shirt).
  • First exercise is the same for everyone, e.g. 20 balls. Then the game begins.
  • Dice is the number of hats ahead.
  • 1 through 5 are korfball drills, 6 = fitness task
  • If you land on the same pylon as another duo, you may give them an extra assignment.
  • Examples of korfball exercises:
    • walk-through balls
    • dodge
    • shots
    • penalty throw
    • 2 walk-through balls and then a penalty throw
    • pull-away balls
  • Examples of fitness exercises:
    • Squats
    • Push-ups (possibly on knees)
    • Jumping jacks
    • Lunges, first stepping out with the left, then with the right.
    • Burpees


  • Divide the team into 2 equal groups
  • 4 poles
  • Per group 2 poles to defend
  • May score on the 2 poles of the other group
Warm-up:

The goal is to get the Frisbee to the other side, in the box behind the playing field, by means of free running.
The attacking side gets a point when a teammate catches the Frisbee behind the line.
The player who is holding the Frisbee is not allowed to run with the Frisbee.
The defenders may not defend directly against the player who is holding the Frisbee, but they may hit the Frisbee to the ground.
The Frisbee is then for the defending side.
Therefore, if the Frisbee does not reach a teammate, it is always for the opposing team.






  1. The game is played in two teams of 4 players.
  2. The offensive team starts with the Frisbee in their hands.
  3. By overplaying, the attacking side tries to catch the Frisbee behind the backline. Is there a catch? Then the attacking side has a point.
  4. The defending side can get possession of the Frisbee by hitting it on the ground when it is loose.
  5. The team that scores 3 points first wins.

Too hard? At some point you can also choose to play in a square, where the Frisbee no longer needs to be brought behind the playing field only, but all sides earn a point

Organisation
: Two (or three) players per post. One player with ball in front of the basket at 7 meters.


  • The player under the basket pulls away
    • The ball is thrown to him (if the set-up is right, he receives the ball a bit diagonally).
    • The player in front of the basket comes next to him.
    • And makes a shot.
  • Same as above
    • Only now the player in front of the basket comes alongside again.
    • And makes a through ball from the space without the ball.
  • Same thing,
    • Only now there is no walkthrough,
    • But there is a threat for the walkthrough.
    • And the player without the ball runs long (away from the puller and parallel to the basket)
    • And takes the shot.
  • same,
    • Only now the shooter runs long again
    • And after walking the long line, comes through for the walkthrough ball without the ball.
Correcting for
: Shooting the right leg, shooting in line with the basket, good placement, shoulder to the basket when shooting
.
  • The blue lady under the post passes a through ball to the front of the basket.
  • The red lady from the right catches the ball and hands it to the red lady from the opposite side.
  • Then the blue lady at the back of the pile intercepts and passes the ball to the first attacker.
  • In this exercise blue and red are walking the same line.
Which of these two teams will score first 25 x
drawing Through ball in + line
4 pylons each 4 meters apart.

General condition warm up
All exercises 2x
  • Gait
  • Heels/Buttocks
  • Lift the knee
  • Swing arms
  • Close stride
  • Cross pass

Extended condition warm up
Every exercise 2x
  • Run with change of direction.
  • Cross pass to the front.
  • 2 in front 1 behind.
  • Ins & outs.
Accelerate

Dynamic exercises
  • Legs stretched, hands to the ground and up.
  • Legs stretched diagonally and then come up.
  • Throw your feet up.
  • All 4 elbows touching the ground and turn to air.
  • Squat to lateral squat.
  • Quick pass to open up.
  • Quick pass to the inside.
Core exercises
  • Plank
  • Plank + hip swing
  • Mountain climbers
  • Russian twist
drawing warm up
2 teams play a game
  • Instead of baskets you have to score by knocking over a cone.
  • This cone is in a circle where nobody is allowed to come.
Goal is to play together as attackers, and to intercept the ball as defenders.
drawing Skittles
Exercises with speed ladder: agility and coordination exercises. Each exercise 4x
The intention is also to emphasize balance. So use your arms as well.

  • 2 foot contacts per section forward.
  • 2 foot contacts per square sideways (only in the ladder).
  • Icky shuffle (in-out).
  • Icky shuffle backwards.
  • In and out (2 feet in, 2 feet spread out from the ladder) explosively.
  • 1 foot in-out: start next to the ladder, always in and out, other foot stays out of the ladder in a nice rhythm.
  • Sideways in-out the ladder 2 foot contacts.
  • Cross-over: move sideways, always bring the 'back' leg in front.
  • Sideways through the ladder, changing foot each time you jump.
  • Reverse cross-over: about the same as icky-shuffle, but always bring the outer foot back through the ladder.
  • Carioca: lateral through the ladder, front to back.
  • Like icky-shuffle, but with 2 feet together (out-in-out).
  • Same as previous, but now on 1 leg.
  • 2 foot contacts per compartment, 2 compartments in front, 1 compartment back.


Team
  • Player 1 under the basket with the ball;
    • Player 2 moves to the right; shoot;
    • To the left; shot
    • After that walkthrough ball;
    • Then player 1; x score
  • As before;
    • Shooting with eyes closed (not through ball)
  • Players take a walkthrough;
    • Score x
  • Passing ball;
    • When you get the ball, you bend your knees, touch the ground and shoot when you come up.
  • Players score x chances with 1 foot on the ground (do not jump away)
  • Player 1 under the basket with the ball;
    • Player 2 at 6 meters;
    • Player 1 throws the ball high, low, left, right or at least in such a way that 2 has to sprint to catch the ball;
    • Player 2 shoots;
    • Change after 3 shots; x scoring
  • There is a box within which the players must stay.
  • Two players have a ball and try to throw it to the other players without a ball.
  • In phase 2 we go to 1 ball.
  • When someone is thrown in, this player can play back into the game by scoring a goal on the basket which is outside the playing field.
First, the player in possession of the ball may run with it
Afterwards, the players with the ball are not allowed to run
drawing Trefball in 1 section