Soccer drills
- Expands in two directions
- Synchronous execution
- Ensure proper fit
Goal is to put 3 in a row.
- Make 2 teams
- From each team, 1 player runs with a colored hat and places it in a hoop
- When the first player returns the 2nd player of the team starts, then the 3rd.
- When there is 1 hat of each color the 4th player may move a colored hat to get 3 in a row.
- Expands in two directions
- Synchronous execution
- Ensure proper fit
- Players play a match of say here 8 against 8.
- When a goal is scored, the goal scorer must take a jar from behind the goal and put it by their own jar.
- If a team has taken all the pots away from a goal, that team has won.
- The goalkeeper kicks out to the red team.
- The red team is on the attack as long as they have the ball.
- If blue gains possession of the ball outside the penalty box, blue becomes the attacking team and red defends.
- Whoever scores first has won
2 teams. One blue and one red
The exercise goes as follows
The exercise goes as follows
- 1 player per team always dribbles around the caps
- After the last pot he returns through the middle and tries to score
- Variant 1: empty goal, next player may leave if shot was fired
- Variant 2: goalkeeper in goal: whoever is first to last goal may go on goal, the other not.
- When a player succeeds, his team gets a point: push over 1 of the 5 cones standing by the team. The team that can knock over its 5 cones first wins.
Time estimate: 20 - 25 min
Optimal number of players: 6 field players + 1 goalkeeper
Maximum number of players: 8 field players + 2 goalkeepers
Rules:
Optimal number of players: 6 field players + 1 goalkeeper
Maximum number of players: 8 field players + 2 goalkeepers
Rules:
- No skipping pots.
- Only knock over cones when you have scored.
- 5 cones per team.
Variations:
- Everyone 1 time to practice. (5 min)
- Empty (possibly reduced) goal, both players may always attack (5 min)
- Goal with goalkeeper, only player who is first past last pot may go on goal. (5 min)
- Goal with goalkeeper, all players may go on goal but player may only move past last pot if player in front of him has already shot (5 min)
- Impose restriction not to get closer than
- Tag: the tagger tries to take off the vests from the shorts.
- All other players have a vest tucked into their pants from behind
OBJECTIVE
Creation of opportunities
DIMENSIONS
- Length: 40 meters
- Width: 20 meters
GAME RULES
- The attackers score on a big goal with goalkeeper, the defenders score on a small goal
- When the ball is in touch, dribble in
- At the back ball/corner kick the attackers may dribble in a new ball from the small goal
- After a while the teams change positions
OBJECTIVE
Creation of opportunities
DIMENSIONS
- Length: 40 meters
- Width: 20 meters
GAME RULES
- Both teams can score on the big goal with goalkeeper
- The neutral player is the handball player in the yellow box opposite the big goal
- Before a goal may be scored, the team in possession of the ball must first use the neutral player, with this they get 'right of attack'
- At the moment the ball goes into touch, or if the opposing team intercepts the ball, 'right of attack' must again be obtained from the neutral player
- When the ball is in touch, dribble in
- See picture
- V-formation on 2 sides 3 players
- Player 1a, 2a, 3a and player 1b, 2b, 3b
- 1a rebounds to 2a.
- 1a gets ball after rebounds and passes firmly to 3b.
- 3b lays wide to 2a.
- 2a rounds off.
- 1a to 2a, 2a to 3b, 3b joins A side.
- Other side the same.
For 7 to 12 players
Make a hexagon with the pawns about 12-15 meters away.
At each pawn 1 player but at the 1st - and 4th if 8 players- 2 players.
Make a hexagon with the pawns about 12-15 meters away.
At each pawn 1 player but at the 1st - and 4th if 8 players- 2 players.
- 1 of the players at the pair starts with the ball.
- The player at the next pawn drops out and asks for the ball.
- The player with the ball plays it in.
- The player asking for the ball turns in and takes the ball.
- The player at the next pawn sinks out and asks for the ball and the player plays the ball in, etc.
- The player who plays the ball in runs on to the next pawn, and so on.
Variations:
- Counterclockwise and clockwise
- Instead of turning in and playing in, the player who plays in now asks for a rebound and the player rebounds the ball, then the player who asked for the rebound plays the ball in to the player at the next pawn. The player who rebounded runs on and now asks for a rebound, and so on.
For more than 8 players more people at some pawns or expand the hexagon to an octagon.
- See picture
- Please note correct walking route