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Soccer drills

  • The idea is to be able to play a game in corona time.
  • The idea comes from a table soccer game
  • Each player has his own space they are not allowed to leave.
  • By passing, the ball can be brought to the other player
  • Defense is allowed as long as it remains in his/her own discipline.
  • The field can be adjusted to the number of players


Further goals:

  • Passing
  • Positioning game
  • Shooting Distance


  • The exercise can be made more difficult by making the game faster
  • By only hitting the ball 2 or 3 times and playing quickly
  • After all, during a match you don't have that much time either
drawing Corona football on the field
  • We have a large rectangle. 
  • 1 team of 8 players. 1 team of 4 players
  • On the short sides of the rectangle is 1 handball, on the long sides 2. 
  • In total there are 6 handball players and 2 players in the middle. 
  • The other team of 4 players is in the middle.
  • The team of 8 tries to keep possession of the ball and uses the handball players and other players.

    tries to replay 10 times.

  • Pass and kick with variations in finishing and build-up
    • Keeper throws out, striker gets the ball and closes in
    • Keeper shoots out, playing striker with back to goal, striker turns away
drawing Passing, kicking and finishing
  • in 16m area and between the goalposts a 'ditch'. 
  • The girls are not allowed to enter this ditch. position play one side of which 2 of the opponent are stuck on the other side. 
  • ball is intercepted and opponent shoots it directed to the other side. 
  • there the position play continues with 2 players of which 2 of the opponent remain stuck on the other side in the other area. 
  • Switching and tilting is very important.

1 v 1 

  • Playing in
  • Find each other
  • Going in to win the duel
  • Score or ball goes out 
  • Next pair starts
drawing 1 v 1
  • 2 players walk along a row of pylons.
  • Play the ball between the pawns to each other. 
  • Preferably hit 1x. 
  • Execute both left and right.
drawing Passing and conditioning
  • Player 1 plays the ball to player 2. 
  • Behind player 2 is a defender. 
  • Player 2 turns left or right.
  • Same as above but player 2 bounces back on player 1 who turned right (or left) and sprints away. 
  • Player 1 passes the ball in his feet.
drawing Shielding the ball and turning away

Duration: +-10 min

  • Execution: 
    • 1 ball per pair
    • Ball in the middle
    • Both players one step behind
    • Players move forward at the same time so that the foot comes next to the ball
    • With the other foot they kick the inside as hard as possible against the ball 
  • Number
    • 10 times 5x right
    •  5x left 
    • Then change partners
  • Coaching moment:   
    • Don't hold back dare to kick
    • Kick against the heart of the ball 
  • Ball in hand: 
    • Each time in front of the stick throw and catch ball.
    • Throw center to center along the short side.
    • Then third stick again the same as the first step.
  • Ball in foot: 
    • Tap ball with left before stick and control it after the stick.
    • Center pass along the short side.
    • Then third stick again the same as first step.
  • Coaches: 
    • 3 x stick yellow and 3 x stick red.
    • In the middle yellow and red next to each other. 
drawing Coordination: holding the ball with hands and feet
  • Walk over the field in 2 numbers. 
  • Both players hold one end of a rope (1.5 meters).
  • Once the attacker determines the pace and direction. 
  • As soon as the rope is released when it comes to tension, the attacker has a point. 
  • Defender may only hold the rope loosely.
  • Divide the amount of players among equal teams. 
  • For example 3 teams of 3 or 4 teams of 3. 
  • Give each team its own coloured jacket. 
  • These teams compete against each other in 1 field. 
  • The first team to score is one round ahead. 
  • All players jog in over the field (square)
  • Half the number of players has a ball
  • players with ball pass the ball to a player without ball (eye contact).
  • The players are not allowed to keep the ball with them for longer than 5 sec.


  • At the moment the trainer whistles (signal), all players without a ball sprint as fast as possible to the closest player who has a ball and try to take it away.
  • The player who has the ball should try to fence it off. (1:1 duel)
  • When the trainer blows the whistle again we switch back to jogging and passing!


Nice variant is when you have an odd number of players, the player who can't find a direct opponent gets a command (for example sprint over the width of the field).