Soccer drills
- The idea is to be able to play a game in corona time.
- The idea comes from a table soccer game
- Each player has his own space they are not allowed to leave.
- By passing, the ball can be brought to the other player
- Defense is allowed as long as it remains in his/her own discipline.
- The field can be adjusted to the number of players
Further goals:
- Passing
- Positioning game
- Shooting Distance
- The exercise can be made more difficult by making the game faster
- By only hitting the ball 2 or 3 times and playing quickly
- After all, during a match you don't have that much time either
- We have a large rectangle.
- 1 team of 8 players. 1 team of 4 players
- On the short sides of the rectangle is 1 handball, on the long sides 2.
- In total there are 6 handball players and 2 players in the middle.
- The other team of 4 players is in the middle.
- The team of 8 tries to keep possession of the ball and uses the handball players and other players.
tries to replay 10 times.
- Pass and kick with variations in finishing and build-up
- Keeper throws out, striker gets the ball and closes in
- Keeper shoots out, playing striker with back to goal, striker turns away
- in 16m area and between the goalposts a 'ditch'.
- The girls are not allowed to enter this ditch. position play one side of which 2 of the opponent are stuck on the other side.
- ball is intercepted and opponent shoots it directed to the other side.
- there the position play continues with 2 players of which 2 of the opponent remain stuck on the other side in the other area.
- Switching and tilting is very important.
1 v 1
- Playing in
- Find each other
- Going in to win the duel
- Score or ball goes out
- Next pair starts
- 2 players walk along a row of pylons.
- Play the ball between the pawns to each other.
- Preferably hit 1x.
- Execute both left and right.
- Player 1 plays the ball to player 2.
- Behind player 2 is a defender.
- Player 2 turns left or right.
- Same as above but player 2 bounces back on player 1 who turned right (or left) and sprints away.
- Player 1 passes the ball in his feet.
Duration: +-10 min
- Execution:
- 1 ball per pair
- Ball in the middle
- Both players one step behind
- Players move forward at the same time so that the foot comes next to the ball
- With the other foot they kick the inside as hard as possible against the ball
- Number
- 10 times 5x right
- 5x left
- Then change partners
- Coaching moment:
- Don't hold back dare to kick
- Kick against the heart of the ball
- Ball in hand:
- Each time in front of the stick throw and catch ball.
- Throw center to center along the short side.
- Then third stick again the same as the first step.
- Ball in foot:
- Tap ball with left before stick and control it after the stick.
- Center pass along the short side.
- Then third stick again the same as first step.
- Coaches:
- 3 x stick yellow and 3 x stick red.
- In the middle yellow and red next to each other.
- Walk over the field in 2 numbers.
- Both players hold one end of a rope (1.5 meters).
- Once the attacker determines the pace and direction.
- As soon as the rope is released when it comes to tension, the attacker has a point.
- Defender may only hold the rope loosely.
- Divide the amount of players among equal teams.
- For example 3 teams of 3 or 4 teams of 3.
- Give each team its own coloured jacket.
- These teams compete against each other in 1 field.
- The first team to score is one round ahead.
- All players jog in over the field (square)
- Half the number of players has a ball
- players with ball pass the ball to a player without ball (eye contact).
- The players are not allowed to keep the ball with them for longer than 5 sec.
- At the moment the trainer whistles (signal), all players without a ball sprint as fast as possible to the closest player who has a ball and try to take it away.
- The player who has the ball should try to fence it off. (1:1 duel)
- When the trainer blows the whistle again we switch back to jogging and passing!
Nice variant is when you have an odd number of players, the player who can't find a direct opponent gets a command (for example sprint over the width of the field).