Soccer drills
- Players face each other briefly in pairs.
- On the ground between the two players lies a ball.
- Trainer gives the commands:
- Head,
- chin,
- knees,
- feet,
- ears,
- BALL!
- On the command BALL! the players must try to get the ball as fast as possible.
- On the other commands they tap the corresponding body part
- You can use this exercise if you want to work in positions with a defensive triangle.
- You can apply variations where necessary and also change the distances.
- This exercise has been given several times with youth teams as well as with the first teams.
- As you can see in the picture we work on 2 sides.
- Approximately the space from the 16m to the center line.
- First player plays the ball diagonally, player B turns with the ball and plays it to C who performs a 1/2 with B. C plays the ball deep on D. It connects to the other group.
- When A is past the zone the other group leaves.
- Passing on A-B-C-D.
- You can also replace player D by a goalkeeper.
- You can do enough variations in this warm-up exercise. An extra 1/2 for player D. Or player B who moves on the pass of C and responds to D. And so on.
- Let the exercise run for about 4 minutes before inserting a variation.
- Always emphasize the forward rotation of B.
- Take care of a short passing and a short acceleration after the pass at the end of the warming up.
- The players line up in a circle,
- Ideal is 6 to 8 players per circle.
- Per circle you only have one ball.
EXECUTION:
- A player plays the ball to another player, chasing the ball towards the player he is playing.
- The second player receives the ball and plays it back to another player in the circle,
- He, too, will chase the ball towards the player he has just played in.
- This keeps repeating itself.
QUALITY:
- Passes must be clear and accurate.
- The passes are played over the ground, keep the ball low!
- Just after the pass the players accelerate (short sprint)
- Players call the name of the player they want to play in
- All players constantly stand on their toes, not on flat feet, to improve the speed of action.
PROGRESS:
- You can make the game more difficult by hitting once.
- You can play with two balls
- Player 1, who has given the pass, should try to tap the player who has played the pass (player 2) before playing the ball to player 3, etc.
- 3 lines a few meters apart.
- Each line has a name (apple pear or banana).
- The children start on a line.
- Trainer calls a fruit and the children must run to that line as fast as possible.
Exercise1 RUN STRAIGHT FORWARD
- Jog to the last pylon.
- Make sure your upper body is upright.
- Your hips, knees and feet should form a line.
- Don't let your knees buckle inwards.
- On the way back, run a little faster.
- Do the exercise twice.
Exercise 2 RAISE KNEE AND TURN UPPER LEG OUTWARDS WHILE RUNNING
- Jog to the first pylon.
- Stop and raise your knee forward.
- Turn your knee out and put your foot down.
- Keep your pelvis horizontal and your upper body still.
- The hip, knee and foot of the supporting leg together form a straight line.
- Do not let the knee of the supporting leg bend inwards.
- Jog to the next pylon and repeat the exercise with the other leg.
- When you have finished the course, jog back. Do the exercise twice.
Exercise 3 RAISE KNEE AND TURN UPPER LEG INWARDS WHILE RUNNING
- Jog to the first pylon.
- Stop and raise your knee sideways.
- Turn your knee inwards and put your foot down.
- Keep your pelvis horizontal and your upper body still.
- The hip, knee and foot of the supporting leg together form a straight line.
- Do not let the knee of the supporting leg bend inwards.
- Jog to the next pylon and repeat the exercise with the other leg.
- When you have finished the course, jog back.
- Do the exercise twice.
Exercise 4 RUNNING AROUND A PARTNER
- Jog to the first pylon.
- Shuffle sideways, at an angle of 90 degrees to your partner, shuffle a whole circle around each other (without changing your direction of view).
- and back to the first pylon.
- Bend your hips and knees slightly and move your body weight to the ball of your feet.
- Do not let your knees bend inwards.
- Jog to the next pylon and repeat the exercise.
- When you have finished the course, jog back.
- Do the exercise twice.
Exercise 5 JUMP AND TOUCH SHOULDERS WHEN RUNNING
- Jog to the first pylon.
- Shuffle sideways, at an angle of 90 degrees to your partner.
- Jump in the middle towards each other to make shoulder to shoulder contact.
- Land on both feet with your hips and knees bent.
- Do not let your knees bend inwards.
- Shuffle back to the first pylon.
- Jog to the next cap and repeat the exercise.
- When you are ready with the course, jog back.
- Do the exercise twice.
Exercise 6 RUN ACCELERATING AND SLOWING DOWN
- Run quickly to the second pylon
- and then run backwards to the first pylon;
- keep your hips and knees slightly bent.
- Always run two pylons forward and one back.
- When you're done with the course, jog back.
- Do the exercise twice.
Set up your team in 2 lines (4-5 per line max) - only 1 ball needed.
IMPLEMENTATION:
- Players take the ball and then play it to the first person in the line opposite to them. Immediately after the pass they draw a sprint and close the back of the line they just played in. This is repeated over and over again.
QUALITY:
- Players are all on their toes ready for the pass.
- Passes are clear and accurate.
- Players must shout if they want the ball to play, and also shout the name to whom they are passing again.
- With the first ball contact they bring the ball under control, the second ball contact is the pass to the other player.
PROGRESS:
- Apply only one pass.
- Let one line pick up the ball and throw it back to the other line. They will then play the ball back with a volleypass and then simply join the other line.
- Let players take the ball with their thigh and bring it under control after which they pass the ball back over the ground.
- Place a pawn 5 meters on either side of the central point between the 2 lines. After the pass, the players have to walk around the pawn after which they connect in the row.
- Split your team into four teams of four
- 1 ball per team
IMPLEMENTATION:
- Players play the ball around within their team of four in the area that was put out
QUALITY:
- Players are constantly moving, with many tempo changes to find space.
- Each team must try to maintain a diamond shape
- Players must all communicate with teammates, the ball must be asked for and the player's name must be called by the person who is playing the ball.
- Passes should arrive well, in space or in the feet.
- Players should not touch each other, nor should the balls touch each other.
- This exercise requires great vigilance on the part of the players.
PROGRESS:
- Add a passive defender who can defend any ball.
- Add a defender who can conquer the ball.
For this fun and interactive soccer warm up you let the players make a circle around you, about 15 meters away from you. So you are standing in the middle of the circle.
IMPLEMENTATION:
- The starting point of the players is their place in the circle, they stay "jogging" in place.
- Call: "Inside" and all players sprint towards you up to a meter or two away. Then they turn around and quickly sprint back to their spot where they keep moving.
- Call: "Outside" and all players sprint away from you until you call "Back", then everyone returns to the starting position in the circle.
QUALITY:
- Make sure players do not stand on their flat feet, but always on their toes.
- Players should sweat heavily after this exercise.
PREVENTION:
- You can apply different variations: sit-ups, push-ups, jump up, knees up by base position, sprint to the right or left while maintaining the circle shape.
Organization:
There will be 6 against 5 + goalkeeper.
If the party that has to score on the big goal has lost the ball, they have to defend 5 goals.
After 15 minutes of changing halves.
Remarks:
If the attackers of the triangle game lose the ball, it can very quickly result in a counter-goal.
Especially the players who don't play in the league games can't like this kind of game.
Points of attention:
Cover the man in time.
Do not go in recklessly.
Cover on the good side.
Posture during the duels, through the knees.
Organization:
There is 3:3 played. Without goalkeepers.
On the goal of 7 meters may only be scored from the 16 meters area.
The other party can score on the 2 goals, from any position.
If the ball goes out at the sides, it is restarted with a kick.
After a goal or if the ball passes the backline, the game is restarted on the back line of the offensive team (triangles).
There will also be 2 new defenders and 3 new attackers in the field.
Points of attention:
Fierce defending before they are in the 16 meter area.
Make the field small when defending.
Organization:
There will be 5:5 or 4:4 with extra players on the sides, the wingers. These 2 players are with the ball owning team.
The wing players may dribble with the ball first.
After a few minutes they have to play immediately.
The players on the sides are not allowed to score.
After 10 minutes or a little less the offside players change.
Remarks:
Players sometimes find it better to keep their own man, than to prevent a goal by stepping in or covering an opponent standing closer to the goal. Let them do it wrong a few times first. Use these situations later to give them directions.
Points of attention:
Do they know how their fellow players stand when they have to defend?
Don't let anyone release his marked man.
Stand between the opponent and the goals.
Have them positioned so that they can see the opponent and the ball.
Field setup:
2 big goals
Gameplay:
This can be in 4 against 4 or 3 against 3 setup. Both teams play with a small ball and have to overpass given the size of the field. Because of the small field and the small ball, they are forced to take the ball well and pass cleanly.
Game rules/tips:
- Scoring can be done in 2 ways: if the ball is kicked over the line, 1 point is deducted from the score and if the ball is scored in the goal, 1 point is added to the score.
- If the ball is scored or kicked over the line, the ball must be given to the other team.
- It is not allowed to score from one's own half.