Soccer drills
- The attackers try to create a chance or goal as quickly as possible
- The defenders try to hold up the attackers as long as possible and force them to one side
- The bottom defenders keep them close to each other so they can help each other.
- Do not get out if outnumbered, wait for the opponent to bring the ball to the side and then put pressure on it and keep the opponent on the same side
- Both teams can score on an ordinary goal with goalkeeper
- If the ball is out at the sides start at goalkeeper
- Corner kicks are taken
- Initially without offside
- Normal rules of the game (competition)
- Check that what has been learned is understood and applied in a match form
- Has the objective been achieved?
- To see the relationship between the solutions/possibilities offered in the previous exercise forms and a game (competition)
- 5 players in a square of 8 x 8 meters.
- On each corner 1 player and in the middle a player.
- The ball is passed around.
- The players who play the ball around may only touch the ball twice.
- The player in the middle has to touch or conquer the ball.
- If he/she already has or has touched the ball, this player takes over the position of the player at the corner that touched the ball last.
- The player playing the ball outside must also take the place of the player in the middle.
- Jump as far as possible from a standing position with your feet next to each other.
- Measure the distance between the starting line and the heel.
- The player sits with his back against the wall and his legs at an angle of 90 degrees.
- Keep this up as long as possible.
- Travel as fast as possible 5 times the distance of 10 meters.
- Put 2 pilons/line at 10 meters distance.
- The player runs 5 times back and forth between these pilons.
- The pilon/line must be hit with the foot !
- The players work in pairs.
- One player runs and the other player times.
- Put 4 pilons in a T-shape.
- 5 meters next to each other (between 3.2 and 4) and 10 meters ahead (between 1 and 2)
- Start at 1 forward to 2,
- then left sideways to 3,
- then right sideways to 4,
- then left sideways to 2
- and backwards to 1.
- Write down the fastest time in 2 attempts.
- Players work in pairs. 1 runs, 1 times.
- Cover as much distance as possible in 12 minutes.
- place pilons around the field every 10 meters.
- After 12 minutes the player stops where he stands.
- The distance to the pilon behind him/her counts.
- If the player stands between pilons 14 and 15, the distance of 140 meters (plus the number of complete rounds) counts.
- Cover 1600 meters in as fast as possible.
- Players work in pairs. One runs, the other times.
- Take 2x 100 meters over the length of the square and 2x 60 meters over the width of the square, place pilons.
- Players have to complete 5 complete rounds.
The game is played with at least 4 players
- 1 mouse that has a t-shirt or piece of fabric in the back of its pants
- 1 dog who has a tennis ball
- 2 cats without attribute
- the mouse walks around with the dog,
- The cats try to take the mouse's tail and bring it to their cone
- but the dog can touch the cat with the tennis ball and the cat must do a sort of punishment of the dog's choice in the camp.
- with more players, a group can be made and 2 games can be played together
- Players A and D start by leading the ball to players B and E (1),
- The latter make themselves playable next to the stick on which A and D play the ball (2).
- B and E bounced the ball back (3) on which A and D pass the ball again (4).
- Then B and E play the ball on C and F (5).
- Doing a targeted check behind the stick (6) to then play the ball in on A and D
- Which make themselves playable (7),
- C and F ask for the ball back on which A and D play (8) and
- C and F bounced the ball again while A and D walked behind the stick (9).