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Soccer drills for technique condition

  • Split your team into four teams of four
  • 1 ball per team

IMPLEMENTATION:

  • Players play the ball around within their team of four in the area that was put out

QUALITY:

  • Players are constantly moving, with many tempo changes to find space.
  • Each team must try to maintain a diamond shape
  • Players must all communicate with teammates, the ball must be asked for and the player's name must be called by the person who is playing the ball.
  • Passes should arrive well, in space or in the feet.
  • Players should not touch each other, nor should the balls touch each other.
  • This exercise requires great vigilance on the part of the players.

PROGRESS:

  • Add a passive defender who can defend any ball.
  • Add a defender who can conquer the ball.

For this fun and interactive soccer warm up you let the players make a circle around you, about 15 meters away from you. So you are standing in the middle of the circle.

IMPLEMENTATION:

  • The starting point of the players is their place in the circle, they stay "jogging" in place.
  • Call: "Inside" and all players sprint towards you up to a meter or two away. Then they turn around and quickly sprint back to their spot where they keep moving.
  • Call: "Outside" and all players sprint away from you until you call "Back", then everyone returns to the starting position in the circle.

QUALITY:

  • Make sure players do not stand on their flat feet, but always on their toes.
  • Players should sweat heavily after this exercise.

PREVENTION:

  • You can apply different variations: sit-ups, push-ups, jump up, knees up by base position, sprint to the right or left while maintaining the circle shape.

conditioning-dribbling-chopping-in-heading


This exercise can be used for each category in the warm-up.

  • Both players A lead the ball to the middle pilon where they perform a chop and then play the ball to the next player. 
  • After the pass, the player runs diagonally to player B who throws in the ball and players A heads it in the goal.
  • The player that performed the header then takes the ball and stands behind goal, 
  • The other player joins the group that has to perform the movement
  • Put two groups opposite to each other.
  • The player in front passes the ball to the front of the other group and sprints to the other group and join them at the back.
  • The person who receives the ball plays the ball back to the opposite group to the one who is then in front and joins them at the back.
  • This repeats itself constantly and with good overplaying and sprinting it is a very active exercise.
  • player sprints to the ball (A)
  • he dribbles it to A1 where he leaves the ball.
  • at a steady pace to the sideline to get back to A1.
  • From A1, he sprints to the ball that is behind the pilon at A.
  • He dribbles to A2 where he leaves the ball.
  • So on to c2. 
  • The goalkeeper rolls the ball towards the goalkeeper and then finishes at goal. Try to take and shoot once.
  • Make two groups. 
  • Set out a course with four pilons in a row. Distance between them about 3 meters.
  • On signal the first one will sprint back and forth to the first pilon and back and further and further.
  • At the last pilon back and tap the next one.
  • Group that is back first is the winner.





drawing Sprinting from pilon to pilon
  • field 15 m wide.
  • Make groups of three. 
  • Each player of a group goes either left, straight or in the middle.
  • The player in the middle asks for the ball and plays it firmly to the other player
  • Player in the middle turns and asks for the ball again but on the other side.
  • 1m full on and then switch.
  • all players on the left get the ball.
  • Player 2 runs in and asks for the ball.
  • Player 1 plays in and gets it right back.
  • Player 2 runs around the pilon and asks for the ball again.
  • Change role after 10 times.
  • Inside

    > heads

    >inside high

    >knee

difficult
let them walk out after they've played the ball.

  • Make two rows of players. Give the rows a colored jacket. 
    • For example blue and yellow.
  • Place the rows opposite each other at a distance of about three meters.
  • At about 5 meters behind the rows is a line made with hats.
  • On command yellow or blue, the colour concerned sprints to the line behind it and must tap the other colour.
drawing Tag your man
  • The 4 groups start at the same time with one ball each
  • Group 1: 

    • A plays to B and takes the place of B. 

    • B controls the ball and dribbles to C, 

    • when he gets to C, he gives the ball to C, 

    • ...who's restarting the exercise. 

    • A runs towards and goes through the hoops, 

    • Join group 2

  • Group 2.

    • Group 2: Same as group 1,

    • to group 3 with warm-up exercises.

  • Group 3:

    • Same as group 1,

    • to group 4 over or through the hedges.

  • Group 4:

    • Same as group 1,

    • to group 1 with warm-up exercises.


running-circuit

  • Make two rows of players.
  • Make a slalom course with pilons.
  • Place an x-number of balls at the end of the pilons.
  • One of the players has to sprint towards the balls.
  • At the balls the player takes 1 ball dribbling back via the slalom track. 
  • Then player 2 then 3, and so on.
drawing Sprint up/ zigzag down with ball

Description: 

  • There are 4 balls in each goal.
  • By scoring, a team can clear its goal.
  • And this by starting to build up backwards.
  • Game is set in motion by the goalkeeper of the losing team.


Organization

  • Field: 35 x 25 m

Duration:  

  • 20 min

Coaching: 

Basics

  • Free standing and free running + correctly screwed in receiver "PLAYABLE".
  • Play or show that you're free "SPEAK"
  • Play the ball with the right foot, the right speed and accurately "ACCURATE".

Teamtactics

  • Play deep if possible "DEEP"
  • Open wide if depth fails "WIDE"

Fun:

  • Say bombs instead of balls.

game-3-k-4-4-k-emptying-the-goal-