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Soccer drills for technique defense

Goal:
Improve switching moment by putting direct pressure on the ball

content:
  • we start 1 vs 1
  • 1 defender against 1 attacker
  • the attacker tries to score in the small goalmouth, and immediately switches to the other side and becomes a defender

Coaching:
  • Direct switching
  • direct pressure on the ball
  • no corners in your run
  • apply full pressure for 3 seconds
drawing A duel in which quick switching from offense to defense is crucial.
Description:
party form 7x7+Keeper on 2 small goals + 1 big goal

Field size:
40x40

Coaching
  • putting pressure forward (in the manner discussed beforehand with the scheme)
  • daring to let go of the opponent
  • connect and tilt
Objective:
  • Improve pressure with the team
Field:
  • 40x40
Description:
  • We play 7 against 7 with 1 big goal
  • Orange side is defensive - green side offensive
  • We start on 1 side by introduction of ball by trainer
  • Ball always goes to the attacking side
  • Orange side must ensure that the green side does not score for 1 minute
  • If the green side scores in the big goal, they get a point
  • Does the orange side defend the goal for 1 minute, they get a point
Coaching:
  • Apply pressure together
  • Keep sides more open
  • Always fix the axes
  • Take out depth passes
drawing 7x7+K
Objective:
  • Putting intense pressure on the ball
Content:
  • We play 5 against 5, and 5 players along the side
  • 4 minutes of game play without rest
  • Ball out is asking players along the side
  • Players along the side also fetch the balls
Field size:
  • 20 x 20
  • 4 small goals
Coaching:
  • Ball out or goal, direct ball ask along side
  • Switching at ball loss
  • Direct pressure on the ball
Objective:
  • Center (cover dangerous zone) during opponent buildup
Exercise:
  • 1 attacking team (red)
  • 1 defending team (blue)
  • 1 neutral player (white)

  • Red is in overtime and play the ball around.
  • They try to get the ball to the white player standing in a defined zone.
  • Red and blue are not allowed in.
  • Blue tries to prevent the stabbing ball through the center from being played.
  • When blue conquers the ball they try to score in the goals as quickly as possible.
  • Red gets a point if they give ball to the white player, blue gets a point if they can intercept the stabbing ball and also a point if they score.
Coaching:
  • Cover the center
  • Stay close to each other
  • Switch sides
drawing Center cover
  • All players run with ball on foot in a defined field. (Size depends on number of players)
  • The players, with their own ball at foot, must get the other players' ball out of the square.
  • When your ball is out of the square you leave the square and wait.
  • Whoever remains last wins
3 x off

With each exercise 1 person added
  • Player blue (on the back line) plays the ball diagonally to player red opposite him
  • Player red (on the back line) plays the ball diagonally to player blue opposite him
  • Then the players try to defend by putting high pressure
  • Players who received the ball try to score
Situation 2
  • As soon as one of the attackers has scored, and the other has not yet, Then they switch immediately, making the situation 1 against 1 | 2 against 2
Coaching:
  • Switching moment immediately at ball loss or goal
  • Direct pressure on the ball in man more situation
drawing Recognizing 1 vs. 1 with spaces
Goal:
Players recognize situation in midfield

Who is there:
(Assistemt) Trainer 1: coach attackers ( play on ball possession)
(Assistemt) Trainer 2: Put pressure in axis field coach
(Assistemt) Trainer 3: Shut down on mistakes, not standing well defensively.

exercise:

  • 1 offensive team ( green)
  • 1 defensive team (red)
  • overtime is played by attacking side.
  • Attackers play the ball around
  • when defenders conquer the ball they pass it around
  • if the defensive team gets the ball to the middle man, the offensive team pressures them

Coaching:

  • Letting the ball go to the sides
  • Pass the ball to the middle man
  • When the middle man does get the ball, pressure immediately
drawing Putting pressure axis of the field
  • Players play a match of say here 8 against 8.
  • When a goal is scored, the goal scorer must take a jar from behind the goal and put it by their own jar.
  • If a team has taken all the pots away from a goal, that team has won.
drawing Contest with pot picking
  • The goalkeeper kicks out to the red team.
  • The red team is on the attack as long as they have the ball.
  • If blue gains possession of the ball outside the penalty box, blue becomes the attacking team and red defends.
  • Whoever scores first has won
drawing Warm-up 2-2 or 3-3 game
  • Put goals and pawns as shown in picture.
  • Player 1 and player 2 face each other on the line.
  • Player 1 passes long and hard to player 2.
  • At that moment the duel begins, player 1 runs directly at player 2 who enters the duel.
  • Score in 1 of the two little goals, scoring is allowed 1.5 meters from the goal -mark with pawn.
drawing 1 on 1 game with 2 goals
Goal:
Defenders push attackers to the side to get the shot out.

Description:
  • Goalkeeper plays ball to attackers.
  • Attacking side starts between small goals with 4 players.
  • Defending side plays with 3 players + goalkeeper.
  • Attacking side tries to score as quickly as possible.
  • Defenders try to prevent this by taking out the shot.
Coaching:
  • Try to push the attacker to the sideline.
  • Dare to put pressure forward.
  • Switch sides immediately.
  • Communication from the goalkeeper.
drawing 3 + goalkeeper against 4