Soccer drills for technique defense
Distance: to the goal 16 meters
Size of squares: 3 by 3.
Assignment:
The defenders try to make it impossible for the attackers to score by shielding the pass lines.
Again, the defender, who has the attacker in front of him, presses with the ball and the rest squeezes in.
The attackers try to get the ball into the 16 to finish.
Rules of play:
Size of squares: 3 by 3.
Assignment:
The defenders try to make it impossible for the attackers to score by shielding the pass lines.
Again, the defender, who has the attacker in front of him, presses with the ball and the rest squeezes in.
The attackers try to get the ball into the 16 to finish.
Rules of play:
- The defenders are not allowed in the attackers' box!!!
- The attackers are allowed into the defenders' box to receive the stabbing ball.
- Once the ball is in the 16, the attackers may score. The defenders may also defend there!!!
- Goalkeeper is free in the 16 to intervene.
- Goal attempt over. Then the attackers become defenders and the defenders get the ball and then join behind as new attackers.
If the attackers cannot get into the 16, you can make it easier for them by making the boxes 1 meter wider.
Distances: pawns 2 meters apart.
T= TRAINER.
CV= central defender.
Blue is defense.
Red is offense.
T= TRAINER.
CV= central defender.
Blue is defense.
Red is offense.
Explanation:
Box 1
- Trainer plays ball in to A, the closest man in this case, the CV, step forward to put pressure on player with ball.
- We see a gap created where there is space for the 2 attackers to run in. See the arrows from B&C.
Box 2
- Here we see the solution to cover this running line.
- The moment the defender steps in on the player with the ball, the other players step 1 meter to the middle to close the gap. In this way, no play can be made between them.
- The defender facing the attacker who gets the ball steps forward. The rest must slide inside.
Explanation to players:
- You explain that red are the attackers and blue are the defenders.
- You start in the starting lineup and play attacker A.
- You ask the players; what should the defense do now? Correct answer: opposing defender puts pressure on the man with the ball. Make sure the rest stay put.
- You ask the players; what is created now? Correct answer: space/ running line for the attackers to dive in. Demonstrate this by running one of the attackers into this gap.
- You now ask the players; how can they avoid this? Correct answer: all step in slightly. In this case exactly between the pawns.
Exercise:
- Ball at trainer is always back to beginning lineup.
- Initial exercise is passive, trainer plays to 1 attacker, the defenders take their steps, ball back to trainer.
- Then then play other attacker. Do about 5 minutes until defenders do their job.
- If it goes well quickly, you can make it harder just by increasing the ball pace.
- One step further is to allow the attackers to pass the ball among themselves and not just to the trainer.
- Then switch the attackers and defenders and do the same thing again. Both for about 10 minutes.
- Ball always starts to the left of the goal.
- Player 1 passes to player 4.
- Then player 1 and 2 start defending on the attacking players 3 and 4.
- Then players in the opposite line join up.
Goal: Improve disrupting and conquering the ball. Keep pressure on the ball and conquer at the right time.
2red players and 2 blue players.
Team red starts with ball, and tries to score. Coaching blue to prevent scoring.
2red players and 2 blue players.
Team red starts with ball, and tries to score. Coaching blue to prevent scoring.
Game rules:
- Both teams can score on a small goal.
- When ball is out, dribble in.
- On a back ball or corner kick, dribble in.
- Apply pressure by preventing the ball from being dribbled or played forward.
Points of attention:
- Do not rush to the opponent, approach cautiously.
- Stay face-to-face with the opponent as much as possible, do not turn your back on him.
- Try to force the opponent to the side.
Create a team red and a team blue.
Team red plays his teammate across the width of the field. Red leaves with the ball and at the moment of taking over the ball blue is allowed to defend.
Goal: to improve the defending of a one on one situation.
Dimensions: length 30/35 meters and width: 10/15 meters.
Team red plays his teammate across the width of the field. Red leaves with the ball and at the moment of taking over the ball blue is allowed to defend.
Goal: to improve the defending of a one on one situation.
Dimensions: length 30/35 meters and width: 10/15 meters.
Rules of play:
- Both teams can score on a big goal.
- At a goal, off-ball or corner kick, switch teams.
- After a while, the teams change positions.
Players start in 2 groups each at a diagonally opposite corner.
On signal they start the exercise.
On signal they start the exercise.
- As fast as possible over the hurdles, around the cone and duel 1v1. Trainer kicks ball into the field, sometimes with advantage or not.
- Maximum of 20 seconds per duel.
2 attackers against 3 defenders and goalkeeper.
In other group size 3 against 4 or 2 against 1 and so on.
Goal: The goal of the assignment is to have the goalkeeper play the ball into one of the 3 defenders.
In other group size 3 against 4 or 2 against 1 and so on.
Goal: The goal of the assignment is to have the goalkeeper play the ball into one of the 3 defenders.
- The ball starts with the 2 attackers. They play the ball deep to the goalkeeper to have a realistic start.
- The goalkeeper can catch the ball, take it and so on.
- The three defenders must constantly be on the ball.
- The goalkeeper tries to get the ball to one of the three defenders
. - The attackers' task is to block as early as possible to make the build-up by the defenders difficult.
- The task of the defenders is to get the ball over the line by means of play/construction, then again from the start.
When the 2 attackers capture the ball, start again.
- Duration:
- 20 min
- Distance:
- Width per section 6 mtr length 8 mtr.
- Goal:
- Search for the attacker in possession of the ball and pass to him so that he can score.
- The four players are only allowed to move in their own area to protect the passing line.
- The 2 attackers are free to move around the four squares but behind the defenders.
- When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
- If scoring is too easy, the attackers are obliged to play at least once before they can score.
- When there are more players in the box, you have to add more players.
- When there is an uneven number of players, 1 team works with more attacker but then the rule is immediately in force that the attackers must play at least 1x over before they may score.
- Duration
- 30 min
- Distance:
- 40 mtr width
- 20 mtr length
- Implementation:
- 2 teams play ball around 10 times gives that team the right to score.
- Other team defends the goal and when in possession of the ball, the team tries to pass the ball around 10 times, giving them the right to score.
- Team that takes the ball away when they have the right to score may score immediately.
- Without goalkeeper so use a 3x1Mtr goal.
- Coach moment:
- Positions in the field also work in 3 lines here.
- Ball possession team rest on the ball and move.
- Defending team compactly screen the goal.
- Exercise corner kick 15 minutes.
- Coach on where to stand and what running lines are expected of them.
- Only run when the ball is played.
- No fixed instruction, do not walk on top of each other.
- If possible, shoot straight away.
- When not scoring, create more overtime with attackers.
- The goal is to score when there are an even number of opponents.
- Let the attackers change positions often.
- Player in red plays a long ball to the goalkeeper
- Goalkeeper rebounds
- Red comes running in and plays to blue
- Blue takes the pass, turns and sends white deep
- White crosses while blue defends on red
- Red passes to Blue
- Blue to White and
- White to Red
- Duration:
- 20 min
- Distance:
- Width per section 6 mtr length 8 mtr.
- Objective:
- Search for the attacker in possession of the ball and pass to him so that he can score.
- The four players are only allowed to move in their own box to protect the passing line.
- The 2 attackers are free to move around the four squares but behind the defenders.
- When the ball is in the possession of the attacker, the defender can try to conquer it in that square.
- If scoring is too easy, the attackers are obliged to play at least once before they can score.
- When there are more players in the box, you have to add more players.
- If there is an uneven number of players, 1 team has more attackers but then the rule that attackers must play at least 1x over before they can score comes into effect.