facebook pixel

Soccer drills

3 x off

With each exercise 1 person added
  • Player blue (on the back line) plays the ball diagonally to player red opposite him
  • Player red (on the back line) plays the ball diagonally to player blue opposite him
  • Then the players try to defend by putting high pressure
  • Players who received the ball try to score
Situation 2
  • As soon as one of the attackers has scored, and the other has not yet, Then they switch immediately, making the situation 1 against 1 | 2 against 2
Coaching:
  • Switching moment immediately at ball loss or goal
  • Direct pressure on the ball in man more situation
drawing Recognizing 1 vs. 1 with spaces
All players stand on the sideline with ball on foot.
Players walk across with ball while carrying out commands:
  • Quietly run across with ball on foot
  • Ball on foot and mill with arms
  • Leave ball down and walk across 'raise knees, back heels seat'
  • Ball alternately tapping left and right in front of you
  • Ball tapping between the legs
  • Take ball under sole good foot
  • Ball under the sole lesser foot
  • Backwards and pulling the ball
  • Who can stop the ball fastest on the line (must not be outside and must touch line)
Note: assignments can be alternated with a quiet walk over with ball on foot
Goal:
Players recognize situation in midfield

Who is there:
(Assistemt) Trainer 1: coach attackers ( play on ball possession)
(Assistemt) Trainer 2: Put pressure in axis field coach
(Assistemt) Trainer 3: Shut down on mistakes, not standing well defensively.

exercise:

  • 1 offensive team ( green)
  • 1 defensive team (red)
  • overtime is played by attacking side.
  • Attackers play the ball around
  • when defenders conquer the ball they pass it around
  • if the defensive team gets the ball to the middle man, the offensive team pressures them

Coaching:

  • Letting the ball go to the sides
  • Pass the ball to the middle man
  • When the middle man does get the ball, pressure immediately
drawing Putting pressure axis of the field
Goal:
Building up from behind in set patterns teach without resistance

Exercise:

  • A plays on B
  • B passes to A
  • A dribbles a little, gives good ball to C
  • C dribbles next hat
  • C plays on D
  • C plays on D
  • D rebounds on C - or spins through
  • E rebounds on D or spins and shoots
Swap through:

  • A-B
  • B-C
  • C-D
  • D-E
  • E retrieves ball and joins A
Coaching:

  • Movement without Ball
  • Good leg and tight passing
  • Coach each other by calling out names
Style of play:
1-4-4-3

  • A= 3-4
  • B=6 - 8
  • C=5
  • D=11
  • E=9
drawing building up own half with finishing
  • Expands in two directions
  • Synchronous execution
  • Ensure proper fit
drawing Passing drill parallel Atletico
Goal is to put 3 in a row.
  • Make 2 teams
  • From each team, 1 player runs with a colored hat and places it in a hoop
  • When the first player returns the 2nd player of the team starts, then the 3rd.
  • When there is 1 hat of each color the 4th player may move a colored hat to get 3 in a row.

  • Expands in two directions
  • Synchronous execution
  • Ensure proper fit
drawing Passing drill parallel Atletico
  • Players play a match of say here 8 against 8.
  • When a goal is scored, the goal scorer must take a jar from behind the goal and put it by their own jar.
  • If a team has taken all the pots away from a goal, that team has won.
drawing Contest with pot picking
  • The goalkeeper kicks out to the red team.
  • The red team is on the attack as long as they have the ball.
  • If blue gains possession of the ball outside the penalty box, blue becomes the attacking team and red defends.
  • Whoever scores first has won
drawing Warm-up 2-2 or 3-3 game
2 teams. One blue and one red
The exercise goes as follows
  • 1 player per team always dribbles around the caps
  • After the last pot he returns through the middle and tries to score
    • Variant 1: empty goal, next player may leave if shot was fired
    • Variant 2: goalkeeper in goal: whoever is first to last goal may go on goal, the other not.
  • When a player succeeds, his team gets a point: push over 1 of the 5 cones standing by the team. The team that can knock over its 5 cones first wins.
Time estimate: 20 - 25 min
Optimal number of players: 6 field players + 1 goalkeeper
Maximum number of players: 8 field players + 2 goalkeepers

Rules:
  • No skipping pots.
  • Only knock over cones when you have scored.
  • 5 cones per team.

Variations
:
  1. Everyone 1 time to practice. (5 min)
  2. Empty (possibly reduced) goal, both players may always attack (5 min)
  3. Goal with goalkeeper, only player who is first past last pot may go on goal. (5 min)
  4. Goal with goalkeeper, all players may go on goal but player may only move past last pot if player in front of him has already shot (5 min)
  5. Impose restriction not to get closer than
drawing To dribble and finish ter fastest
  • Tag: the tagger tries to take off the vests from the shorts.
  • All other players have a vest tucked into their pants from behind
drawing Nice ending

OBJECTIVE

Creation of opportunities


DIMENSIONS
  • Length: 40 meters
  • Width: 20 meters
GAME RULES
  • The attackers score on a big goal with goalkeeper, the defenders score on a small goal
  • When the ball is in touch, dribble in
  • At the back ball/corner kick the attackers may dribble in a new ball from the small goal
  • After a while the teams change positions
attack-form-4-against-3-k-big-goal-and-small-goal
football-exercise-Ancasion-Form-4-TEGEN-3-K-GROUND-TOAL-AND-SMEAL-TOAL.webp 19.78 KB