Soccer drills

  • Taking a corner kick
drawing Taking a corner kick and scoring variant 1
Goal:
Defenders try to intercept the ball quickly:

Exercise:
  • Play starts at number 6 who kicks to goalkeeper
  • Goalkeeper then plays directly to 2 or 4
  • At the moment 2 or 4 is played to, the blue team starts pressing and tries to prevent the depth pass
  • The red team can "score" by passing a depth pass to number 6, who can move all over the width in his defined zone
  • The blue team can score in the big goal
Coaching:
  • 2-5 from defending side direct pressure on the ball
  • 9 defending directly covers to line the ball
  • 4 defending direct pass on number 5 attacking side.
  • 6 attackers moving with ball and joining the game
drawing Putting pressure and preventing the depth pass
Goal:
Building up from behind in set patterns teach without resistance

Exercise:
  • A plays on B
  • B passes to A
  • A dribbles a little, gives good ball to C
  • C dribbles next hat
  • C plays on D
  • C runs on without ball
  • D passes to C
  • C works off
Changeover:
  • A-B
  • B-C
  • C-D
  • D retrieves ball - becomes A
Coaching:
  • Movement without ball
  • Good leg and tight passing
  • Coach each other by calling out name
Playing style:
  • 1-4-4-2
  • A= 3-4
  • B=6
  • C=5
  • D=9
drawing Building up own half with finishing
First walk slowly for 3 to 5 minutes to allow your body to switch from a resting to sport mode

Distance 15 meters:
  • Heels, buttocks
  • Lift the knee
  • Connecting step 3 times per side
  • Cross step right
  • Cross pass left
  • Step with knees
  • Cross-step/arms
  • Groin in
  • Groin out
  • Swing the leg straight up
  • Swing the leg in at an angle
  • Quick footwork, tripping
Finish with a short sprint over 30 meters.

  • All balls are next to the goal with the trainer.
  • The trainer plays the balls to the players.
  • The goal is to score. The player who scores stays in the game, while the player who misses or the goalie who stops the ball is out of the game.
  • The team with 1 or more players remaining last wins.
  • The player who has been goalkeeping makes sure the balls are returned to the coach until players are finished. After that, those players take over.
In groups A through D, players must shoot the ball in front of the 16-yard line. Beyond is off. For groups E through J, the line is halfway between the 5-meter area and the 16-meter line.

  • One group starts with goalkeeping, in this case red.
  • The trainer plays the ball in and the player from blue runs in and shoots directly at the goal. Don't assume first, then you're off.
  • If he hits, he goes goalie and rejoins his group. If he misses, he goes to goal and then collects balls.
  • When a player has shot at goal, hit or miss, the next ball from the opponent goes to goalkeeper.
drawing Shooting game
Goal of the exercise is to:
  • Pass the ball into the boxes
  • Score as many points as possible

  • The opposing team's ball may be moved to another box by passing against it with the ball.
  • In the youngest groups the distance from the green pawn to the scoring boxes is 5 meters, in the oldest groups it is 8 meters.
  • The scoring boxes are 1 meter long and 3 meters wide.
drawing Shuffle board soccer
  • Player gets the ball from trainer and kicks the cone on the left.
  • Player gets the ball from trainer and kicks the cone on the right.
  • Player gets the ball from trainer -> does a technique move and kicks from distance, cutting hard at goal.
drawing Pedaling technique
  • 2 players face each other
  • One is the sender the other the receiver
  • The receiver receives and rebounds
  • The receiver dribbles sideways several meters without the ball
  • The receiver receives the ball again
  • The receiver dribbles back without the ball
drawing Pass - handball
  • Player 1 passes a long ball to player 2
  • Player 2 plays in player 3
  • Player 3 plays in player 4
  • Player 1 lays ready for player 3
drawing Finishing on goal with a long ball
  • Player 1 plays a long ball through the air to player 2.
  • Player 2 receives the ball and then passes a long ball through the air to player 3.
  • Player 3 places the ball ready for player 4.
  • Player 4 passes a long ball through the air to the next player ready at Pylon A.
  • Ball chasing at high pace for the conditioning stimulus.
drawing Instep ball with condition
Duration: 15 min

Distance:
  • Red square 16 meters wide 15 meters long.
  • Blue pawn back line in middle then 5 meters inside other 5 meters again.
  • White pawn in middle and 5 meters outside the square.
Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • The exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  • Start by assuming and playing first so B has to deal with player in back.
  • Then put on the active defenders places the regular defenders and but your game of.
  • Whoever scores most goals in 5 minutes wins. Note then the defenders remain standing A-B-C-D.
Coach moments: correct speed play the ball so your fellow player can deal with it immediately. Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender
Duration: +-15 min
Distance: Red square 16 meters wide 15 meters long.
Blue pawn back line, center then 5 meters inward and 5 meters further the white pawn.

Explanation:
  • B asks for ball by Active defender off balance and sprint to blue hat.
  • A plays B in, B plays C in with active defender in back, C plays D in. D lays wide and C rounds.
  • Has the active defender taken the ball away he may score.
  • The player who lost the ball must try to win it back from the defender.
  • So the exercise is over when either player has scored.
  • Passing A becomes defender- defender becomes B- B becomes C- C becomes D and D closes in behind.
  1. Start by assuming and playing first so B has to deal with player in back.
  2. Then put on the active defenders places the regular defenders and make it a game.
  3. Whoever scores the most goals in 5 minutes wins.
  4. Note then the defenders remain standing A-B-C-D.

Coach moments:
Correct speed play the ball so your teammate can act on it immediately.
Position B is important to shield the ball immediately during takeovers.

drawing Pass form active defender