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Soccer drills for technique shoot

  • Pawns as on picture
  • Chase the ball
  • 2 variants
    • With handball after running in
    • With turning and passing
  • Note two roles for 1 player: handball and passer and then playable again for attack.


drawing Position pass exercise with rounding 2 variants
  • Player in red plays a long ball to the goalkeeper
  • Goalkeeper rebounds
  • Red comes running in and plays to blue
  • Blue takes the pass, turns and sends white deep
  • White crosses while blue defends on red

  • Red passes to Blue
  • Blue to White and
  • White to Red
drawing Long ball - Passing - Finishing
  • 4 players on position as on picture.
  • Notice:
    • With player 2 2 players in line.
  • Player 1 plays player 2.
  • Player 2 turns and passes to wing player 3 right in front.
  • Player 3 near the 16 meter width pass on the left for player 4.
  • Player 4 passes the ball wide and player 1 finishes.
  • Player 1 to player 2, player 2 to player 3.
  • Player 3 to player 4, player 4 takes the ball and goes to the front of the line.
drawing Finishing exercise with pass, spin, and handball laying wide
  • Pass kick with variations in finishing and build-up.
    • Goalkeeper throws out.
    • Forward passes and closes in.
    • Handball.
    • Goalkeeper shoots out,
    • forward with his back to the goal.
    • He turns away.
drawing (A07) Pass kick with long ball and finishing
  • Handball.
  • Long ball.
  • Shooting outside the 16.
drawing (A01) Simple finishing shape
  • Short pass man on the right, getting inside the ball.
  • Short handball, moving around the declarer.
  • Tight short pass to striker.
  • Handball to right player.
  • Tight ball between the lines in the deep to the outfield player.
  • Run on time!
  • Do not be offside.
  • Tight pass to the centre.
  • Finish!
  • No touch is an extra point.
drawing Depth pass / space behind defence
  • Edge 16.
  • 3 rounds per person.
  • At 10 goals 16m sprint through the goalie.
  • At less than 10 goals 16m sprint through the group (back and forth).
  • Finish during the opening turn and/or after the handball 15 - 20 minutes.
  • Variant 1 with opening twist.
    • Player 1 passes to player 2.
    • Player 1 walks to the pawn of player 2.
    • Player 2 turns open and passes to player 3.
    • Player 2 walks to the pawn of player 3.
    • Player 3 turns open and shoots directly at goal.
    • Player 3 retrieves the ball and passes to player 4.
  • Variant 2 with handball.
    • Player 4 plays into player 5.
    • Player 4 runs to the pawn of player 5.
    • Player 5 turns open and plays into player 6.
    • Player 5 runs to and shows where he wants the ball.
    • Player 6 looks where player 5 wants the ball and bounces it there.
    • Player 5 rebounds the ball on the 11 meter and then quickly runs back to the pawn near player 6.
    • Player 6 starts running when the ball is played and shoots the ball on goal.
    • Retrieve the ball quickly and join player 1 at the back.
  • With 9 - 10 players this exercise is so good.
  • If you have 12 or more players, use the following variation.
  • These three points are then a replacement of point 1.
    • Player 7 passes the ball to player 1(or 6).
    • Player 1(0f 6) rebounds the ball diagonally and walks to the pawn of player 2(or 5).
    • Player 7 runs into the ball and plays the ball to player 2(or 5).


drawing Finishing form with handball and opening turn
  • Ordinary rules of the game (match alike)
  • Check that what has been learnt is understood and applied in a game 
  • Scoring in the small goal must be done with the foot. = 1 point
  • Scoring in the big goal with the head = 2 points
  • Has the objective been achieved?
  • To see the relationship between the solutions/possibilities offered in the previous exercise forms and the party form (competition)
drawing 5 against 5 match
  • Player passes the ball to the striker.
  • Striker bounces the ball back
  • A player plays the ball deep into the corner.
  • The Third Player sprints in that direction and passes the ball in front.
  • The first player is sprinting along and finishes on the goal.
drawing Crossing
  • The defenders (formation 1-2-2) try to prevent the attackers from scoring, by making the space as small as possible and conquering or blocking the ball at all costs. 
  • The defenders help each other by keeping the distance between them as small as possible.
  • The attackers (formation 4-2) try to make the field as large as possible in order to score a goal
  • After conquering the ball, the defenders can try to score in a small goal
  • The attackers can score in a big goal with a goalkeeper
  • When the ball goes out of the field, it is kicked back in where it went out. 



6-against-4-play-off
  • Building to create opportunities, scoring goals
  • Make the space to play as large as possible - width - depth
  • Think deep and play deep if possible
  • Keep the ball
  • Principle: Width play serves as preparation / introduction / depth pass
  • Optimal field utilization


6-against-6