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Soccer drills

Match with at one end:
  • Two small goals
So the team with the 2 goals will have to defend well.
After a while the teams switch sides so that everyone has done both defending and attacking.
drawing Match 2 goals
  • Players shoot pointedly into the big goal
drawing Focused score
  • The players walk to the right jar
  • They then walk to the left jar
  • Finally they walk to the middle potty
  • Then they join the right group
drawing Warming
  • They pass straight through but slide across diagonally.
  • When sliding through after the pass comes a warm-up exercise.
drawing Short and focused passing
  • Standing on one leg with a final goal of 10 seconds sustained with both legs.
  • Attention: do not sink into the hip on the standing leg, keep knee slightly bent.
  • If not successful, have knee extended or have children find light support from each other.
  • Duration: +- 3 minutes.
Rules:
  • Game begins with attackers.
  • Red attacks, blue defends.
  • Blue scores on 6 passes.
  • Blue compulsorily plays after 3 times or scores in one of the 2 small goals.
  • Defenders press 100% 1v1.
  • Attackers may only interrupt passes.
  • Ball back on fouls.
drawing Match form
  • Players Red and Blue leave together from starting point with ball on foot to inside cones.
  • At first cone ball on outside hand -on side of cone-.
  • They walk shoulder to shoulder through the cones.
  • They try to keep their ball on the hand without it falling.
  • Speed does not play a role, coordination and body control do.
  • After last cone walk back with ball on foot.
  • Rejoin your row.
drawing Body Control
  • Put two small goals on the edge of center circle facing each other.
  • Make 2 teams with the same number of players.
  • These line up next to the goals.
  • The players choose a number from 1 to 5. With more than 10 players more numbers.
  1. The coach passes the ball to the center and calls out a number.
  2. From each team, the players with the called number play one against one on the goals.
  3. After a while they choose a new number.
drawing 1 vs. 1 center circle
  • There will be 4 rows of hats, each spaced 10 meters apart. As many lanes as you have pairs.
  • Each lane has a 2-pair with 1 ball.
  • Players line up at the first 2 rows of hats.
  • The ball is at blue's sideline. This passes across the ground to red. This passes back across the ground and runs backwards to the next hats.
  • Now blue passes with a firmer pass to red. This one passes back firmly and runs backwards to the last row of hats.
  • Then blue passes to red with a high ball and runs himself to the row of hats closest to red.
  • Now red stays on the back line and blue runs backwards to the next row of hats after each pass.
Pay attention to good kicking technique and good ball-taking.
drawing Pass trap exercise
Distances:
  • Pawns at 16 width 5 meters.
  • Pawns underneath at 10 meters.
  • Pawns side 3 meters from the 16 and 5 meters down.
  • A stands 10 meters from the pawns.
  1. A plays the ball to the incoming B and immediately runs himself to the side past the defender.
  2. B drops the ball on A and goes to his starting position.
  3. As soon as B drops the ball, C starts running to pass the back.
  4. A plays the ball in the run along to C.
  5. C crosses past the last man and then puts the ball back to B.
  6. B rounds off.
  7. A becomes B, B becomes C and C retrieves the ball and connects behind and then through the other side
Coach moment:
A after pass immediately run through.
B get loose to ask for ball then immediately take position.
C at right time start not too deep because then too close to CV.
drawing Finish side
Distances:
  • Big pawns outside 16 stand 3 meters outside it.
  • Player C 10 meters outside the 16.
  • Distance C and B is 10 meters.
  • Distance B and A is 5 meters.
  • Large pawns are opponents.
  1. A plays into B.
  2. B turns away from the opponent inside and crosses the ball between the defenders into C's running line.
  3. C rounds off.
  4. A becomes B. B becomes C. C retrieves the ball and closes in behind.
  5. Then the other side starts.
Coach moment: C not to leave too early otherwise offside also pay attention to this as a coach. Do not leave too late or the goalkeeper will pick up the ball.

drawing Finishing pitch ball
  • S1 plays ball to S2.
  • S2 spins out and does a one-two with S3 while looking back at S1.
  • S3 does speed ladder to place S3.
  • S1 runs through to S2, S2 to S3.
drawing Passing - first key and dribbling