Soccer drills
A game of 4 against 4 in which you have to play at high speed.
You may be short a player, add a chameleon or make it 3 against 3. The loser does 10 push ups.
You may be short a player, add a chameleon or make it 3 against 3. The loser does 10 push ups.
Points of attention:
- Make sure they play at a high tempo
- Explain the best way for them to run free. Put the game on hold for a while.
- Make sure they put high pressure
2 vs. 1 played at high tempo. The defender blue plays into the attackers red and so the 2 v 1 begins.
Points of attention:
- Attackers moving around a lot
- Defenders in good position
- Attackers make speed
- Staircase 3 variants:
- Each step 1 step.
- Two feet in.
- Foot in foot out.
- Sprint pull up to pawn.
- Slalom around pawn with ball:
- 1x good foot.
- 1x alternate.
- 1x ball rolling under foot left and right.
- One-two with player.
- Dribble through and pass with scissors.
- Then round off.
The exercise goes as follows:
- 2 teams. One blue and one red.
- 1 player per team always dribbles around the caps and tries to score when they have been around the last cap.
- When successful, they may take a vest from their own team and run towards the square to put the vest down in 1 of the 9 squares.
- The team that has 3 in a row first wins.
- When the vests run out and no 3 in a row has been made, they must take a vest from the square and move it to another square.
Rules:
- No skipping caps.
- Only grab a vest when you have scored.
- 3 vests per team.
Variations:
- Make it a game after 7 minutes.
- Switch sides once.
- No skipping caps.
- Only grab a vest when you have scored.
- 3 vests per team.
Variations:
- Make it a game after 7 minutes.
- Switch sides once.
A 1 vs. 1 exercise in which the defending red team plays the ball in to the attacking blue team.
- When the attacking blue side has the ball, it looks for a 1 vs. 1 with the player from team red.
- If either team scores, both players switch sides so player red goes to blue and player blue goes to red.
- It may be that a red player takes the ball away. In that case, they may score on team blue's small goal.
- Team blue must score on a big goal that also has a goalkeeper.
- The players keep track of their own points and the three who finish last do 10 push ups.
Game rules:
- Ball out are 2 new players.
- If the goalkeeper catches the ball, it is play on so it is a 2 against 1 situation.
- Goal is also 2 new players.
Points of attention:
- Make sure the attackers dribble in at a high pace.
- Make sure the defenders defend forward.
- Make sure the defenders have a good stance.
1st exercise:
- You start the first exercise by playing the ball in.
- The player accepts and passes it to the next player.
- The player also runs after the ball so that each time someone is in the right place.
- When you notice that it is too easy, you switch to the second exercise and it goes like this.
2nd exercise:
- Player 1 plays into player 2. He then drops the ball to player 1 who then passes it to player 3.
- Player 3 then drops it to player 2 and then player 2 plays diagonally to player 4 and so on.
Points of attention:
- Have the players coach each other.
- See if they are keeping track.
- If it is too easy, increase the pace.
- In exercise 2, then have the player really get under the ball when they get the ball back.
- The players must offer themselves.
- The players should ask for the ball.
The purpose of this exercise is to play out of overtime.
- The 2 defenders of team red play the ball diagonally to a player of team blue.
- Then it is a matter of scoring and making sure they play out the overtal.
The teams just stay put and you have them switch sides after 6 minutes.
If the red team takes the ball away, they can score on a little goaltending by team blue.
Rules of play.
If the red team takes the ball away, they can score on a little goaltending by team blue.
Rules of play.
- Ball out is switch.
- Keeper the ball is play on.
- Scoring is switching.
Points of Attention
- Have the defenders defend on a line.
- Let the attackers make runs.
- Play the ball around at a high pace.
- If they can shoot, they should shoot.
Set out a field for 4 v 4. For example 20 meters wide by 30 meters long.
Create a center line and a goal area with pawns.
A party game 4 v 4 / 5 v 5 or 6 v 6 is played.
You can deepen the game by giving different assignments such as:
1. Free play; no other assignments beyond the normal rules of the game.
2. No goal may be scored until everyone has crossed the center line.
3. A goal may only be scored inside the goal area after an end pass.
4. Hitting 3 times.
5. Crossing an x-number of times before scoring is allowed.
6. Combination of the above.
Create a center line and a goal area with pawns.
A party game 4 v 4 / 5 v 5 or 6 v 6 is played.
You can deepen the game by giving different assignments such as:
1. Free play; no other assignments beyond the normal rules of the game.
2. No goal may be scored until everyone has crossed the center line.
3. A goal may only be scored inside the goal area after an end pass.
4. Hitting 3 times.
5. Crossing an x-number of times before scoring is allowed.
6. Combination of the above.
Distances: compartments 3 by 3 meters.
- Everyone stays in their box.
- Red is going to try to score by shooting the ball into one of the goals.
- The defender opposite the player with the ball steps toward him then to put pressure on the ball.
- The other defenders step in to shield the pass line.
Variants:
Harder: make boxes smaller than 3 x 3 meters.
Easier: make boxes larger than 3 x 3 meters.
Harder: make boxes smaller than 3 x 3 meters.
Easier: make boxes larger than 3 x 3 meters.
- This 1 vs. 1 exercise begins when the players have run around half the field.
- They must first go around the hat in the corner and then pass behind the goalie to start the 1 v 1.
- The attackers - red - pick up a ball when they have passed behind the goalkeeper and go on the attack.
Points of attention
- Pay attention to the attitude of the defenders.
- Make sure the attackers have pace.
- Don't make it too complicated. So one action on pace and score.
Rules
- Score over center line.
- If the player has been then switch sides.
- Pay attention to the attitude of the defenders.
- Make sure the attackers have pace.
- Don't make it too complicated. So one action on pace and score.
Rules
- Score over center line.
- If the player has been then switch sides.
- Put two small goals on the edge of center circle facing each other.
- Make 2 teams with the same number of players.
- These line up next to the goals.
- The players choose a number from 1 to 5. With more than 10 players more numbers.
- The coach passes the ball to the center and calls out a number.
- From each team, the players with the called number play one against one on the goals.
- After a while they choose a new number.
Distances: pawns 2 meters apart.
T= TRAINER.
CV= central defender.
Blue is defense.
Red is offense.
T= TRAINER.
CV= central defender.
Blue is defense.
Red is offense.
Explanation:
Box 1
- Trainer plays ball in to A, the closest man in this case, the CV, step forward to put pressure on player with ball.
- We see a gap created where there is space for the 2 attackers to run in. See the arrows from B&C.
Box 2
- Here we see the solution to cover this running line.
- The moment the defender steps in on the player with the ball, the other players step 1 meter to the middle to close the gap. In this way, no play can be made between them.
- The defender facing the attacker who gets the ball steps forward. The rest must slide inside.
Explanation to players:
- You explain that red are the attackers and blue are the defenders.
- You start in the starting lineup and play attacker A.
- You ask the players; what should the defense do now? Correct answer: opposing defender puts pressure on the man with the ball. Make sure the rest stay put.
- You ask the players; what is created now? Correct answer: space/ running line for the attackers to dive in. Demonstrate this by running one of the attackers into this gap.
- You now ask the players; how can they avoid this? Correct answer: all step in slightly. In this case exactly between the pawns.
Exercise:
- Ball at trainer is always back to beginning lineup.
- Initial exercise is passive, trainer plays to 1 attacker, the defenders take their steps, ball back to trainer.
- Then then play other attacker. Do about 5 minutes until defenders do their job.
- If it goes well quickly, you can make it harder just by increasing the ball pace.
- One step further is to allow the attackers to pass the ball among themselves and not just to the trainer.
- Then switch the attackers and defenders and do the same thing again. Both for about 10 minutes.