Soccer drills

Goal:
Improve switching moment by putting direct pressure on the ball

content:
  • we start 1 vs 1
  • 1 defender against 1 attacker
  • the attacker tries to score in the small goalmouth, and immediately switches to the other side and becomes a defender

Coaching:
  • Direct switching
  • direct pressure on the ball
  • no corners in your run
  • apply full pressure for 3 seconds
drawing A duel in which quick switching from offense to defense is crucial.
Dribbling exercises: circuit
  • 1.1 Dribbling around the pawns:
    • Inside foot right take two passes and inside foot left take two passes back and forth start with left and proceed to exercise 1.2.
  • 1.2 Dribbling around the pawns:
    • Outside foot on right take two passes and outside foot on left take two passes, etc.
  • 1.3 Dribble around the pawns with oblique movement:
    • Bring outside right side with you 1 touch of the ball per step.
drawing Dribbling exercises with oblique motion, half scissors and overstepping: practice these techniques to improve your dribbling skills.
  1. By pawns
  2. Tapping pole + standing ready
  3. Grabbing ball low + standing up
  4. 2nd ball low grab
  5. 3rd ball free
  6. Passing
drawing combi fall low
  • Keeper runs zigzag between slats
  • Goalkeeper 2 passes low ball (5x left, 5x right)
  • Goalkeeper dives forward to the ball
  • Goalkeeper joins in behind
  • Goalkeeper 2 goes to starting point
drawing Falling low: basic
  • Players stand in a circle
  • A player stands in the middle
  • Players in the circle play the ball around with good passes and checks
  • If the player in the middle intercepts the ball, we switch monsters
Keeper:
  • jumps over cones (with intermediate jump)
  • jumps over cones with knees high
  • goes sideways between cones
  • on 1 leg over cones
Trainer gives ball:
  • low
  • foot
  • chest
  • high
drawing Warm-up ball straight at goalkeeper
Objective:
  • Center (cover dangerous zone) during opponent buildup
Exercise:
  • 1 attacking team (red)
  • 1 defending team (blue)
  • 1 neutral player (white)

  • Red is in overtime and play the ball around.
  • They try to get the ball to the white player standing in a defined zone.
  • Red and blue are not allowed in.
  • Blue tries to prevent the stabbing ball through the center from being played.
  • When blue conquers the ball they try to score in the goals as quickly as possible.
  • Red gets a point if they give ball to the white player, blue gets a point if they can intercept the stabbing ball and also a point if they score.
Coaching:
  • Cover the center
  • Stay close to each other
  • Switch sides
drawing Center cover
Individual
  • throwing the tennis ball up and catching it
  • throwing the tennis ball up, clapping it in your hands and catching it again
  • leading tennis ball with the foot - inside -and outside

In pairs:
  • throwing the tennis ball at each other and catching it
  • tennis ball simultaneously at each other
  • throw the tennis ball and catch it with the cone
  • shoot the tennis ball at each other and stop with the foot
https://www.youtube.com/watch?v=uMBnuJjo02Y
  • All players run with ball on foot in a defined field. (Size depends on number of players)
  • The players, with their own ball at foot, must get the other players' ball out of the square.
  • When your ball is out of the square you leave the square and wait.
  • Whoever remains last wins
All players stand on the sideline with ball on foot.
Players walk across with ball while carrying out commands:
  • Quietly run across with ball on foot
  • Ball on foot and mill with arms
  • Leave ball down and walk across 'raise knees, back heels seat'
  • Ball alternately tapping left and right in front of you
  • Ball tapping between the legs
  • Take ball under sole good foot
  • Ball under the sole lesser foot
  • Backwards and pulling the ball
  • Who can stop the ball fastest on the line (must not be outside and must touch line)
Note: assignments can be alternated with a quiet walk over with ball on foot
  • Players play a match of say here 8 against 8.
  • When a goal is scored, the goal scorer must take a jar from behind the goal and put it by their own jar.
  • If a team has taken all the pots away from a goal, that team has won.
drawing Contest with pot picking
  • Tag: the tagger tries to take off the vests from the shorts.
  • All other players have a vest tucked into their pants from behind
drawing Nice ending