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Soccer drills

  • 4 pilons as on picture
  • Each pilon 1 player
  • Rest of players at 1st pilon
  • Player 1 plays first left player 2
  • Player 2 bounces back on player 1
  • Player 1 gives a deep pass on the same left side to player 3
  • Meanwhile, player 2 walks to the 16 meter line
  • Player 3 moves wide, player 2 moves round
  • Player 1 to player 3 position
  • Player 3 to player 2 position
  • Player 2 (who has completed) takes ball and joins row of player 1 (start)
  • Then on the right side the same
drawing finishing exercise throughball and finishing
  • Put pilons as on picture.
  • Player 1 passes to player 2.
  • Player 2 turns open and gives depth pass to back line.
  • Player 1 sprints deep to depth pass and gives a cross to the edge of the box.
  • Player 3 communicates/calls and catches this pass (or takes or rounds immediately).



drawing finishing on target with a through ball and a cross
  • Three forms. 
  • On 1 side 2 players and 1 side 1 player.
  • Three pilons as shown on the picture.
  • Player 1 passes across to player 2.
  • Player 1 moves diagonally to pilon. 
  • Player 2 passes diagonally to player 1.
  • Player 1 spins out/open and passes to player 3 on beginning pilon.
  • Player 2 moves faster to the beginning of the pilon.
  • Player 1 moves to pilon on opposite side.
drawing Passing exercise with turning
  • Put pilons as on picture.
  • A course for 1 on 1 duel with big goal.
  • A course for 1 on 1 duel with small goal.
  • Two players as defender on both courses.
  • One goalkeeper on big goal.
  • Each course one row of players.
  • Player passes with defender. 
  • Goes into duel. 
  • Passes and completes.
  • Same on both courses. Players change courses after the exercise is completed.


drawing 1 v 1 duel, big goal and smaller goal

running-to-improve-actions-of-players-without-ball

Organization:

2:2 will be played on 2 fields. The players in the so called striker squares at the top and bottom serve as goals.

They can score by playing their fellow player in the striker area, he must get the ball under control in this area. After a goal, the other party may start.

After this, the game is played with a first-time ball. The striker gets the ball and has to play it directly back to a fellow player. Only now a point is scored.

The strikers are not allowed to come out of their box, and the other players are not allowed in the striker's box.

After 8 minutes of substitution

Points of attention:

First check if the other player has played the ball correctly, then ask for the ball through a running action.

If you pass cleanly, then the striker can also play back well.

handling-the-ball-faster

Organization:

There will be played 8 against 4.

6:3, 7:3, 7:4, 9:4 or 9:5 is also possible.

With more or less players the dimensions have to be adjusted.

The 8 may score after 5 passes.

The 4 may always try to score.

If the ball is intercepted by the 4, if the ball goes out or after scoring, there must be counted again.

After, in total, 5 goals or after 10 minutes, teams are switched

To make it easier or more difficult, the number of replaying can be changed.

Points of attention:

Use the left and right foot.

If possible keep the ball low

Assuming the right foot.

Correct ball speed.

Direct play.

  • Players in a circle hold each other's arms. pilons in the middle, 
  • Try to move the other one against a pilon. 
  • Whoever hits a pilon gets a penalty point. 
  • At 5 penalty points there will be prints etc.
  • Put two groups opposite to each other.
  • The player in front passes the ball to the front of the other group and sprints to the other group and join them at the back.
  • The person who receives the ball plays the ball back to the opposite group to the one who is then in front and joins them at the back.
  • This repeats itself constantly and with good overplaying and sprinting it is a very active exercise.
  • Put out a square with caps
  • Two opposite sides are multiple caps in a row.
  • On the first side the caps must be dribbled around, on the second side the player must float the ball to the next corner.
  • then dribble around the caps at the next corner.
  • Vary with inside foot and outside foot
  • player sprints to the ball (A)
  • he dribbles it to A1 where he leaves the ball.
  • at a steady pace to the sideline to get back to A1.
  • From A1, he sprints to the ball that is behind the pilon at A.
  • He dribbles to A2 where he leaves the ball.
  • So on to c2. 
  • The goalkeeper rolls the ball towards the goalkeeper and then finishes at goal. Try to take and shoot once.
  • Make two groups. 
  • Set out a course with four pilons in a row. Distance between them about 3 meters.
  • On signal the first one will sprint back and forth to the first pilon and back and further and further.
  • At the last pilon back and tap the next one.
  • Group that is back first is the winner.





drawing Sprinting from pilon to pilon
  • We'll start with number one.
  • - Number 1 plays number 2.
  • - Number 2 plays the ball back to 1.
  • - Number 1 sends number 3 away towards the back line.
  • - Number 3 gives the ball so number 4 can finish.

1 goes to 2

2 goes to 3

3 goes to 4