Soccer drills
- The following exercise contains a lot of speed, agility, coordination, passing and even duelling.
- A speed exercise that can be done at any time of the training.
- Any age group can do this exercise. There are enough variations possible that you can apply yourself.
- With the younger and even the older groups the FUN aspect is also very pleasant.
- You can apply this form of exercise to different distances. It is especially important to look at your age group and what you want to achieve.
- Both players A leave with shoulder to shoulder until they're between the poles.
- (1), They then accelerate around the pilon and go back to the stick
- (2,3). Behind the stick, they go sideways over the hurdles
- (4). Again they go behind the stick and accelerate forward to the stick that's the furthest away.
- (5). Back to the other pole again
- (6) to then get a ball played in from B
- (7) on which A finishes on target
- (8).Player who finishes first wins.
- In the older ages you can have the loser do push-ups or do an extra job.
- At younger ages you add up the points.
- A takes the place of B and B goes to A.
- As a variation, you can have players B throw up the ball so that A has to head the ball inside the goal.
- As you can see, it is all about speed, agility and coordination
- Whoever wins, it's always fun and hard work is done
- Have fun with this speed exercise and let us know what you thought of it
- Both teams can score in a big goal
- When the ball is out, dribble or play the ball back in play
- Whenever a goal is scored, goal kick or corner kick, the goalkeeper starts his own goal.
- (Possibly) substituting after every goal, goal kick or corner kick
- Both teams can score in a big goal with goalkeeper
- When the ball is out, the attackers play the ball back in, play or dribble in front of the defenders
- At a corner kick or goalkick, start at the goalkeeper of the trio
- Double score when the pair scores
- When the ball goes back in play by the goaldefender, he no longer participates in the game.
- Over time, the teams change.
- The attackers try to create a chance or goal as quickly as possible
- The defenders try to hold up the attackers as long as possible and force them to one side
- The bottom defenders keep them close to each other so they can help each other.
- Do not get out if outnumbered, wait for the opponent to bring the ball to the side and then put pressure on it and keep the opponent on the same side
- Jump as far as possible from a standing position with your feet next to each other.
- Measure the distance between the starting line and the heel.
- The player sits with his back against the wall and his legs at an angle of 90 degrees.
- Keep this up as long as possible.
- Travel as fast as possible 5 times the distance of 10 meters.
- Put 2 pilons/line at 10 meters distance.
- The player runs 5 times back and forth between these pilons.
- The pilon/line must be hit with the foot !
- The players work in pairs.
- One player runs and the other player times.
- Put 4 pilons in a T-shape.
- 5 meters next to each other (between 3.2 and 4) and 10 meters ahead (between 1 and 2)
- Start at 1 forward to 2,
- then left sideways to 3,
- then right sideways to 4,
- then left sideways to 2
- and backwards to 1.
- Write down the fastest time in 2 attempts.
- Players work in pairs. 1 runs, 1 times.
- Cover as much distance as possible in 12 minutes.
- place pilons around the field every 10 meters.
- After 12 minutes the player stops where he stands.
- The distance to the pilon behind him/her counts.
- If the player stands between pilons 14 and 15, the distance of 140 meters (plus the number of complete rounds) counts.
- Cover 1600 meters in as fast as possible.
- Players work in pairs. One runs, the other times.
- Take 2x 100 meters over the length of the square and 2x 60 meters over the width of the square, place pilons.
- Players have to complete 5 complete rounds.