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Soccer drills

Goal:
Improve playing out of a stall situation to the opponent's goal with the goal of making the right choices in attacking play and scoring goals.

Organization

  • Field of 32 meters long, double sixteen-meter area, and 25 meters wide.
  • 1 large goal
  • 2 small goals
  • 15 field players + 1 goalkeeper
  • Sufficient pylons to mark out the field
  • 10 balls distributed between the two goals
  • 2 trainers per organization
  • The line of the sixteenmeter area is the offside line
Contents

  • Team (A) playing from the small goals starts with dribble
  • 1 player (A) dribbles with the ball towards the opponent's goalkeeper (B) and must finish in front of the sixteen meter line (1 against 0 we call this)
  • As soon as the ball is out of play, goes into the goal or into the hands of the goalkeeper, as soon as possible 2 players of this team (B) with 1 ball enter the field to play 2:1.
  • Again, if the ball is out of play, enters the goal or is in the hands of the goalkeeper then 2 new players from the other team (A) enter the field to play 3:2.
  • This continues until the situation where 8:7 is played by team A
  • after this 8:7 situation the last player of team B enters the field and 8:8 is played until a goal is scored
  • After this the whole form starts again, only now it is team B that starts
  • The total number of goals is counted to determine the winning team

Coaching

  • It is all about making the right choices to score goals. These choices are different in every situation and so each overtime requires specific coaching
  • 1:0 - a free shot from the '16 should always be between the posts
  • 2:1 - patience on the ball, being playable by the teammate and thus getting free in front of the goalie
  • 3:2 - patience on the ball, fielding-> big and wide. 1:1 means 2:1 at the other end. Running action without ball to force opponent to make choices
  • 4:3 - patience on the ball, fielding-> big and wide. High ball tempo, play moves and multiple runs without ball. Create 2:1 or play out 1:1 to create a chance
drawing pyramid party game
Per 2 passes to each other:

  • Short distance
  • Long distance
drawing Fit per 2
  • Players on 1 side of goal next to post.
  • 1 handball player-the trainer-at the height of 16 meters.
  • Player must pass in tightly around handball player sprint maximum and finish.
  • Let the player get the ball himself.
drawing Finishing on goal sprint
Goal:
Defenders push attackers to the side to get the shot out.

Description:
  • Goalkeeper plays ball to attackers.
  • Attacking side starts between small goals with 4 players.
  • Defending side plays with 3 players + goalkeeper.
  • Attacking side tries to score as quickly as possible.
  • Defenders try to prevent this by taking out the shot.
Coaching:
  • Try to push the attacker to the sideline.
  • Dare to put pressure forward.
  • Switch sides immediately.
  • Communication from the goalkeeper.
drawing 3 + goalkeeper against 4
  • Players face each other
  • 1 side plays ball in and immediately becomes defender
  • Player takes ball and tries to make action and dribble across the line
Notes:
  • Defending directly forward
  • Duel on the ball
  • Moment of entry must be at the moment attacker dribbles ball forward
drawing 1 vs. 1 duels
Ball possession.
A match without goals.

Exercise:
  • Keeping the ball in the team as long as possible
  • Running free and retrieving the ball
Variation:
  • Ball restriction of touching 2x or touching 1x.
  • Adjust the space according to the amount of players.
drawing Ball possession
  • Player 1 passes the ball to player 2.
  • Player 1 runs through and player 2 lays the ball wide.
  • Player 1 passes the ball to player 3.
  • Player 2 meanwhile has run on to the goal.
  • Player 3 passes a cross to player 2 and and then player 2 finishes.
drawing attack
  • Player 2 dribbles with ball from A to B and passes to C
  • Player D passes to A
  • Player from B to D
  • Player 3 dribbles with ball from C to B and passes to A
  • Player D to C
  • Player B to D
drawing Warm-up, fitting and positioning
Dribbling exercises:
  • Dribbling around the pawns, close together with 1 foot inside-outside foot
  • Dribbling around the pawns, close together with 2 feet,
    • going left, right foot inside foot, left foot outside side, etc.
    • then to the right, left foot inside side, right foot inside side
  • 4 pawns in diamond, start and go as in picture tightly past the pawns and same route back.
  • Make a quadrant with 4 pawns, dribble tightly around them, left and right turns
  • 8 pawns in four squares, two opposite each other.
    • Dribble between the pawns from 1 to 2 and back, 1 to 3 and back 1 to 4 and back.
    • On reversals cut off or behind stand leg as quickly as possible.
drawing Dribbling exercises
Goal:
Release ball quickly while intensity of run continues

Description:

  • A plays the ball to asking B
  • B rebounds the ball and then runs around the cone and offers to C
  • C receives the ball from A
  • C does a 1-2 with B
  • C joins in behind
The exercise is performed in two groups.
drawing Handball walking exercise
Conditional finishing in different match situations
Finishing form focused on finishing on goal.
The aim is to finish at a high tempo, while also addressing the conditional aspect.

Exercise:
  • A dribbles to edge of 16 meters.
  • A finishes.
  • A sprints back to middle pylon and asks ball to B.
  • B gives ball to A
  • A rebounds to B.
  • B works off.
  • A sprints to 3rd pylon and asks ball to C.
  • C rebounds ball to A.
  • A gives deep ball to C.
  • C sprints to side.
  • C passes ball across the ground.
  • A-B switch positions.
  • A-B work off.
Coaching:
  • Starting on time.
  • Play the ball hard to the team-mate.
  • Move on immediately.
drawing Finishing form
Goal:
Defenders push attackers to the side to get the shot out.

Description:
  • Ball always starts with attacking side.
  • Attacking side starts between small goals with 4 players.
  • Defending side plays with 3 players & goalkeeper.
  • Attacking side tries to score as quickly as possible.
  • Defenders try to prevent this by taking out the shot.
Coaching:
  • Try to push the attacker to the sideline.
  • Dare to put pressure forward.
  • Switch sides immediately.
  • Communication from the goalkeeper.
drawing 3 & goalie against 4