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Soccer drills

  • Put pilons as on picture.
  • Player 1 passes to player 2.
  • Player 2 turns open and gives depth pass to back line.
  • Player 1 sprints deep to depth pass and gives a cross to the edge of the box.
  • Player 3 communicates/calls and catches this pass (or takes or rounds immediately).



drawing finishing on target with a through ball and a cross
  • Three forms. 
  • On 1 side 2 players and 1 side 1 player.
  • Three pilons as shown on the picture.
  • Player 1 passes across to player 2.
  • Player 1 moves diagonally to pilon. 
  • Player 2 passes diagonally to player 1.
  • Player 1 spins out/open and passes to player 3 on beginning pilon.
  • Player 2 moves faster to the beginning of the pilon.
  • Player 1 moves to pilon on opposite side.
drawing Passing exercise with turning
  • Put pilons as on picture.
  • A course for 1 on 1 duel with big goal.
  • A course for 1 on 1 duel with small goal.
  • Two players as defender on both courses.
  • One goalkeeper on big goal.
  • Each course one row of players.
  • Player passes with defender. 
  • Goes into duel. 
  • Passes and completes.
  • Same on both courses. Players change courses after the exercise is completed.


drawing 1 v 1 duel, big goal and smaller goal

running-to-improve-actions-of-players-without-ball

Organization:

2:2 will be played on 2 fields. The players in the so called striker squares at the top and bottom serve as goals.

They can score by playing their fellow player in the striker area, he must get the ball under control in this area. After a goal, the other party may start.

After this, the game is played with a first-time ball. The striker gets the ball and has to play it directly back to a fellow player. Only now a point is scored.

The strikers are not allowed to come out of their box, and the other players are not allowed in the striker's box.

After 8 minutes of substitution

Points of attention:

First check if the other player has played the ball correctly, then ask for the ball through a running action.

If you pass cleanly, then the striker can also play back well.

handling-the-ball-faster

Organization:

There will be played 8 against 4.

6:3, 7:3, 7:4, 9:4 or 9:5 is also possible.

With more or less players the dimensions have to be adjusted.

The 8 may score after 5 passes.

The 4 may always try to score.

If the ball is intercepted by the 4, if the ball goes out or after scoring, there must be counted again.

After, in total, 5 goals or after 10 minutes, teams are switched

To make it easier or more difficult, the number of replaying can be changed.

Points of attention:

Use the left and right foot.

If possible keep the ball low

Assuming the right foot.

Correct ball speed.

Direct play.

  • Put 2 chairs 18.3 meters apart.
  • Put a tennis ball on chair 1 (this is always replenished), and put a bin on chair 2.
  • The players work in pairs. 
  • One runs and the other keeps replacing the tennis balls.
  • Collect as many tennis balls as possible in 9 minutes. 
  • It is not allowed to throw and you have to run around the chairs.
  • Players in a circle hold each other's arms. pilons in the middle, 
  • Try to move the other one against a pilon. 
  • Whoever hits a pilon gets a penalty point. 
  • At 5 penalty points there will be prints etc.
  • Number 1 plays 2 and plays a 1-2
  • 1 opens to 3 which puts the ball ready for number 4.
  • Number 4 finishes off on the goal with left leg.
  • After this number 5 starts towards 6 etc. Number 8 finishes off with right foot. 
  • player sprints to the ball (A)
  • he dribbles it to A1 where he leaves the ball.
  • at a steady pace to the sideline to get back to A1.
  • From A1, he sprints to the ball that is behind the pilon at A.
  • He dribbles to A2 where he leaves the ball.
  • So on to c2. 
  • The goalkeeper rolls the ball towards the goalkeeper and then finishes at goal. Try to take and shoot once.
  • Make two groups. 
  • Set out a course with four pilons in a row. Distance between them about 3 meters.
  • On signal the first one will sprint back and forth to the first pilon and back and further and further.
  • At the last pilon back and tap the next one.
  • Group that is back first is the winner.





drawing Sprinting from pilon to pilon
  • We'll start with number one.
  • - Number 1 plays number 2.
  • - Number 2 plays the ball back to 1.
  • - Number 1 sends number 3 away towards the back line.
  • - Number 3 gives the ball so number 4 can finish.

1 goes to 2

2 goes to 3

3 goes to 4

  • field 15 m wide.
  • Make groups of three. 
  • Each player of a group goes either left, straight or in the middle.
  • The player in the middle asks for the ball and plays it firmly to the other player
  • Player in the middle turns and asks for the ball again but on the other side.
  • 1m full on and then switch.