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Soccer drills

taking-back-possession-1

Field setup:

Put out a field with 4 pawns at 20 by 10 meters.

Course of play:

Players must come from one side of the field with a ball on the other side. In the middle is the ball collector. This player should try to take the ball from the running players.

Rules of the game:

  • Watch carefully where and when you can run over with the ball.
  • The collector must try to chase the players to the side.
  • If the collector touches the ball from another player, the player who has touched the ball must be in the middle.
  • If the ball goes over the sideline of a player then the player is also off and becomes the collector.
  • You may not walk back over the imaginary backline.

3-v-3-game

Field setup:

2 goals along each line and 1 ball.

Course of play:

3 players in blue play a game against 3 players in purple.

Game rules/tips:

  • If a goals is scored, the ball must be given to the other team.
  • You may not score from your own half.
  • If the ball is over the line it must be thrown in.
  • It is important to make triangles on the field to be able to pass the ball well to each other without the opponent being able to get in between.

taking-back-possession

Field setup:

Put out a field with 4 pylons at 20 by 20 meters.

Course of play:

Every 2 players get one ball. The purple player must try to shield the ball in front of the blue player. The blue player must try to get the ball without making a foul.

Rules of the game:

  • If a player takes the ball, then this player may shield the ball and the other player must take the ball back.
  • On the whistle signal of the trainer you have to switch players.
  • You may not switch to another player that you have already played against once.
  • When shielding the ball, use your body well.
  • Put pilons as on picture.
  • Player 1 passes to player 2.
  • Player 2 turns open and gives depth pass to back line.
  • Player 1 sprints deep to depth pass and gives a cross to the edge of the box.
  • Player 3 communicates/calls and catches this pass (or takes or rounds immediately).



drawing finishing on target with a through ball and a cross

running-to-improve-actions-of-players-without-ball

Organization:

2:2 will be played on 2 fields. The players in the so called striker squares at the top and bottom serve as goals.

They can score by playing their fellow player in the striker area, he must get the ball under control in this area. After a goal, the other party may start.

After this, the game is played with a first-time ball. The striker gets the ball and has to play it directly back to a fellow player. Only now a point is scored.

The strikers are not allowed to come out of their box, and the other players are not allowed in the striker's box.

After 8 minutes of substitution

Points of attention:

First check if the other player has played the ball correctly, then ask for the ball through a running action.

If you pass cleanly, then the striker can also play back well.

handling-the-ball-faster

Organization:

There will be played 8 against 4.

6:3, 7:3, 7:4, 9:4 or 9:5 is also possible.

With more or less players the dimensions have to be adjusted.

The 8 may score after 5 passes.

The 4 may always try to score.

If the ball is intercepted by the 4, if the ball goes out or after scoring, there must be counted again.

After, in total, 5 goals or after 10 minutes, teams are switched

To make it easier or more difficult, the number of replaying can be changed.

Points of attention:

Use the left and right foot.

If possible keep the ball low

Assuming the right foot.

Correct ball speed.

Direct play.

  • Players in a circle hold each other's arms. pilons in the middle, 
  • Try to move the other one against a pilon. 
  • Whoever hits a pilon gets a penalty point. 
  • At 5 penalty points there will be prints etc.
  • player sprints to the ball (A)
  • he dribbles it to A1 where he leaves the ball.
  • at a steady pace to the sideline to get back to A1.
  • From A1, he sprints to the ball that is behind the pilon at A.
  • He dribbles to A2 where he leaves the ball.
  • So on to c2. 
  • The goalkeeper rolls the ball towards the goalkeeper and then finishes at goal. Try to take and shoot once.
  • Make two groups. 
  • Set out a course with four pilons in a row. Distance between them about 3 meters.
  • On signal the first one will sprint back and forth to the first pilon and back and further and further.
  • At the last pilon back and tap the next one.
  • Group that is back first is the winner.





drawing Sprinting from pilon to pilon
  • We'll start with number one.
  • - Number 1 plays number 2.
  • - Number 2 plays the ball back to 1.
  • - Number 1 sends number 3 away towards the back line.
  • - Number 3 gives the ball so number 4 can finish.

1 goes to 2

2 goes to 3

3 goes to 4

  • field 15 m wide.
  • Make groups of three. 
  • Each player of a group goes either left, straight or in the middle.
  • The player in the middle asks for the ball and plays it firmly to the other player
  • Player in the middle turns and asks for the ball again but on the other side.
  • 1m full on and then switch.
  • Dribbling through each other in a small area. Possibly followed by commands. (sitting on the ball, changing ball, ball dead under your foot)
  • two against each other, both have a ball. Dribble towards each other, chop and back again (vary which foot to tap).
  • Hang on! Pairs of two, one holds the other from behind to the waist and the front should try to move forward
  • On the back! One goes on the other's back and the runner has to run to the other side