Volleyball drills
Organization:
- Field A.
- Players lined up at 6 meters and 1 player on p2
- Reserve on p2
- Field B:
- Trainer with ball carrier at 3m
- Players on p1 and P5 and reserve on p6
Execution:
- Trainer throws ball up high.
- Player on p6 passes to P2 gets setup on 3m line and plays the BH to p5 or p1
- Underhand play up and catch at Trainer.
- Run: P6 to spare P2; P2 to spare P6
- P6 takes the place of P1 or P5 and these go to field A P6
- Divide the team into two groups and have them form two rows facing each other on the 3-meter line.
- Have the players play over the net and then walk around the cone to join the other group.
- On 1 side, parallel to the sideline, place a speed ladder and before joining the line, have the players do a drill through the ladder.
- On the other side, place pawns where they have to slalom, turn around.
- Importantly, the ball should not fall to the ground, communication is important.
- Optionally add a penalty if the ball falls to the ground. Head roll, Back roll.
- First with underhand throwing and catching - then overhand. Catch and push change to toss up and over-key.
- Trainer throws ball into far corner.
- Player 1 runs to ball as fast as possible.
- Player 1 plays the ball up.
- Player 2 runs along to the ball.
- Player 2 plays the ball to player 3.
- Player 3 plays the ball over the net.
Goal: Move quickly to a hard-played ball, but with the calmness to play it up, so that running along fellow player can place the ball in their own court.
Equipment setup:
- Goal in the middle of the field against the wall, with one player in it
- Other players in a row
Game sequence:
- Players throw/strike the ball at the goal and try to score in the goal. Each in turn.
- The player in the goal , blue, tries to keep the balls out of the goal.
Note:
Use 5 pawns as scoreboards.
Each player who scores may take a pawn away from the goalkeeper. At 5 goals switch players in goal.
Use 5 pawns as scoreboards.
Each player who scores may take a pawn away from the goalkeeper. At 5 goals switch players in goal.
- Ball technical strike to defender
- Playing ball to passer
- Attack
- Passing = attacker
- Defender's own side
- Passer
- Passing on the other side
- Everyone lies on their stomachs on the back line with their heads toward the wall
- The trainer stands along the net and throws balls toward the players.
- On the trainer's signal, stand up as quickly as possible and make a high reception back to the trainer
- Or you put down a hoop for them to hit to.
With tennis ball
- throwing and catching against the wall
- Throw up and catch with a pylon
- Throw against wall and catch with pylon
- Throw through the ground against the wall and catch with a pylon
Trainer starts rally.
- Players must handle ball and rally.
Everything:
- defend
- moving along
- attack
- blocks
- conditionally
Move to a setter (at position 2)
- setter must take a defensive position immediately after the set
- is the attack outside, then the 2 other players must join immediately
- is the attack in the middle, apply the same.
Everything at high tempo and high quality
2-pairs:
- throw ball over:
- from neck
- left arm
- right arm
- replay:
- OH - OH
- OH - once for yourself OH
- OH - once for yourself bra
- OH - one time for yourself smash
High quality, firm stand, control.
OH overplaying and trailing under the net.
2 against 2
- At least 1x overplay among themselves, then over the net. After overplaying, run to the net, touch and reverse back into position.
- To the back line, touch and return to position.
(Intention is to keep the ball in play, so no contest. Full control)
- Trainer throws ball in the air
- 2 players run for the fastest to the ball.
- Whoever has the ball attacks.
- Whoever does not have the ball goes to defend goal.
- Per 2 keys to the hoop
- One player stands in front of the hoop
- She/he must run to the back
- Ball can also be passed short so you must also defend short
- Reception back
This is a game-style exercise.
- In the opposite field, place a bench with a number of upright pawns on it.
- Children line up on the 3-meter line one after the other.
- The trainer throws/plays the ball out and the children hit the ball over the net and try to knock the pawns off the bench.
- Pawn off the bench? Then you have 1 point.
Who has knocked the most pawns off the bench?